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Pre-Turn
our capital has 2 specialists at 9spt, this is not efficient, increase lux to 10%
IT animation has been switched off and I barely see whats going on, some English boats attack
1. 960AD
we have enough workers, all land is almost all improved, we only need them for RR project
send 2 caravels up and discover Spanish landmass
swap units around and go for 0% lux
IT some Indian units are near Valencia including an elephant
2. 970AD
found New Salamanca
take out the phant and 2 LB's
start to attack Toledo with 3 armies, defeat 5 units and raze it for 5 slaves and 1 treb
IT spot 2 Indian settler pairs

, we need more slaves
3. 980AD
found Mauch Chunk
IT our pillager army to babylon land keeps on course unharmed
we get metallurgy, MT next in 6
4. 990AD
found Kiohero
while sailing to babs front, spot 2 frigattes and 1 galleon
IT babs sail past us, shows you how stupid the AI is
Nimrud deposed us, not too unexpected, we should have razed that town
5. 1000AD
someone must have gotten MT, since research drops to 4
not sure whether dropping the army where I did was a good idea, what i thought should be the continent seems another archipelago
almost lose green knight army attacking a pike in Santiago
land knights on Spanish Island
IT 3 phants leave Indian cities
6. 1010AD
attack all 3 phants, lose 1 knight but defeat them
manage to raze Santiago, Spain has only 3 cities on the Island left
where we landed is surely not the continent, where on earth is it then?
IT 2 more phants come out and defeat 2 knights

one of our exploring caravels gets attacked but promotes
7. 1020AD
defeat 2 phants and 1 spear, but our defense is paper thin in the north, we need rails faster
capture Valladolid, raze Lahore
IT our galleon gets sunk, now the army is stranded on that Island
Indians seems to have endless phants, 2 more come out to kill 2 knights, can barely hold the north
Valencia gets deposed, I will get rid of such a town, I can't understand why we kept it in the first place
8. 1030AD
raze Valencia, kill both phants and kill a settler pair
reduce science to 20%
IT we get MT, ToG as next needed tech in 5
9. 1040AD
upgrade a few knights, advance in India
10. 1050AD
raze Bangalore, which has only 1 defender

capture Logrono and Spain is down to 1 city
ToG in 4, next player can upgrade some knight, since we have 382g.
Once we have steam, we need to RR fast to be able to defend. Our defense is thin.
I have been building some libraries in the core to improve our research, that is doing well
Spain (1 city) and India (4 cities) should be defeated fast, be careful though,
there is an elephant in the fog that will attack in the IT
we have a knight army inside the galleon to drop next to Spanish town next turn
our stranded army on babs Island unable to do anything
as you can see on the minimap, the main continent is still somewhere hidden. Maybe we need to do some Island hopping with
a knight army to cover Cav's. that way we could gain some land.
our stats are 29/42 and with all the empty land settled, we can gain a lot.