[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

The new changes with the leaderheads appears to have helped with my computer. I am still playing a game that has now reached 1987 without a crash so far.

I did noticed one thing different. I am playing Germany and noticed a new style of Stealth Bomber that I think looks real cool, but instead of dropping bombs when it attacks it fires machine guns when it attacks. Is it supposed to do that?

Hi!

Do you have any suggestions for running the game? I did not install the Enhanced Leader heads thing and I'm running the game in lesser levels of detail than I do with the non-LH mod. So far, thats enough to get to the early 1900s, but after that the game becomes really unstable for me (to the point of being unplayable).

How do you have your game configured and what type of rig do you have (if you dont mind the question)? :)

Thanks!
 
This is kinda a useless question, yet I am interested none-the-less:
With the release of the new Unique City-Styles, will VD become v7.0?
Also, how do you change the title of the thread without starting a new one? Moderator action I'm guessing?

A new release of what? i didn't see that, do you have a link?

Other question for everybody: What should i install, blue marble or improved graphic(by chuggi)? Is somebody can tell me the bad/good points of each of them please? Thanks
 
Hi!

Do you have any suggestions for running the game? I did not install the Enhanced Leader heads thing and I'm running the game in lesser levels of detail than I do with the non-LH mod. So far, thats enough to get to the early 1900s, but after that the game becomes really unstable for me (to the point of being unplayable).

How do you have your game configured and what type of rig do you have (if you dont mind the question)? :)

Thanks!

I think it is probably because I have a pretty powerful gaming computer.

I have Core 2 Quad processor with 4GB of RAM, and a 1024MB GeForce GTX 280 graphic card.

I use the following game settings:

1024 X 768
Anti Aliasing Multi Samples = 2
Graphics Level = High
Render Quality Level = High
Globe Quality = High
Movie Quality = High

I have the following options checked:

Detail City Info
FUll Screen Mode
Show City Limits
 
Those are from Homeworld2, a fun game actually. Bit old now though. Heard the first Homeworld was better, don't know only played 2 myself.
 
I have a Serbia Civ I made for my mod. I plan on uploading it tonight so if Avain wants he can just convert it to VD. It already has flavored units (that were made specifically for the mod) and it has Dusan and Tito as the leaders. I know Tito is not Serbian, but (1) the people who made it wanted to represent Yugoslavia without having to make two civs for the same region and Serbia had a better ring to it, and (2) we're Americans and don't care that much. :p

But I'll try and post it for you.

@ AVAIN; Would you mind posting those units? Because there is no DL on the thread you posted.
 
I'm curious, does CIV load its normal Unit graphics AND VD's or only VD's and whatever else is left that VD hasn't modified. IF the former is the case (ie it loads both) - couldn't some of the graphically (memory) MAF's be fixed by removing some of CIV's unneeded graphics that VD has modified.
 
I'm curious, does CIV load its normal Unit graphics AND VD's or only VD's and whatever else is left that VD hasn't modified. IF the former is the case (ie it loads both) - couldn't some of the graphically (memory) MAF's be fixed by removing some of CIV's unneeded graphics that VD has modified.

Actually, I was thinking about the same thing, and also if some textures are "overwriting" the textures from a vanilla game, is the vanilla texture still loaded? I wish someone would know the answer...
 
That is a very good question, I am also in need of any information that can help me streamline my mod, which will probably be pretty big.
 
I know Tito is not Serbian, but (1) the people who made it wanted to represent Yugoslavia without having to make two civs for the same region and Serbia had a better ring to it, and (2) we're Americans and don't care that much. :p

And (3) Tito administered his civ from Belgrade (Catherine the Great problem).
 
Thanks Capo! yeah I don't mind Tito being there to be honest, it's part of the history of the country, even if it was "Yugoslavia" (which under him was the 5th most powerful nation in Europe)
 
I think it is probably because I have a pretty powerful gaming computer.

I have Core 2 Quad processor with 4GB of RAM, and a 1024MB GeForce GTX 280 graphic card.

I use the following game settings:

1024 X 768
Anti Aliasing Multi Samples = 2
Graphics Level = High
Render Quality Level = High
Globe Quality = High
Movie Quality = High

I have the following options checked:

Detail City Info
FUll Screen Mode
Show City Limits

Thanks! Wow, that's a really low resolution to run at though! ;) I did try reducing the resolution and detail levels and whatnot and it helped for a while, but in the end, I still kept crashing out every few turns.

My rig isnt quite up to your specs though - I only have 3gb of RAM and only 512 on the video card.

Oh well, I've uninstalled the LH mod and I'll wait for the next round - either reduced in number or hopefully with any other types of fixes the modding elite around here can dream up! :)

Thanks again!
 
Actually, I was thinking about the same think, and also if some textures are "overwriting" the textures from a vanilla game, is the vanilla texture still loaded? I wish someone would know the answer...

Ok, I do not know the answer, but here is an educated guess.

If you mod is modular, all standard xml is loaded (unless you overwrite it, e.g. redefine the same unit art), thus modular mods usualy load all regular art, even if they might not use it. Non-modular mods do not load unused stuff as they replace the regular file with their own version.

For .dds files it which are based in the mod but in the same location as the original file I assume the file in the mod replaces the original one, i.e. only the version in the mod is loaded, but I have no way of knowing.
 
For .dds files it which are based in the mod but in the same location as the original file I assume the file in the mod replaces the original one, i.e. only the version in the mod is loaded, but I have no way of knowing.

One thing that I guess would support this one is the fact that Firaxis itself is utilizing the same mechanics in the expansion packs, i.e. I would assume they wouldn't be doing it this way if it's wasteful
 
So are we saying that the less modular files there are the "easier" it is on the game? Or is there no difference in memory used?

That really will depend. If your mod uses all the regular xml definitions anyway, adding additional ones modular or non-modular will not make a difference.

If however you were to use just 50% of the existing definitions in your mod (somehow not making use of the remaining ones in a modular fashion, which is sufficiently difficult as is) they would still get loaded as they still reside in the standard xml.

In a non-modular mod, you overwrite the standard definition with yours however, insted of adding to it. So if you removed the unused definitions in your mod xml, they would not get loaded at all, as the standard xml never gets loaded.

Most mods just add to the existing standard, not take away from it however (unless they are full conversion mods), so for those mods it makes no difference - unless you were to go through the standard xml part and get rid of the stuff which is not used by the default game (but by some mods which came with the game)
 
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