Pre-Turn
send the settler to another possible spot, we need more towns, order another as well
IT no attacks in the west, only intrusions, but Persia is heading for the east and that's no good.
Babylon loses a sword, Copan riots due to occupied tiles
1. 330BC
we need to clear the enemy units,
attack 2 horses that retreat, then clear them with. Mop up 2 more units with an army
clear horse and archer in the east..try and cover exposed units as best as I can. [7-0]
MM and get CI to 15spt
IT as expected we lose 3 units and 2 horses retreat and block tiles, very tiring [8-3]
2. 310BC
mop up 4 horse and shift an army east to help out with Persia immortals that will attack soon
found a new city
clear hill next to Palenque of 2 horses [14-3]
IT at Bonampak we go 2-1 against swords [16-4]
Iro's finish Great walls, lucky it is only 300shields, we still need 5 turns for the Glib
3. 290BC
clear 3 intruder horses and 1 on a hill with army and get mighty lucky in the process
to create another army just in time to repel the immortal flood in the north
fill army in Tikal with 2 units, take out an archer there and move as to fill completely
take out another horse and manage to take out that Persian settlement in our hinterland
[23-4]
IT Immortals split into 2 groups
we go 7:2 on defense this time, could have been worse [30-6]
4. 270BC
need to use 2 armies to start clearing immortals
defeat a total of 5 units all around, one army badly injured, losing 1 JT [35-7]
IT The Persian units in the northeast will be trouble as they intrude the land
we get a tile pillaged, Babylon suicide a sword and we gain another leader [36-7]
5. 250BC
rush pentagon in Largatero
take out 2 stray units, need to trick the Persians, empty nearby town Yaxchilan and take out 3 of their units
[41-7]
IT we go 4:1 on defense, at least all armies are intact
ToA is finished by Carthage, now the danger of a cascade is very real, we have 2 more turns to go
[45-8]
6. 230BC
take out 2 units, armies need to heal and we might get pillaged [47-8]
IT we get badly pillaged, and go 8:3...there are simply too many units everywhere
Babylon has stacks coming in... [55-11]
7. 210BC
found city on the tip of the land
try to heal 2 armies so we can strike again and clear the land
take out 2 units next to Largatero and 2 immortals [59-11]
IT more pillaging and I can' do nothing about it
we go 4:1 against Babylon [63-12]
the good news of the set
8. 190BC
try to start taking out those pillager and succeed with 2 in the flat west
the east is more difficult, block some spears from messing up our land [65-12]
IT as if things aren't bad enough, he Celts show up with their UU
no enemy attacks but penetrates our land deeper...this is quite frustrating I admit
we get all AA techs and have iron connected for a lucky break
9. 170BC
need to clear 3 immortals but redline an army...and another is still red..this might be doom
[68-12]
IT we miraculously survive this and lose 1 JT, beating 4 units
more units moving deeper into our land [72-13]
10. 150BC
squeeze in another city..but now we got no more space
clear 1 sword, use sword to clear spear and promptly lose it, then defeat it and an archer as well
take out 2 more units, but need to leave some spears alone [77-14]
the pretty tough situation