halflings?

Caseus

Chieftain
Joined
Jun 8, 2008
Messages
11
Oh great modgods of FFH,

Any chance of including halfilngs in a future update? I have very fond memories of adamantium-equipped halfling slingers from MoM. I'm sure you've already got more than enough on your plate, but for the MoM fans it would be a welcome addition to an already-great mod.
 
I suspect halflings get hit by the "princess rule". Particularly since *shiver* Elijah-Frodo Baggins-Wood.
 
Please, please, please do NOT ever, ever, ever add halflings to FFH. (Thank god for the princess rule)
 
You mean we can't have a nation of robbers? besides, Frodo is a Hobbit :rolleyes::lol:
 
Thank god for the princess rule

Maybe cannibal halflings? Nutritional deficiencies due to eating nothing but halfling or human flesh is what makes them short. The fairy feet - excuse me - the hairy feet obviously comes from eating raw elf.

The racial promotion could include a post-combat python hook called "Gobble" that, while it heals them, also makes them immobile for 1 turn.
 
I don't want the Periannath in FfH.

I don't think they should be made Cannibals either.


Also, currently only units, not promotions, have <PythonPostCombatLost> or <PythonPostCombatWon> in normal FfH. I haven't convinced Kael to add these to promotions yet, but I did get Grey Fox to add them to Broader Alignments. They were thus included in Fall Further.
 
Please, please, please do NOT ever, ever, ever add halflings to FFH. (Thank god for the princess rule)

How can you say that? Did you ever play Master of Magic? It was the best turn-based fantasy game ever created.

Oh wait...it came out 15 years ago, so anyone under the age of 30 probably has no idea what I'm talking about. To the younger crowd, halflings probably = LoTR. From that perspective, I'd agree no halflings in FFH.
 
Please, please, please do NOT ever, ever, ever add halflings to FFH.

It's been done, they're among such a civs as the 'chaotics ' and 'dark elves' in ffh 1. I think its fine that our short people are fat as well....wait...Kael did say that the Luchuips weren't always dwarves (real life lore-wise) . . .zoh...mah....gah..
 
The problem with halflings is that they are so often associated with tolkienesque hobbits, who certainly aren't very suited for FfH. But as a geek who never knew of DnD before third edition, I usually think of halflings as adventurous, opportunistic thieves with a strong tendency for backstabbing, rather than the hobbits from LotR whose greatest worries are their gardens and when dinner is.

I'd certainly like to see a halfling unit in FfH, their absence doesn't bother me much at all.
 
Big no-no for halflings!!!
I played MoM quite a lot and halflings with their extra luck were amongst my favourites. Bu that was more high fantasy than dark fantasy. Not only MoM halflings but also High Men wouldn't fit here in FfH.

Maybe after some darkening makeup some sort of halfling or kender civ could find its place in a modmod?

Or perhaps there may be halfling troops for Kuriotates?
 
It's been done, they're among such a civs as the 'chaotics ' and 'dark elves' in ffh 1. I think its fine that our short people are fat as well....wait...Kael did say that the Luchuips weren't always dwarves (real life lore-wise) . . .zoh...mah....gah..
Luchiurp are very obviously Gnomes, not Halflings.

Why the change to Dwarves, anyway? I for one think they'd be way cooler as Gnomes.
 
Luchiurp are very obviously Gnomes, not Halflings.

Why the change to Dwarves, anyway?

Aren't gnomes a whole lot smaller than dwarves? the art scale would have to be damn tiny to represent gnomes.
 
I was hoping someone else would ask this question, but seeing as no-one has... what is the "princess rule"?
 
Luchiurp are very obviously Gnomes, not Halflings.

Why the change to Dwarves, anyway? I for one think they'd be way cooler as Gnomes.

Kael has said that they are dwarves not Gnomes, but some people will refuse to believe him because they need their fix of tiny people. They are dwarves which prefer to live above ground rather than in mines.
 
In FfH, Gnomes are but a variety of Dwarves.

And you'd have to assume they'd start with Fishing. At least all of the gnomes I've ever seen have been sitting down with little fishing rods... never seem to catch anything tho.
 
I guess lore wise, it would explain thier proficiency in craftmanship and use of magic compared to thier Khazad cousins.

edit: that was at Magister a couple posts above.

When you said Kael had mentioned that the Lucichurip weren't always dwarves, I thought he meant humans, not gnomes.
 
I believe they were Gnomes in his DnD games but for FFH they are Dwarves.
 
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