Great Wonders for Deity / Immortal

gavenkoa

Prince
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It looks like Great Wonders are luxury. Their sole purpose is to distract AIs from military campaign and to be conquered by you!

Seems you can't waist time on GW on Deity and Immortal may forgive you some Wonders.

What is the strategy for Great Wonders for Deity / Immortal games?
 
Go for Pyramids if you have stone.
Go for The Great Lighthouse if you can get a few coastal cities.

The rest of the wonders don't have a huge effect or get built by the AI too fast.
 
You can certainly build wonders on immortal. Just some wonders can go really early. Trying for Stonehenge is usually not worth it. I think mids is easily doable. Pends on the map.

The key on immortal is to try and reach a tech first then abuse stone/marble to build it really quickly. One thing I sometimes do is put a city on science/wealth. Then put 5-6 chops into the city. Those hammers will stay there till you switch to another build.If you have marble or stone hooked up you could take 360 hammers. Good for fail gold too assuming you have no better use for the hammers. Even more if you have a forge amd or religious civic.

Of course getting to this point often requires a lot of micro. Sometimes you need to beeline techs. Being first to Lit really helps on Great Library. Same is probably true for Hanging Gardens. 10-12 cities and one extra pop per city can be really strong.
 
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One thing I sometimes do is put a city on science/wealth.
What is the mechanic besides hammers with science/wealth? I usually see I can complete some units/buildings in one turn after long enough science/wealth. What max amount of hammers can I accumulate and at which rate? (sure I'll check it in my next game but does it depends on city size or something else?).

I haven't exploited this.
 
What is the mechanic besides hammers with science/wealth?
As Gumbo pointed out, overflow & chop :hammers: are stored in the city while something is built that uses none.
Would also work with culture.

There are no limits for chop :hammers:, while overflow from previous builds cannot exceed the maximum cost of that building or unit.
Example: library = 90:hammers:
Max overflow = 90:hammers:

Soo if you put a city on wealth / research / culture, and chop ~10 forests for it,
you can do funny things like building Taj Mahal in 1 turn (with marble or other bigger bonuses like Bur.), after discovering Natio.
All 300 chopping :hammers: will stay there until you switch your build.

No other tricks are involved here, just stored production.
 
Wonders,
there's a huge difference between Imm and Deity, and most affected imo is TGW.

While barbs are much slower to enter cultural borders on Imm (happens at ~3 cities average among all AIs),
on deity this can happen from turn ~35 on.
I will happily build TGW on deity with stone or IND (sometimes even better than stone, as no wheel & quarry needed),
if scouting reveals that AIs are far away, or larger tundra / desert areas close, stuff like that :)

There were probably more deity games lost to barbs than AIs.
Much more time on IMM for setting up fog busters, and barb archers that might drive them away before things are sorted also appear later.


Pyras are connected to how you estimate your happy cap, available land and commerce potential.
Example..if you see no early happy resis at all (no gold, gems, ivory, furs..), +3 from Rep can be huge.
If you have CHA, happy needs are less dire.

Good food around favors running specialists, with Rep scientists becoming as powerful as gold mines for research.
Less food and Ivory + Furs could mean that Pyras are a luxury, and you might prefer fail gold (or not bothering with them, i.e. if stone is further away).
 
As Gumbo pointed out, overflow & chop :hammers: are stored in the city while something is built that uses none.
Thanks. I thought it collected somehow else. I see changing hammer indicator on city icon (Wealth/blue below food/golden) each turn and tried to give some meaning to that:

upload_2019-9-2_21-3-23.png
 
There is no meaning to that bar when a city is building wealth/research/culture, it just follows the food bar.
 
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