Discussion in 'Civ3 - Succession Games' started by handy900, Dec 17, 2005.
Congrats, but it looked a little too easy (maybe I'm wrong).
I sincerely hope this isn't the last.
lurker's comment: Awesome job! It was great to see how the pillaging armies rolled up the runaway AI. Congrats!
lurker's comment: I think they make it LOOK easy because they're so good at doing it. I'm impressed!
Thanks to the lurkers for your comments.
As Handy says, if you're not advancing in AW, you're probably losing. So any AW game that's won at all is likely to be a steady succession of triumphs, and may look a little easy in retrospect.
It wasn't an easy starting position at all, but at this point we might simply be pretty experienced for this kind of game.
As it looks, we are going for a break(?) until we try again? What is left for us to play? all random AWDG?
lurker's comment: Congratulations, I'd say AWDG with civ of your team's choice.
Yeah. This was a hard start with a crappy civ and we pulled it off. Well played!!
I'll lurk when I can and hope to be back when the storm passes. I'm just too gassed when I get home to play right now. Need a break to charge the batteries a bit.
hope your tough schedule and pressure at work will ease, because a game without handy is just not the grumpy game we are used to.
Thanks, but I think I've been the weak link in these games for a while now.
I hope i'll see another handy's game of civ3 AW.
Anybody wants to start another one now? Perhaps a small or tiny map and/or more relaxed roster (without the 24/72 rule)? We could try a crappy start awdg or great start aws.
One thing that I have considered trying is a Tiny Pangea map with a single SID level enemy. Sort of a sid "duel" map in civ3. Would this interest anybody?
I am afraid that this may actually be quite easy, we can just use the same strategy we used in this game: develop one city quickly to 10spt and build a couple of spears and a dozen of archers. Then we can cripple the AI relatively quickly.
lurker's comment: I actually have a strategy of my own, get a stack of arches, maybe with one or 2 spears, and start heading towards the opponents city, then, while all their units are on the way to your city(because you are in war), their cities are left with only 2-3 spears.
Yes, you don't need anything more complicated to win on tiny pangaea, even on sid level, that's why i don't like the idea. AW may change this a bit though, but i still don't think it'll be interesting.
If we don't want too long turnsets, why don't we just play 5CC? I've played a 5CC game recently and i really like the variant, it removes all the annoying MM, but keeps all the fun in. Don't know how 5CC AW will play, since production will be limited and we'll have to use wider spacing then usual, also all or most of our cities will be exposed, but i guess we may try it on emperor or even lower.
I have played and won 5CC AWE. It can be a tough variant and is fairly interesting. I would be willing to play such a game
I will have to bow out of these for a while. In trying to foster and keep a good relationship with my wife, I actually have to spend time with her.
Spending my evenings on Civ is not so condusive to this, so I am trying to cut back significantly.
I highly doubt that I will be back in civ3 again, but I really enjoyed the game a ton.
Sorry to see you go, Romeo. I've enjoyed your posts and reports.
5CC AWE sounds interesting, though perhaps my vote doesn't count, since such a game might be over by the time I can play again (March 7).
You mean we'll win so fast?
Good playing with you Romeo.
Since we don't have many ppl, I am thinking we should just wait until March anyway.
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