halflings?

In the beinging of the first LOTR book, it said the few "halflings" to fight were master archers. Don't know about these other sorces.
 
halflings break the princess rule about as much as knights do, if you decide to make them all noble and courageous and simple, then sure its princessy, but theyre no different than a knight in shining armour that way. plenty of evil or questionable halfings in dnd, theyre no different than dwarves or elves in that regard.

as for the need for them, i dont see any specific need. if i were to think of where they ought to go, id put halflings in with the kuriotates, would be a good replacement for their archers (slingers) and the kuriotates are a mixture of races (and frankly theres not enough races represented yet), plus cardith is practically a halfling already heh
 
Well, this knights are more like the real ones, which were nowaere near "Noble".
 
Heh, noble knights. Yeah the guys who would stab ya when you weren't looking and thought the crotch was a wonderful place to aim for. Noble.
 
when i say knight in shining armour, i mean the typical ones of girls fairy tales like in snowwhite. people seem to use a particular instance as the rule for one thing but not another.

personally i dont buy the princess rule, because you can put a happy face on anything just like you can put an edgy one.
 
Ah, that clears up what you meant.
 
Incorporating them through events would be perfect actually.

You could have an event that says something like "a clan of halflings have wandered near XXX and wish to set up farms near the city"

Letting them settle gives you a free farm and maybe +1 food. Or have them start a cottage.

Evil civs could have the option of enslaving them. I think there may already be an event that works that way.

I think it'd be an easy tip of the hat to this important fantasy race (in both D&D and Tolkein) that doesn't affect the game that greatly or distract from the theme and atmosphere in any tangible way.

A few weeks ago (before this thread was started) I proposed a Migrating Halflings event in the Common Events thread, for the reasons you and others in this thread have identified: as a means of adding halflings to the mod in a very minor capacity without making them a playable civ.

Kael hasn't added any new events in a while, now, so I don't know what's going on there. In any event, he's said he doesn't want halflings in the mod, so that's probably that. Life goes on.
 
I think if halflings were added it should be that half (or whatever amount) of the goody huts are a community of halflings.
 
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