pre-turn:
- I did some boring stuff: i went through all our cities and optimized scientists to let small cities grow ans larger ones produce beakers. This allowed me to lower sci slider by 3 notches and still get nationalism in 1 turn. I also reassigned builds because some hopelessly corrupt towns were building markets, libs, etc. - i changed that to workers, settlers and cannons.
1255
- Nationalism is discovered, electricity is next in 9 turns. From there we can either go for RP or scientific method hoping to build ToE - nobody built it yet.
- Last spanish city is captured and they are destroyed.
1260
- Start pulling galleons to the place where the distance between continents seems shortest.
IBT
- I forgot about a carthagian landing, they burned 1 city and captured another. Sorry for that. I usually turn off animation while doing my turn and turn it back on during the IBT to save time, but this time i forgot to do that.
- A volcano cuts our railroad net into two.
1265
- City recaptured from carthage.
IBT
- Well, this happened again. English captured our city, this time i had animation on, but they dropped units in the FoW, i moved the army that was uncovering it away to deal with some previous landing. This time they didn't raze anything, so we didn't loose anything. I recaptured the city and some slaves that they dropped.
1270
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IBT
- English drop 5 cavs on the spanish island. I kill 2 of them with the army, but we don't have a good chance of holding against the remaining 3, so i disband the city.
1275
-
IBT
- English attack and kill our MDI army with cavalry even though i disbanded the city (It was slightly injured).
1280
- I abandonned the idea of moving galeons. Some of them were sunk, the others turned back, because there were too many enemy frigates. I decided that it would be better to drop armies and settlers on those islands.
1300
- We discover Electricity because price dropped. The AI have just discovered it, we are actually close to tech parity on AWD! I suggest that we go for scientific method now and grab ToE, so i started Medicine (6 turns), but this can be switched by the next player - no beakers invested yet.
- We can now drop an army on the largest bab island, but i left the decision to the next player. We have 38% land and much unclaimed, maybe we can even reach domination with those islands only. We can actually go for space-race

- i think an AWD space-race was never done before, but that would be a bit boring.