[GS] GS impressions/random observations thread.

6 GDRs for the Aztec? Wow! That's a lot of Uranium.

They have more than that. There's a pack (lance?) of four of them roaming around near Zulu territory, though even when they were at war with the Zulu and three of them next to Ulundi they didn't attack it.
 
If I were to redo my Sweden game with more Diplomatic focus, I would also avoid building OA Museums. Or at least bulldoze them if I got too close to the CV.

I'm keeping my OA Museums and I have the Queen's Bibliotheque themed (every other building is empty aside from Relics for faith), it's a matter of honor to use Sweden's unique stuff. It's my way of saying "screw you, game! I'm doing it!". That's also a lot of culture to give up on, so I would get rid of it only in case my tourism start to really get out of control. So far I have around 600 tourism, it´s manageable.
 
They have more than that. There's a pack (lance?) of four of them roaming around near Zulu territory, though even when they were at war with the Zulu and three of them next to Ulundi they didn't attack it.

They may have been waiting for a catapult to arrive.
 
People already win too quickly, and we get a lot of complaints about not getting to the end game or the end game not mattering. I think it would be better to buff culture and stretch out the culture victory rather than to squeeze the diplomatic victory much.

I like that DV takes longer to win, to be honest. I don't like to spend all this time sitting on top of a pile of favors that does nothing. What I think DV needs:

  • DV is ironically the victory where you will avoid using the world congress effectively, because diplo favor is your win condition, so you can't waste it. Idk how that would be done but it would be nice to feel free to spend favors on other matters more freely;
  • DV need to rely less on winning the congress vote and more on doing diplomatic stuff. I had one aid emergency my whole game and didn't get any other emergency or scored competition that give me points. For me it can take longer to win but it need to feel more active, not just pile up favors and wait;
  • Would be nice to have more ways to "invest" your favors on something that can potentially give a positive return, so the favors don't just stay there gathering virtual dust. Let our favors go out into the world and make more favors;
  • A mechanic that let you call a special session later to vote for diplo points would be nice, I just don't know how that would be done. If you're one vote from winning, sitting on a pile of favors and just waiting for your inevitable victory, would be nice to be able to do something to force that session to happen earlier and just close your victory.
 
Has anyone determined if the AI targeting neighborhoods with spies is still a thing or if they go after Dams now too?
 
My skirmisher was killed by a dust storm. How bad can a dust storm be to kill someone? I've never seen one.
 
My skirmisher was killed by a dust storm. How bad can a dust storm be to kill someone? I've never seen one.
My understanding is that they are incredibly deadly if you aren't sheltered, or at least prepared with a makeshift one.
 
I assume it's been liberated a few times? As others have pointed out, city states gain a tile of territory when an envoy is added. The problem came with R&F when they changed it so liberators automatically get envoys on liberation. In later eras, you get six, and the city state expands by six tiles. Every time it's liberated. Up to five tiles from the city center.

I'm guessing they didn't really think about this situation when they made the change - careless programming.
No, not liberated. Possibly in hot contention though.

So, humorously, civ's send a bunch of envoys to contend for the CS, which causes it impinge on my tile ownership, at which point I get annoyed and conquer the CS outright. Bye-bye army of envoys.

Didn't happen this time (I'm in a level-three economic alliance with Pericles, so the two-tile loss isn't worth losing Hong Kong), but I can see that happening easily enough.
 
My skirmisher was killed by a dust storm. How bad can a dust storm be to kill someone? I've never seen one.

I have: southwestern Oklahoma every single springtime I was there, there would be at least one 100 kph windstorm, with the entire horizon brown with blown dust and visibility in the storm at 10 feet or less.
The deadly part is that all that flying dust creates electrical storms as well - lightning is a component of the storms. Every storm would be accompanied by a loss of livestock caught in the open, and sometimes small herds all killed by a single powerful lightning strike.
 
I'm trying out the Maori now and it seems like starting with military units is a high priority (on continents map) because you aren't going to be able to settle additional cities around your capital without killing neighbors to do it.
 
you will be buried alive and suffocate from all the sand.

Somehow I doubt that. I live in the desert, I know what one is. Though we don't get them often. Generally the wind has to come from the SouthEast (almost unheard of here) to bring in a dust storm from Arizona. Though I've seen them come from the North.

Regardless, it just took 2 turns to kill my skirmisher. I just moved in the wrong direction.

There's supposed to be a way to tell which direction storms are heading in, how do you do that?
 
I got back into my Phoenicia game today, and now I'm into the Modern Era I've had a chance to give railways and rock bands a spin. One band was named Dido, but she waved her White Flag almost immediately, and the other was called Beirut. The latter's indie charm achieved some success tanking Pericles' culture lead. I even built a highly non functional canal into a lake. It looks nice, and might even give my trade routes a boost.

I've managed to get a few Diplo Victory points, and will probably aim for that out of novelty, even if Jayavarman snagged the two points by one vote in the latest round of elections.

My hundred-years-war with Scotland is over, and I finally have a solid grasp on Stirling and Aberdeen after some nightmarish Loyalty issues. Robert has been doing quite well, and has high population cities left, with very high defenses (in the 90s) after he beelined Chemistry and AT units. This made t hard to hold onto my new colonies with too few units. I've got to Advanced Flight now, so will soon bomb him into final submission. He's not been bad at keeping units up to date, but anti-air will probably be something the AI neglects.

Strategic resources are a lot more interesting now, and fortunately (unlike some others) I have managed to secure sources of each through colonies or conquests.

My skirmisher was killed by a dust storm. How bad can a dust storm be to kill someone? I've never seen one.

In addition to what others have said above, there were very severe dust storms last year in India, killing over a hundred people: https://www.bbc.co.uk/news/world-asia-india-43999497.
 
Somehow I doubt that. I live in the desert, I know what one is. Though we don't get them often. Generally the wind has to come from the SouthEast (almost unheard of here) to bring in a dust storm from Arizona. Though I've seen them come from the North.

Regardless, it just took 2 turns to kill my skirmisher. I just moved in the wrong direction.

There's supposed to be a way to tell which direction storms are heading in, how do you do that?
I don't think you live in the same kinda desert.
 
Somehow I doubt that. I live in the desert, I know what one is. Though we don't get them often. Generally the wind has to come from the SouthEast (almost unheard of here) to bring in a dust storm from Arizona. Though I've seen them come from the North.

Regardless, it just took 2 turns to kill my skirmisher. I just moved in the wrong direction.

There's supposed to be a way to tell which direction storms are heading in, how do you do that?

I think the notification has a sentence about approximately which way the storm is traveling. However, I have seen storms move the opposite direction from the way it said.
 
Has anyone determined if the AI targeting neighborhoods with spies is still a thing or if they go after Dams now too?
Spies flocking to Neighborhoods has always been a rarity in my games. They always prioritize my Commercial districts instead, GS included. Well, I’m a gold hoarder, so can’t blame them.
 
And I don't know if it's been mentioned anywhere but going through the game files it seems Dido's preferred religion is Judaism, though ahistorical.
Yep, it's weird. If we're going to count "pagan cousins of monotheistic religions," Tomyris should favor Zoroastrianism. :p

Has anyone determined if the AI targeting neighborhoods with spies is still a thing or if they go after Dams now too?
I've happily had neither in my two games since GS, and I've certainly been building both Neighborhoods and Dams.

There's supposed to be a way to tell which direction storms are heading in, how do you do that?
In the notification that pops up it tells you which direction it's heading. NB I've seen it be wrong, so... :p
 
For Domination - a good Dom player looks ahead and gets the base units and upgrades with gold. If they do not have enough troops later they just chop them in with a builder (likely brought with faith)
For Science - Builders complete projects using charges not production, these builders are bought with faith or chopped in, rarely are they hard built with production. Spaceports are bought not built if you have any sense whatsoever, not enough gold (or a good chop site) means they are chopped in.
I was wondering what implicit assumptions you are making here regarding having any sense whatsoever--that everyone will have the means to buy spaceports and that everyone will have the means to buy builders all the time. I guess you're assuming a never-ending golden age with Monumentality, and maxing out Reyna to be able to buy districts outright?

Pillaging has made it worse.... I can pillage an enemy campus for 600 gold easily at T100 while my own campus only makes 8/turn ... why bother at all.
For certain. I think everyone besides Firaxis saw this coming.
 
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