Is it just me or does the music completely stop at times? Also, secret visibility now reveals the produced item in the civ's capital, while top secret reveals it in all of them?
This has always been true.Is it just me or does the music completely stop at times?
This project can be sped up significantly. It's not 50 turns.
I suspect Hungary's wonderful CS-using Unique is being Nerfed by never letting them start near a CS: in 3 'sample' games, playing a total of 120 turns, I never found a City State before the 20th turn, and in one game never found a City State at all after almost 50 turns of Scouting! All 3 of these games were on Pangaea maps, so the City States had to be there somewhere, but nowhere near the Hungarian start position. 3 is a pretty small sample size, so I will keep experimenting with this.
I think that's just RNG. I had many nearby city-states in my Hungary game.I found out the same starting as Hungary in 2 games hadnt found any city states within 100 turns. something just felt wrong about it
Agendas are random, though you have an idea since most of them are era specific. You can see what other civs are going to vote if you have top secret access (not 100% sure on this, but I've seen what allies are going to vote several times). You can't influence other civs. All canals do are allow you access to bodies of water and give a slight boost to trade routes passing through them. Very useless imo.Okay, trying to figure out some things here. I'm sure you guys can fill me in whether I'm right or wrong:
When vote is coming up in the world congress, I don't have a way to know what agendas are going to be on the table before it arrives?
Diplomatic visibility doesn't help me know what other civ's are going to vote?
I can't actually bribe other civ's to vote a certain way. I just spend whatever diplo favor I have accrued?
And regarding canals, they don't provide any inherent bonuses above and beyond allowing a ship passage? I mean, if my city has a tile between it and my harbor, all the canal will do is allow a ship to sit inside the city center?
Isn't that up to you. Or are all civs that doesn't have much of useful abilities early on boring?Sweden plays a pretty boring early game. <>
I think that's just RNG. I had many nearby city-states in my Hungary game.
Isn't that up to you. Or are all civs that doesn't have much of useful abilities early on boring?
Sure, you right that the special things for Sweden comes late (and they are good).
I also really appreciate that the culture victory screen now tells you exactly how many turns until you win.
The real fun starts when you build that Queen’s Biblioteque with 6 auto-themed slots, make Hermitage actually useful, and laugh at other AI’s attempts at amassing favor while you get +50 from effectively doing nothing. Oh, and the rigged Nobel Prizes, if you got your GPP churning machine set up by that time.Sweden plays a pretty boring early game. But you get Caroleans and Open-Air Museums about the same time. And you can finally start getting great works in the QB. Things get very interesting. Getting 10 more culture in each city makes you zoom through the civic tree.
I'm not really sure how "tie-breaking" is decided in WC.... anyone know the mechanism?
For example player's district X culture bomb proposal, everyone spends one vote for themselves... then it turns out that I always get it. Is it always in favor of the player or is it random?
I'm not sure, but it looks to me like the tie goes to the player. No idea how this works in multiplayer.
I thought I would play another game and show it because it seems to be every game. I think I have found the cause at the bottom of the postI assume that these show up on the World Congress screen in some way?