Graphics Modification Requests Thread

Hi guys,

could somebody please fix this for me?
(I do not know what I need to change - I guess it is related to clipping.)

If it is not related to the NIF but to some XML setting, please let me know.
(But I checked the XML of its ArtDef and could not find anything.)

Problem:
The tree cuts through the Unit.
(It is hardly visible in some cases.)

upload_2022-2-5_21-56-4.jpeg


Thanks in advance,
ray
 

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I am looking for some artwork for a meterological station. As this should be early industrial, there should not be radars or so. I think a windsock would do fine. Could anyone do such a model or maybe has already a one?
220px-Freiburg_im_Breisgau_-_Flugplatz_-_Windsack.jpg
 
Does anyone know, if Civ6 leaderheads can be converted to Civ4 - and if so, could someone convert a leader for me? I am using a quote old reskinned Elizabeth-graphic for Wilhelmina, but is does not really look like her. So if someone could convert Civ6 Wilhelmina to Civ4, I would be glad.
 
Does anyone know, if Civ6 leaderheads can be converted to Civ4 - and if so, could someone convert a leader for me? I am using a quote old reskinned Elizabeth-graphic for Wilhelmina, but is does not really look like her. So if someone could convert Civ6 Wilhelmina to Civ4, I would be glad.
MightyToad tried to do something similar with Ashurbanipal. You need to keep in mind that it will be extremely difficult to attach the model to an already existing skeleton.
I can try to show roughly what can be done and how, but I need a model. Moreover, not just a model, but already translated into at least some format, such as obj or 3ds. I don't have a Civilization 6, and I'm not going to buy it, but if there is a model, I'll at least look at it.
 
I also don't have Civ6, too, and and don't plan to ever buy it. In past, I could have asked my cousin, if he could share the files, but we do not talk to each other any more.
But maybe someone also is ready to share this modell, based on my request?
 

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Hi guys,
I love civ 4 it is my absolute favorite game and with the variety of mods it never gets boring either.
It's just that my eyes don't work like they used to. I notice that my eyes are very strained by this game.
Civ 5 or civ 6 are better for my eyes.
I have tried desperately to find pleasure in civ 5 or civ 6, but I just can't do it.
Is there any way to make civ 4 easier on the eyes?
This could be done by a strategy view like in civ 5 and 6 or by making civ 4 look more like civ 5 or 6.
 
I see from your history of postings that you're familiar with Realism Invictus and Rise of Mankind and know how to increase the font sizes, so I guess just anything with darker terrain textures won't do. There is this somewhat recent mod (but perhaps already abandoned by its author) :
Civilization IV Remaster (aka Civ 6 tileset)
Edit: Oh - you're already aware of that. :blush:
Camera controls are dubious (cf. this post; also seems that Globe view was disabled entirely), but probably nothing that can't be fixed by tweaking settings in XML. And I think it's really just terrain graphics, yield icons and camera settings, everything else in the screenshots is from History Rewritten.

I'm not aware of any strategy view for Civ 4. I don't think the API for modding really supports that.
 
But maybe someone also is ready to share this modell
I suspect that the Civilization 4 fan thread is not the best place to search for content from the "6". I think you should look into those fledgling youth. If you don't find understanding there either, well...
It's banal to have a disk С a huge bunch of programs, but this is a solvable problem.
 
I am asking here, because I hope that a Civ4 modder knows how to import Civ6 graphics to Civ4. Civ6 Modders won't be interested in this. Only having the modell won't help me if noone knows how to convert. So it is not worth asking in Civ6 for the model before I find someone who can convert it.
 
It may make sense to ask the civ6 thread for civ6 models that interest you and expose them to the civ4 thread.
We all know how wonderful Walter does in the conversion. However, for example, I do not have access to civ6 files, but I can try something about it. From the few I've read, I think the files are somehow compiled or packaged to look like something inaccessible.
 
I really wish i could convert some CIV 6 city graphics to 4. In particular, Leugi's Imperial Crown Asian cities...
 
Hello fellow civ enthusiasts!

Does anyone know if there's an art resource similar to the structure in the pics below? This Minoan symbol is known as the "Horns of Consecration." I'm working with a new civ member, CyprusTree123 on a Bronze Age Mediterranean Scenario, and we're hoping to use this as a Minoan UB replacement for the monument. It could also be scaled up to serve as a minor wonder.

Or would anyone be interested in creating this?

Background Info: Remnants of the Horns of Consecration have been discovered in several places on the island of Crete. They were made of limestone, stone, or clay, and placed on the roof of a building. They might have been used for Astronomy, but above all, they most certainly served a religious purpose. The limestone horns of Knossos (pictured below) are the most famous.

Thank you in advance for any help! :thumbsup:

Horns of Consecration 01.jpg

Horns of Consecration 02.jpg

Minoan Bull - Minotaur.jpg
 

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Hello! I'd like to try to assemble my first cityset :goodjob: My goal is to recreate the Land of Punt, a key trading partner of Ancient Egypt. Puntite houses were depicted as being erected on stilts:

Punthouse02.jpg


Spoiler spoilered for brevity :
To this end, I've converted some Bantu buildings from Humankind (which means this cityset can also be used for Bantu derived civs ;)). I know hrochland made some houses on stilts for his Aborigines citysets, so I will study those when I optimize these assets for the civ4 engine.

I have a few questions, and any help will be greatly appreciated:

1) Should I scale these buildings up or down in Blender? Or should I make adjustments in the xml fScale?

2) I've kept the dds files at their original 2048x2048, but I plan to scale them down to 512x512... unless it's possible to use 1024x1024?

3) I figure I'll need to reduce poly count (via decimation). The current file size for individual houses ranges from 7~32 kb. What is an ideal range for each individual cityset mesh?

4) The more complex buildings are 80~113 kb. Bantu House Central 1 & 2 are particularly large. Perhaps these would be better used as UBs? Do I need to reduce polys in this case?

5) Shadows, shadows, shadows. How on earth do I make them or adjust preexisting ones?

Thank you very much in advance for any suggestions or guidance :thumbsup:
 

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5/

You change the shadow in NifSkope. You can edit the shadow file itself in Photoshop, for example, if you switch to alpha channel display. There you will find the shadow you are looking for :)
 
1/ I use the third option Nifskope...
2/ Ancient cities in c4 are mostly 256x256. Sometimes the situation calls for a bigger one.
3/ 90-150 kb. Of course, the smaller the better
4/ it is not absolutely necessary
:)
 
Hello! I'd like to try to assemble my first cityset :goodjob: My goal is to recreate the Land of Punt, a key trading partner of Ancient Egypt. Puntite houses were depicted as being erected on stilts:
If you ever need premade but unskinned models, I've made lots of city sets still waiting to go~
 
I once recommended blender to you regarding skinning. Yesterday I found a tutorial on skinning in maya on you tube, in which, if I remember correctly, you work. I found it easy to understand. Please try it. We are all curious about your work. :thumbsup:
 
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