[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

This mod is absolutely f-ing AMAZING!

Combined with Blue Marble it's a massive graphical upgrade for Civ4 and puts a new lease of life on the standard game for me.

Cheers guys :) Hope Firaxis take note of this.
 
i'm not too concerned about the xml (i'm pretty sure the modular ones wont work). BUt the fpk with graphics I'd like to have available to multiple mods (and the copy the necessary xml) but for some reason the fpks werent accessible (I got the red blobs). to test move your fpks to one of the origianl folders then start VD. for some reason you cant do it :( unless someone else knows what to do
 
Check the ini file in VD assets and make sure allow custom assets is on. That's the only thing I can think of, so if that doesn't work it must be something to do with pak files not working in the custom assets folders. As a last resort you could unpak the art and put them into custom assets.
 
1 is YES and 0 is NO. So it looks right.. but it's probably the pak issue thing. :/ Has anyone else tried using pak files in the custom assets?

Do you have the pak file in the right spot? (usually it goes directly into the assets folder, but I think it can be built so that it goes in the art folder instead). So if it was originally in the VD assets folder you would just put it in the BTS custom assets folder.
 
No idea if FPKs work in custom assets, but you will have problems using the units for other mods even if it did. VD uses art paths which are different from the standard ones (just like all other mods do) and frequently different .nifs and animations from the default (again, just like all other mods), so even it FPKs would work, other mods or the default game would never pick up the art from there.
 
In other words, it's quite impossible to merge two or more mods together.
No... actually it's quite possible and happens all the time. You just have to both know what you're doing and put a lot of effort into it... merging two mods can be very challenging depending on the source mods (easier with others, it's all relative)... but it can definitely be done... it's just not for the light of heart in most cases.
 
No... actually it's quite possible and happens all the time. You just have to both know what you're doing and put a lot of effort into it... merging two mods can be very challenging depending on the source mods (easier with others, it's all relative)... but it can definitely be done...

We are saying the same thing, but from different points of view: what is «challenging» for skilled programmers is «impossible» for unskilled ones like me (and i've tried :badcomp: and tried :wallbash: and tried :aargh: ..). I can understand people saying that civ4 is the paradise of modding, but civ3 made all players modders (even if restricted), like me...

anyway, I'm off-topic, sorry..

it's just not for the light of heart in most cases.
:lol:
 
We are saying the same thing, but from different points of view: what is «challenging» for skilled programmers is «impossible» for unskilled ones like me (and i've tried :badcomp: and tried :wallbash: and tried :aargh: ..).

I never modded Civ3, so I cannot compare the two, but it really is not that difficult. Read one or two tutorials and take a look at some of the examples (mods) out there. As long as you do not want to edit the DLL or Python but only xml, it is very easy once you get used to it (which can take a few days).

You can achieve a lot of things by xml alone (e.g. use the VD units in every mod or the standard, although I would not advise the latter).
 
ok, i found that if i put VD's fpk in the programfiles/BTS/asset folder it will work (even with the mmodules path) but if I put in the my documents/BTS/assets or custom assets folder the fpk won't be read.

I though this may be related to the ini. but the ini say NoCustomAssets = 0 ; and my blue marble stuff that is ocated there works. so apparently there is somethingin the code that prevents fpk reading in the assets/custom assets folder.

so for those of you, like me, have VD and Modern Warfare as separate mods and have your own personal mods that use some VD stuff - if you want to save space just put in the main(program files) assets folder. :D
 
It must be possible somehow. The BAT mod of the BUG team, also uses VD as a bases for their ethnical deversity. And the BAT can be installed modular or not I thought. Maybe you could check out their BAT and see what and how they've done it there... Follow the link for BUG mod in my sig.:)

And must the file be in a pak? won't they work if you just un-pak them? that way you don't have to worry about the FPK:confused:

But you really should devote a new topic to this, and stop further discussion about in this topic. My suggestion any way. That way we leave room for VD related problems here, since your problem goes further than this......
 
Civ4+Warlord+BtS, with BUG mod + Varietas Delectat mod + Variets Delectat Modern Era Expansion +Blue Marble

:eek::eek::eek:
This is EXACTLY what I wanted to do on my own!!! :woohoo:

But you really should devote a new topic to this, and stop further discussion about in this topic. My suggestion any way. That way we leave room for VD related problems here, since your problem goes further than this......

Ok, why don't YOU start a new thread about? ;)

Has Avain been sighted yet

Maybe is he in vacation? :)
 
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