Guess the New Civs

I'd like a civilization which spawns more GM and gets better benefits from them,because this is the most useless GP in the game and another civ that have minimized penalties from Unhappiness,along with benefits from happiness .


Portugal
Leader: Henrique o Navegador
Capital: Lisbon
Starting Bias: Coast/Hill/Grassland
Music Theme: A Portuguesa with fado style
Unique Unit: Carrack. Strength: 12. Ranged Combat: 6. Range: 2. Movement 6. Cost 90. This unique Portuguese unit replaces the caravel. It can sail through the waters of city-states without incurring negative influence for tresspassing. When a carrack discovers a city-state, the capital receives Great Merchant points equal to their gift of gold.
Unique Building: Feitoria. Replaces the harbor. Provides +2 city defense and has a merchant specialist slot.
Unique Ability: Merchant Lane Monopolies. Researching Astronomy provides a free Great Merchant. The capital receives a bonus sum of Great Merchant points when another city builds a feitoria or when a mission for a city-state is completed. The capital receives a smaller sum of Great Merchant points whenever a city declares "We Love the King Day".


steveg700 made pretty good concept idea for Portugal with GM bonuses. :)
 
It's +2 movement, that's just speed - not power or volume. Sure, speed can kill sometimes, but it's not the same as having 3x the navy.

Granted, there's the SotL, which is very likely to be the 'best' ship of that age. So England will do just fine, but not '100% dominant' because all civs get access to the rest of the naval changes as well.

Besides, it's not good to make a civ that's 100% dominant in one particular arena, but sucks in the rest.

Isn't it +sight too? In naval encounters in Civ5 it is all about speed and vision. Whoever can see the enemy first and get within range first has a huge advantage. Not to mention being able to withdraw from combat if things go south and not being able to be persued. From the Trireme right up to Destroyers, this makes England hands down the best naval civ in the game.

Obviously, this all doesn't matter on a map with no oceans, but then why would you even pick England?
 
Isn't it +sight too? In naval encounters in Civ5 it is all about speed and vision. Whoever can see the enemy first and get within range first has a huge advantage. Not to mention being able to withdraw from combat if things go south and not being able to be persued. From the Trireme right up to Destroyers, this makes England hands down the best naval civ in the game.

Obviously, this all doesn't matter on a map with no oceans, but then why would you even pick England?

keep in mind melee ships, and the mechanic for naval combat has 'changed'.

Assuming we don't have that silly loss of 40% combat strength (after promotions) for the defender, attacking first may not be 100% guaranteed to win the overall battle. Melee ships actually have to close for combat, so if they don't have some sort of 'move after combat' (I guess 'blitz' for naval units) then they're stuck there. Ranged naval units (ala vanilla) just needed to be within range, and therefore could use that range strength and speed to stay far enough away and shoot the enemy, especially with logistics - which is where the +movement shines (especially when air units are around, you can move in, shoot, then move back out of air unit range).

the +sight is on the SotL, not all naval units.

As per England on a non-water map, I'm sure that's what the Spy + new ranged units helps with. Now England has a land unit that doesn't 'suck' upon upgrade (defining +range promotion -> melee unit as 'suck') and gets a 'general' bonus for any map type.
 
I played England on Archipelago map, and the +2 speed is huge. When it comes to interdicting embarked land units, power is NOT what matters--it's speed. And when you can do more of it with less units, that's volume. Plus the +2 speed applies to your embarked units, too. They move faster on coastal tiles than on land. Also their Longbowmen were able to snipe across straits in safety, and the SotL could reasonably take on a lesser number of Destroyers. Which is exactly what happened: I was blockading somebody I was at "war" with, and I didn't want to pull my SotL to upgrade them, they were so far away from home. The enemy would put out a lone destroyer on occasion, which I blew away. It wasn't easy, but I was able to keep the blockade for awhile, and without spending money on upgrades.

I didn't think England was OP, but they owned that Archipelago map (and IMHO Archipelago in general).
 
What relevance would that be?

Moors - Fairly large empire, fought against several European powers and dominated for time periods

Swahili/Zimbabwe - Famous for trade

Ethiopia is the strongest candidate IMHO being an extremely important religious civ (they dealt with the copts hoping to be the protectors of Christianity in Africa) and coupled with rich religious history in Judaism, the Kebra Negast, the Wonder which is the Churches of Lalibela, Rastafaris holy land, belief that Ethiopia's Archbishop controls the Ark of the Covenant, etc.

Coupled with it being famous for wealth and its military (see many examples of it dealing with the Portugueese, Ottomans, British, and Italians) being a founding member of the League of Nations and the only true country never colonized by a foreign power in Africa.

And this is only scraping the surface for Ethiopia.

Kongo also was dominant in trade and warfare and influential to the many farming techniques and styles of war later spread throughout Africa.

To be blunt, I don't understand how Ethiopia isn't in every Vanilla game of Civilization and I hope/believe that people are finally over the Zulu craze and that the Developers will put in Ethiopia.
 
Agreed,Ethiopia is the best Sub Saharan civ choice,far better then Zulu.
 
Moors - Fairly large empire, fought against several European powers and dominated for time periods

Swahili/Zimbabwe - Famous for trade

Ethiopia is the strongest candidate IMHO being an extremely important religious civ (they dealt with the copts hoping to be the protectors of Christianity in Africa) and coupled with rich religious history in Judaism, the Kebra Negast, the Wonder which is the Churches of Lalibela, Rastafaris holy land, belief that Ethiopia's Archbishop controls the Ark of the Covenant, etc.

Coupled with it being famous for wealth and its military (see many examples of it dealing with the Portugueese, Ottomans, British, and Italians) being a founding member of the League of Nations and the only true country never colonized by a foreign power in Africa.

And this is only scraping the surface for Ethiopia.

Kongo also was dominant in trade and warfare and influential to the many farming techniques and styles of war later spread throughout Africa.

To be blunt, I don't understand how Ethiopia isn't in every Vanilla game of Civilization and I hope/believe that people are finally over the Zulu craze and that the Developers will put in Ethiopia.

Best post I've seen on the subject. Zimbabwe could serve as a unique combination of Builder and Economic, which are two areas sorely needed
 
3.) Expansion of the longbowmen upgrade path with Gatling Gun and MG.

Every civ has the Crossbowman upgrade to the Gatling Gunner. So, unless the Longbowman keeps the +1 range after upgrading (making their eventual Machine Gunner have a range of 2), then their advantage isn’t inherent to England alone.
 
Every civ has the Crossbowman upgrade to the Gatling Gunner. So, unless the Longbowman keeps the +1 range after upgrading (making their eventual Machine Gunner have a range of 2), then their advantage isn’t inherent to England alone.

Since the +1 range is a promotion, yes, it will.
 
I had not thought of this. This makes English Gatling and Machine Gunners crazy good.

Even if that isn't the case, most people probably won't be building gattling guns or machine guns.
It just seems more practical to build archers and continue to upgrade them.
The English have the easiest path on this as they can do some conquering while gaining xp and more powerful ranged units.
 
I think it's quite likely that English & Chinese UUs will be changed for balance. England is already getting a pretty nice boost in the expansion it would seem. Doesn't seem to make sense to get improved naval combat, an extra spy AND ranged units that dominate all game long.
 
Now that machine guns have a range of +1, even though the have massive strength, I would suggest all ranged units up to Trebuchets get +1 range only. Then again, Archers early on would be pretty useless if that were the case. But +3 range is kinda ridiculous.
 
I've heard many suggestions about the Mississippi natives but who would be their leader?
And are the Choctaw the same as Mississippi since they occupied same region? Is Mississippi just general name for all tribes living in that area?
 
I've heard many suggestions about the Mississippi natives but who would be their leader?
And are the Choctaw the same as Mississippi since they occupied same region? Is Mississippi just general name for all tribes living in that area?

If your talking about the mound builders those were a Celtic people. The Celts built the same
type of mounds. I used to play on them as a kid they were all over the eastern USA.
 
I was talking about the Mississippi Indians of the Mississippi Valley in the U.S. so no
Ah you mean the indian invaders that killed all the original inhabitants.
 
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