Han Jae-Moon

So, I guess this is his Purity attire:
Spoiler :

mun_02.jpg


Guy has got good fashion sense.
 
Maybe the lack of city art and names for hybrids is due to the requirement of exact equilibrium between two affinities and that is rarely the case except for brief turns? Otherwise you will be either one or the other.

P.S. I play Civ5 but not Beyond Earth.
 
I think that might be... Supremacy? With that little bit of yellow by the pocket. (Since, in that video, I think he's S/P, but I don't believe that's his Purity suit.)

I think the art with the brownish suit is Purity. It also has a red handkerchief fluffed out of the pocket... that's probably about all the ornamentation you'll get out of this guy, haha.

Purity?
Spoiler :
s_mun_05.jpg


I'm guessing this is default:
Spoiler :
s_mun_03.jpg


Supremacy? (Like in the image above)
Spoiler :
s_mun_04.jpg


And it's not shown, but maybe Harmony will look something like this image I've altered (very subtle; maybe change the pocket to blue or green?):
Spoiler :
RT%252520Korea%252520Harmony.jpg


I think all affinity versions get that clip on the tie.

EDIT: Never mind, I was thinking each affinity only gets one style.
 
@ SupremacyKing2 - See the topic on people coming up with names for the hybrid affinities. I think people are plenty open to doing exactly that. :p

Oh I know. :D

I just think there needs to be consistency in the game design. As is, players get hybrid affinity by picking points in multiple affinities. That is consistent with cities having different affinity boroughs. Units of course can't be a frankenstein monster of two affinities, they need to have a unique look which aesthetically combines elements from the two parent affinities. But if we argue that hybrids are not combos of two affinities but a unique affinity in their own right, then I think we need to scrap the mechanic of getting points in multiple affinities, and just have the "hybrid" be a completely new affinity where the player just gets points in that new affinity. Then, cities can have the unique look of that new affinity and everything is consistent.
 
Sharp-dressed dude. I like that in a villain.
 
That's why I think hybrid cities should be skins that the player can unlock upon gaining enough points in a certain affinity/pair of affinities.

@SupremacyKing - Hybrids should absolutely have their own names and symbols. And eventually their own victories.
 
@SupremacyKing - Hybrids should absolutely have their own names and symbols. And eventually their own victories.

I think this explains your disagreement with the game. Mechanically, Rising Tide represents the hybrids as simply a combo of two affinities whereas you were hoping for 3 brand new affinities.
 
I think this explains your disagreement with the game. Mechanically, Rising Tide represents the hybrids as simply a combo of two affinities whereas you were hoping for 3 brand new affinities.

That's taking the designers' mandate to its logical conclusion, yes.

"These aren't averages, they're their own ideologies."

Great idea on their part, now it's up to them to follow through.

The only mechanical difference from core affinities should be that hybrids require points in more than one affinity to achieve.
 
"These aren't averages, they're their own ideologies."

What the devs said is nice philosophically but is actually not really represented in the game. The fact that hybrids are achieved by getting points in two different affinities, means that mechanically, the hybrids are indeed averages and not unique ideologies. Even the perks for the base hybrid units are merely the combo of perks from the two parent affinities, so they are "averages", not unique ideologies.
 
What the devs said is nice philosophically but is actually not really represented in the game.

Precisely. All the more reason to keep taking them to task over it until they properly make good on their mantra. Because if Will Miller is going to keep reciting that same line over and over again as gospel every time hybrid affinities are brought up, then he better not be surprised when people actually expect him to follow through. And if the mechanics can't deliver, all the more reason for the aesthetics to pick up the slack and at least give the immersive impression of hybrid distinctiveness.
 
Precisely. All the more reason to keep taking them to task over it until they properly make good on their mantra. Because if Will Miller is going to keep reciting that same line over and over again as gospel every time hybrid affinities are brought up, then he better not be surprised when people actually expect him to follow through. And if the mechanics can't deliver, all the more reason for the aesthetics to pick up the slack and at least give the immersive impression of hybrid distinctiveness.

Or, they could just stop saying it. :D After all, mechanically, there is nothing wrong with how hybrids work in Rising Ride as far as we know from the previews.
 
I think that might be... Supremacy? With that little bit of yellow by the pocket. (Since, in that video, I think he's S/P, but I don't believe that's his Purity suit.)

I think the art with the brownish suit is Purity. It also has a red handkerchief fluffed out of the pocket... that's probably about all the ornamentation you'll get out of this guy, haha.

I think the three concepts represent the default look, then early Purity, and finally full Purity.

My bet is that his Supremacy look will have a yellow shirt and tie plus his mechanical gadgets, while Harmony will have a greenish shirt and tie plus Harmony stuff in his face.
 
Or, they could just stop saying it. :D

Oh I wouldn't dare deprive Miller of one of his favorite catchphrases.

After all, mechanically, there is nothing wrong with how hybrids work in Rising Ride as far as we know from the previews.

Good, then all that's left is to spruce up the graphical side of things. And yes, art does matter. If it didn't, they wouldn't have spent an entire livestream talking about all the new graphical changes to the splash screens.
 
Gameplay and story separation. From a story standpoint, they are full affinities, on par with the others. In gameplay? Their averages with a little extra.

As for whether that's the right call or not, I'd wait and see how it works in a real game before leaning too heavily one way or another, although I'll admit I wouldn't be disappointed if they became full fledged affinities, with points and all, in an expansion. The point average system is in many ways a result of how affinity is gained through the Tech Web, and that's something that still needs a second look (which RT provides, but then a 3rd look might also be needed) :p
 
I wonder if wearing a suit and tie two centuries from now would be something like wearing a traditional kimono today.

As someone mentioned, all other leaders got some futuristic outfit expect for Han (or should I call him Jae-Moon?)
 
What the devs said is nice philosophically but is actually not really represented in the game. The fact that hybrids are achieved by getting points in two different affinities, means that mechanically, the hybrids are indeed averages and not unique ideologies. Even the perks for the base hybrid units are merely the combo of perks from the two parent affinities, so they are "averages", not unique ideologies.

I definitely agree that mechanically the Hybrids are "not quite there yet". They do appear as a unique ideology but it only really comes out in their thematic framework. Well Harmony/Purity and Supremacy/Harmony feel that way to me. Purity/Supremacy feels more like they are splitting the difference compared to the other two, in my opinion. Military perk wise... I don't really have an opinion there it is what it is. But I do have concerns.

The fact that they need to go through the core affinity tier 3 units, the fact that not all unit types have their own Hybrid upgrades, the fact that there are only 3 unique units. These make me questions their statements of uniqueness.

Another aspect is the lack of thematic cohesion of their Affinity wheel traits. The new bonuses seem a little better than current BE. But the Hybrids seem to have considerably more generic effects.

As for the new sponsor. I knew that they wouldn't have a strictly aquatic bonus, based on what was said in the chat of some of the Firaxis livestreams. I agree with the sentiment of Chungsu stepping on ARC's flavor.
 
@ DefiantMars - support most of the points, except 2: The hybrids only getting 3 unique units isn't bad, core affinities only get 4. It's not that big a difference. And I like that Chosung is spies, but different. Saying it steps on the ARC is like saying that NSA's stronger cities steps on Brasilia's war score, since their both tied to military systems. If it's a core mechanic, there should be room for more than one sponsor in it.
 
I wonder if wearing a suit and tie two centuries from now would be something like wearing a traditional kimono today.

As someone mentioned, all other leaders got some futuristic outfit expect for Han (or should I call him Jae-Moon?)

Honestly I think I'm going to call him Classic Asian Villainhe's sharply dressed, he's intelligent, he's a spy? basically they took Classic Asian Villain and put him in Civ.

I'm not gonna lie he looks like a Mod Civ and if I made the mod it would've been called Classic Asian Villain civ. :lol:

I agree with the sentiment of Chungsu stepping on ARC's flavor.
Good I plan on making ARC my puppet, IT WILL DANCE TO MY LIKING. ALL HAIL CLASSIC ASIAN VILLAIN.:mwaha:

did anyone notice he's at war with ARC in the screenshot posted by Karl 0413?:lol:
 
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