GhostSalsa
Emperor
Option to play the whole time in the cool new fog/inky map style please…
Those borders were also in Civ 5 pre-release.I don't like the borders new straight style (like in Beyond earth)
I was more a fan of Civ V's graphic style, but the fog of war pretty dull. I really enjoy the fog's display here, but find that I'm not as big a fan of the graphics looking more like a mobile game. Still, seeing the wonders have their own areas instead of being so small is pretty cool, and I can live with it as long as the game is of good quality, of course.
Civ5 was the first Civ to feature a non-black Fog. The white clouds was actually an interesting change.
I remember reading an article somewhere that it was meant to reflect the optimism of the future or something like that, and I think it pretty much encapsulates what Civ as a franchise is about. Forward looking and optimistic.
The black flog of war in hindsight seems regressive. I'm glad they didn't go to black with Civ6

What I worry about most is the lack of microcosmic late-game metropolis payoff. Bringing tactical significance to map sprawl is fine, but is it really more important for me to see an ugly 50s-small-town-slash-lego-set-playpiece parking lot than the awe-inspiring late game cities of V? Really? Parking lots?
After seeing a bit of the late game buildings in today's video, I think I'm going to have to cast my vote for "I don't like the change". The individual districts and buildings all look very nice, but as a whole it makes the cities look disjointed and the map cluttered. If the various districts that make up a city somehow integrated as the city grew, so that they looked like a cohesive settlement, I'd be all in on the graphical changes. But as is, it looks like a child forget to put his toys away when he was done playing.
I would have thought they would have learnt from Civ 5 / BE.
I think that the game looks great. I love the map effect. My concern ours about the hardware required for (standard) effects. I don't need "cutting edge" graphics for civilization. I'd rather hardware be utilized for larger maps and faster turn processing.
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They did learn from Civ5 and BE - they actually decided to make the game look good.
But this argument's been done to death, and it looks like those of us who think the graphics look far too cartoony are in the minority. So, if you like the graphics, I hope you enjoy the game. I won't be playing it.