I wish we'd recognized the barricade-building power of our underemployed slaves in time to use it systematically, rather than as a desperate last resort. I'm not claiming that this would have saved the game, but we might have learned something, and I'm sorry that we left that bullet in the gun.
The barricade use would be helpful, if we could get them to attack some place. They just stop attacking once you had 2 pikes, one elite. At least till the very end and they had many units.
The 2's and 3's bypassed us, but I for one was not brave enough to try to entice them with a weaker setup. Once they bypassed us with stack of 5 to 12, it was too much.
We may have gotten some real use out of cades, if we switched back to only making pikes. Them we maybe could have gotten enough cades up to do some damage.
I am thinking that they either attack and take some losses or pass the ZoC and take some dings. Them we could finish them off. Not sure if any of that could be done though, let alone if it would work.
Otherwise we need to get out and raze towns, but it is going to be tough, with just jt armies that we had. By the time you had an MDI army, we were busier than a one handed paper hanger with a doze of the crabs.
I do think it can be done, but we need a few things to happen, so that means a lot of frogs have to kissed, before a princess is found.
The part I keep over looking is that even if we had gotten to this point with a bit better shape, we were about see Knights and Muskets from someone.
I do wonder if we had added in a workers and rushed a bunch more trebs in a size 1 town, if 10 more trebs would have made an impact. Tikal was the only place that had enough to matter. I just do not know.