SwirlSlayer
Chieftain
- Joined
- Jul 26, 2019
- Messages
- 39
Spoiler :
Okay, I have completed my long-delayed attempt with pre-nerf France (insofar as I could, due to a bug), and have the following to show for it (on Epic speed and King difficulty):
In early Renaissance, I had a 27% bonus from the trait:View attachment 697492
80 turns later, I was up to 52% in early Industrial:
View attachment 697493
Unfortunately I wasn't able to take it to Modern as I'd hoped, because the turn I finished the Rationalism tree, specifically Hokath's tweaked version, my science income totally broke--for some weird reason all of my cities' science income jumped to more than 500k, then when I reloaded to see if it would improve it instead dropped deep into the negatives. Could be the fault of a number of things; I'm running a couple sub-versions behind the most recent CBP patch so it might be a bug that's since been patched, I'm running the aforementioned Tweaks mod from Hokath, and I have a UCS bonus that provides a small amount of science on policy adoption (though I've had the latter for practically the whole game, so I don't think that's at fault).View attachment 697494
I think Hokath said there was a game-breaking bug with Rationalism, which he then provided a fix for. Have you tried downloading his most recent version of tweaks and loading a save from before the science bug?