460 (1): The Vikings offer us an alliance against the Hittites. No, thanks.
470 (2): Not much.
480 (3): We lose a galley on the first turn of a suicide run. I thought it was worth trying one more time, but I won't throw any more shields down that hole.
Someone wipes out the Greeks. Aren't they supposed to survive the early part of the game?
Lagash granary --> worker, Agade aqueduct --> granary.
The Carthaginians begin Magellan.
490 (4): Research down to 20%, Feudalism still due in one.
Feudalism --> Invention, due in fifteen turns at 50% research.
500 (5): Sumer granary --> trebuchet.
510 (6): The Persians (16 cities) and the Ottomans (16 cities) show up on the diplo list. They're both ahead of us by all the techs we can see.
Isabella begs us fervently to join the anti-Hittite alliance--"Oh, the humanity!"

--but we have to decline.
The Hittites and the Carthaginians are building Bach.
520 (7): The Celts appear on the diplo list. They're the ones who eliminated the Greeks, and they have about forty cities, with 17% of the world's area and 16% of its population. They don't have twice anyone else's culture yet, but they're getting there. Houston, we have a problem.
530 (8): Bad-Tabira library --> aqueduct.
The Ottomans begin Magellan.
540 (9): Zzzzzz....
550 (10): The Arabs have had a few turns to introduce themselves and haven't done it, so I buy contact with them (just 55 gold to the Ottomans). We've finally found a culture more primitive than ours--they're still in the AA. They have sixteen cities.
Well, a quiet round. We also built four workers and seven trebuchets (with two more about to complete), and explored a lot of Spain and Korea.