LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
Playing on Deity... I really miss the old Alexander being a pain in the ass in my games.
Discipline only gives +5% CS and +5% for having an adjacent unit. ie. it is binary, on/off, max of 5%.
Compare to Encirclement, which gives +10% Per adjacent friendly unit (and +10 HP on kills). ie, max of 60%
Discipline could definitely stand to be buffed.
EDIT:
And I guess I'll just keep beating this other dead horse too. Acropolis gives 25locally on kill AND 5
globally to each acropolis, for an absolute minimum of 30
on kill. And yet, we have some people complaining it's not enough.
the Terracotta World Wonder gives 10locally on kill, less than a third. What gives?
I think Acropolis' culture is in a fine spot. I am saying that Terracotta is very low. I think Terracotta could be increased to 40on kill and still not be considered broken, but I would go for 25-30
ideally.
I don't consider Greece that flexible. They are a warmonger that wants to go statecraft. Diplo is already a victory path that is best facilitated by going wide, so diplomacy and warmongering both feed into each other. The two major flavors on Greece are pretty strongly self-reinforced, so I struggle to even call it a hybrid civ. Siam is much the same, though they lean on the diplomacy aspect harder than the warmonger aspect.
IIRC, it's +5 border growth globally, not Culture.Acropolis gives 25locally on kill AND 5
globally to each acropolis
I can second that. I was playing Greece today and my score is second to lowest. Abandon game.EDIT: I can also report that Greece has been either lowest or second-lowest in my last 2 games
I can second that. I was playing Greece today and my score is second to lowest. Abandon game.
I couldn't do any wars early game. Rough terrain with mountains and chokepoints everywhere and difficult terrain overall to wage early wars.
So I emphasized instead diplomacy with city states. Got a few CS allies initially but once the others started spamming their emissaries, I lost very easy all allies. Some CS had ridiculous alliances of over 600 points....because so many Civs bid each other over in emissary wars.
In essence, the reduced influence degradation is all wiped out and totally useless. In a 43 Civ game the amount of emissaries spammed by the Civs is so high that I can't even make a single CS ally. Can't catch up to so many Civs spamming emissaries ever. What good it is for me that influence degrades slower provided every 5 turns someone pops an emissary and sends the influence up to the skies erasing all my advance. It is so bad that hey if you wish give Greece zero influence degradation. Guess what, the effect will be the same useless.
Greece's specialty is basically useless and loses the potency extremely fast as early as Medieval.
So with difficult terrain preventing me to use the strong hoplites very early, and with a mostly useless Civ trait, my score always remained at the bottom second to last. In Renaissance era and I just feel to abandon game and no point to lose further hours in it.
I have had victories with Greece but at this case went very badly. You really need early rush with Greece and good map rng for that. As for the diplo, forget it, it is weak Civ specialty as explained above.
Agreed. It is easy to get early alliances, maybe 2. That gives you extra 10% combat strength. With a strong hoplite this is ideal for early rush on your neighbour. Fantastic.The mod is balanced around a Standard number of civs, not 43. The normal ratio for games is something like 2 city states to 1 civ, not the reverse.
And the main part of Greece's UA is the military boost from alliances, not getting alliances. Germany doesn't really have any boost to getting alliances, but it is still a core part of its kit.
Basically my mistake was to treat Greece as major diplo strategy. Wrong wrong wrong. Greece is major warmonger strategy. Early warmonger. Once you secure 2 capitals ideally, you can ease off on warmongering later and pursue diplo victory. But early on is warmongering is a must, hopefully aided but 2-3 CS alliances.
I had a really solid diplo win (turn 365) on Emperor recently with Greece: standard / continents / tradition / statecraft / industry / orderCan we change Greece's usual policy tree from tradition to authority? I think Greece is ideally Authority / Statecraft / Imperialism / Autocracy. But the AI usually goes tradition. Current hoplites are buffed enough to make for a very strong push in the early game. It should be taken advantage of.
In actuality, the Hoplite gains +15% CS if it's adjacent to any adjacent friendly unit. It does not scale.+10% Combat Strength. +15% Combat Strength per Adjacent Friendly Unit