Han Jae-Moon

There are freaking Biowells on the Water, wuhu!
 
All that does is make me lament the absence of hybrid cities even more.

Why? That is an absolutely beautiful looking city! When you zoom in, you can see the tall purity skyscrapers, the supremacy district and the harmony district. It's just like our modern cities with different cultural boroughs.
 
Why? That is an absolutely beautiful looking city! When you zoom in, you can see the tall purity skyscrapers, the supremacy district and the harmony district. It's just like our modern cities with different cultural boroughs.

Oh come on! It could receive the treatment the units are having. :D
A P-S city all white with thin spires reaching up the sky, a S-H city with living purple buildings,
or a P-H city with its golden spires more akin to Asgard than a mere patched up favela of all the affinity districts.
 
Why? That is an absolutely beautiful looking city! When you zoom in, you can see the tall purity skyscrapers, the supremacy district and the harmony district. It's just like our modern cities with different cultural boroughs.

Which is nevertheless different from the idea that the devs tried to present that their 50:50 the parent affinities, but new ideas, with a new aesthetic in their units. Hybrid cities would be preferable to what's shown, even if it's not necessary to play the game.
 
I cant believe I missed that. :wallbash:
Yep pretty much, ah china they just don't want to accept it.
Apparently North Korea is the new china and Russia was before that. I wonder who will be the next big bad guy?
If only I knew what that said. :lol: :thumbsup:
also I require more potatoes it.:crazyeye: :banana:

Well North Korea is not a big, bad guy, since they miss the big.... Chinas the only one still holding that bag.

Also regarding Hybrid cities, three part cities (with varying 'size' of the parts) seem a bit better way to reflect a wide variety of possible ratios than Hybrids

If you have a 7 5 4, then what amount of Each of the three hybrids, and core ones do you use? (particularly if you want to avoid jumping around)
 
Why? That is an absolutely beautiful looking city! When you zoom in, you can see the tall purity skyscrapers, the supremacy district and the harmony district. It's just like our modern cities with different cultural boroughs.

That's fine, but it's not a hybrid city. It's a segregated city.

The idea that hybridization only affects units and nothing else is bizarre to say the least.

You'd think hybridization would begin with society and the cities, the units being a reflection of those shifts in paradigm.

But apparently the fusion hybrid aesthetic begins and ends with the combat units. Ugh.
 
Yes, it's a beautiful looking city, but alongside hybrids, not so much. This is actually a great example. You can see how much the white S/P ships clash alongside the city.

EDIT: Sure, it's unrealistic to have everything match each other, but it's a game and you're trying to portray a common theme for each affinity -- like teams. I loved the consistent, unique themes in vanilla. Each of the three had their own strong identity. Now, it seems all scrambled up. Though, I'm hopeful that it just wasn't a priority at the moment, and down the road the hybrid themes will be made more whole.
 
Maybe it's done to not offend the Feminists. After all, it is now a bad thing when Cultures mix, better keep them separate, because that helps to prevent racism (somehow)!

But more seriously: I still wonder how these Cities work. Are they really supposed to be separate districts with different ideologies that somehow manage to work together? Or is it really just that they're too lazy for unique graphics?
 
Yes, it's a beautiful looking city, but alongside hybrids, not so much. This is actually a great example. You can see how much the white S/P ships clash alongside the city.

Pretty much.

Those ships belong next to buildings like this.

Spoiler :
taLN1wW.jpg


And yes, I will keep posting this until it becomes reality.
 
Maybe it's done to not offend the Feminists. After all, it is now a bad thing when Cultures mix, better keep them separate, because that helps to prevent racism (somehow)!

But more seriously: I still wonder how these Cities work. Are they really supposed to be separate districts with different ideologies that somehow manage to work together? Or is it really just that they're too lazy for unique graphics?

Lazy is a strong word. Given the fuss that's been kicked up, they've almost certainly thought of it, but there are reasons besides 'meh, effort,' such as prioritizing other systems and other graphics.

Still hope for mods and/or an update in the 'immediate' trade patch though (albeit not much).
 
But more seriously: I still wonder how these Cities work. Are they really supposed to be separate districts with different ideologies that somehow manage to work together? Or is it really just that they're too lazy for unique graphics?

Actually, the concept of a futuristic city with segregated areas so radically different from each other, is quite a fascinating idea. Imagine being in the purity section with vintage earth cars because people still hold on to earth relics, classic earth paintings on the walls, walking into a building with white columns then you go to the supremacy area and there are AI drones that scan you, automated robots that enforce laws, no front desk receptionist, instead just an AI interface, then if you travel to the harmony area, you see mutants with alien genetic modifications, pet beetles roaming around etc...
 
The only functional problem I see with hybrid city graphics, is what do you do if the player has equal points in all 3 affinities? There is no way to know which hybrid to pick, so you would need to create a fourth hybrid affinity graphic just for cities, for when players get all 3 affinities.
 
Actually, the concept of a futuristic city with segregated areas so radically different from each other, is quite a fascinating idea. Imagine being in the purity section with vintage earth cars because people still hold on to earth relics, classic earth paintings on the walls, walking into a building with white columns then you go to the supremacy area and there are AI drones that scan you, automated robots that enforce laws, no front desk receptionist, instead just an AI interface, then if you travel to the harmony area, you see mutants with alien genetic modifications, pet beetles roaming around etc...

That's still not hybridization.

The idea is that these aren't supposed to be averages, remember?

And neither are they supposed to be "separate, but equal."

If that's all it meant to be hybrid, then there would be no reason to even have these units.

You might as well be satisfied with just being able to have xeno-swarms next to CNDRs and LEV Destroyers.

The only functional problem I see with hybrid city graphics, is what do you do if the player has equal points in all 3 affinities? There is no way to know which hybrid to pick, so you would need to create a fourth hybrid affinity graphic just for cities, for when players get all 3 affinities.

Another option would be to leave it up to the player which affinity aesthetic he wants for his cities.

For example, gaining 5-6 levels in a certain affinity would unlock a skin. And it would be up to you if you want to use it or mix and match.
 
There are freaking Biowells on the Water, wuhu!
I saw that its awesome :D I think I saw an aquatic Node in the back past the farm next to the Xenomass and the other city. :scan: can anyone confirm?

Pretty much.

Those ships belong next to buildings like this.

Spoiler :
taLN1wW.jpg


And yes, I will keep posting this until it becomes reality.
I totally agree, you should make it your signature so its with every post until its a reality. :goodjob:
 
Humans are often self-segregating.

However I think a realistic interpretation would only show architecture of the dominant affinity with the lesser affinities failing to assert their culture and just getting by in an unfriendly landscape.
 
The only functional problem I see with hybrid city graphics, is what do you do if the player has equal points in all 3 affinities? There is no way to know which hybrid to pick, so you would need to create a fourth hybrid affinity graphic just for cities, for when players get all 3 affinities.

I can see that being dependant on the first 2 or 3 hybrid units the player chooses. If the theme is consistent, then the city changes its color appropriately.
 
The only functional problem I see with hybrid city graphics, is what do you do if the player has equal points in all 3 affinities? There is no way to know which hybrid to pick, so you would need to create a fourth hybrid affinity graphic just for cities, for when players get all 3 affinities.

Either you are hybrid with a little extra (similar to what's shown in the image, by the looks of it), in which case you have the tall spires over most of it, and a bit of the extra affinity creeping in (or better yet, ignored), mostly one affinity with spillover from the other two in which case, same concept) or you have all 3 perfectly equal, in which case the segregated city makes makes sense, because it's not you picking up a hybrid with an aesthetic that clashes, it's you grabbing everything.
 
If that's all it meant to be hybrid, then there would be no reason to even have these units.

As I see it, the reason the hybrid units have unique looks, is because they represent a collaboration of the different affinities in your society, coming up with unique new military prototypes. A bit like if China and the US worked together on a new aircraft carrier, it might have a unique design.

I am not against hybrid cities. I get your point that these hybrid affinities are supposed to be something new. I just don't see it as essential to the game. I can rationalize it that the cities are a combo of different affinities (since we still put points into different core affinities), hence the segregated look, but the affinities work together on new unique military designs, hence the unique hybrid look for units (since we pick a unique unit to build).

If we introduce hybrid cities, then I think the question remains, why not add a new affinity icon with name and let the player put points directly into that new affinity, rather than putting points into two different affinities? I mean, if we are going to say that the hybrids are their own unique affinities, not sums of the base affinities, then let's go all the way and give them a unique affinity icon and name!
 
@ SupremacyKing2 - See the topic on people coming up with names for the hybrid affinities. I think people are plenty open to doing exactly that. :p
 
Yes, give them their own icon and name as well! :D I'm not really fond of the half/half icons.

(But, base everything off of the core three -- points-wise, etc.)

Basically, we have tons of colors based off of the 3 primary. We don't call a crayon Yellow/Blue... it's Green.
 
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