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Handy 24 Random AWE [Portugal]

Discussion in 'Civ3 - Succession Games' started by handy900, Dec 17, 2005.

  1. Ansar

    Ansar Détente avec l'été

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    lurker's comment: Cmon, lets get back in the game.:bounce: :D
     
  2. handy900

    handy900 Deity

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  3. romeothemonk

    romeothemonk Order of the Engineer

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    I can finish tomorrow morning. If I haven't posted my turns by noon my time, consider my turn finished and play from the save I posted.

    Or if you want, play directly from my post.
     
  4. romeothemonk

    romeothemonk Order of the Engineer

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    Hmm Well the last 2 turns were kind of eventful.

    I got 2 MGL's and rushed the Mil academy and built a 4th cav army. The 4 cav army only has 3 cavs in it. The Mil acadmy is in Vilacambria. Why, I don't think the flip risk is all that sever now.




    Now I guess I can say I don't expect to see this one again. :p

    Go team

    http://www.civfanatics.net/uploads11/HNDY24-1400AD.SAV
     
  5. handy900

    handy900 Deity

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  6. Northern Pike

    Northern Pike Deity

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    Whoa, the Incas were sitting on a lot of gold. :eek:
     
  7. handy900

    handy900 Deity

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    Spent the first few turns moving units to the south, then the Spanish took a beating. :D


    Turn 1 1405
    I usually skip temples and go for another luxury, but it won’t matter in this one.
    Moving south

    Turn 2 1410


    Turn 3 1415

    Turn 4 1420
    We take & keep Leptis Minor. 5 resistors out of 10 pop.

    Turn 5 1425
    Resistance ends in Leptis

    Turn 6 1430
    We raze Spanish city, forgot to record the name.

    Turn 7 1435
    Capture Seville so I can build an army with our new leader. If it flips we can take it back or raze it later.

    Turn 8 1440
    Capture Utica.

    Turn 9

    Turn 10 1450
    Barcelona is no more. :D
    We got 5 slaves from a pop 11 city, so we can probably keep the rest of Spain from here on out.
    RP due in 8 turns. Then we can hire engineers to speed temple builds to gain more tiles. We have a bunch of cash for artillery upgrade if you feel like we need it.
    I think we end this before we get to TOE, so I did not begin a pre build.
    Carthage has a caravel in the straights near Sumeria, but we have a decent road network to deal with it.
     

    Attached Files:

  8. handy900

    handy900 Deity

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    Here is a picture at 1450 ad

    1. Greebley up
    2. Northern Pike
    3. ThERat
    4. romeothemonk
    5. Handy


     
  9. handy900

    handy900 Deity

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    Greebley

    I forgot :blush: to move loaded ships that are in Ica and Lagos. You can move them before you hit enter.
     
  10. Greebley

    Greebley Deity Supporter

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    ok, I got it
     
  11. Greebley

    Greebley Deity Supporter

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    My turn was pretty straight forward. I eliminated cities on the home continent and then rushed galleons to get ships to the islands. All but the ancient cavalry units had 4 units so we couldn't use any of our cavalry armies.

    Carthage and Spain are both destroyed, only Sumeria remains.

    We Captured Lagash and killed Sumeria's extra units. We then got pretty unucky with a flip. In fact I thought we had enough Cavalry to eliminate flip risk. Guess we were a bit short.

    We still have plenty of units for the invasion and the units have landed this turn. This includes an empty army that I created with the one leader I got.

    The rest is fairly simple mop up. There is one Sumerian island to deal with. I don't expect it to take many turns.

    Note that I set things up for a conquest win (thus eliminating the islands). We are at 60% if so domination is close and needs to be watched. We don't have much in the way of expanding borders though so it is pretty safe.



    I am guessing we will have won in 4-8 turns.
     
  12. Greebley

    Greebley Deity Supporter

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    One other warning. Sumeria has been occasionally attacking our boats.
     
  13. romeothemonk

    romeothemonk Order of the Engineer

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    Could we replay this map as an AWD with the Incan start?

    Just tossing that Idea out there.
     
  14. SimpleMonkey

    SimpleMonkey King

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    lurker's comment: @romeothemonk -- The Inca start looks like a monster. If the team wouldn't mind a lurker borrowing it, exactly how would I go about doing that replay?
     
  15. Greebley

    Greebley Deity Supporter

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    My problem with playing Inca would be that I know the map too well. Knowing were the AI is for example is a huge advantage. Better would be to play with ppl that didn't know the map with those that have some knowledge going last.
     
  16. Northern Pike

    Northern Pike Deity

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    I've got it.
     
  17. handy900

    handy900 Deity

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    Good progress. I totally forgot about the Acav armies. I could have sent the to the islands & added a cav.

    I need to break from SG's for a while. I'm overloaded on work issues right now and need to get through with some projects before I come back, so don't wait on me to start another one.
     
  18. Northern Pike

    Northern Pike Deity

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  19. Northern Pike

    Northern Pike Deity

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    1500 (0): I rush two settlers. With a tactical town to cover the gap between Ur and Sumer we should be able to do this in three turns.

    We defeat the attack of a Sumerian caravel (1-0).

    We get two palace expansions.


    1505 (1): We bombard and take Lagash, held by three musketmen, without loss (4-0). Our first attack produces the Great Leader Magellan and so another army.

    We bombard and seize Ur, held by four musketmen and an LB, without loss (9-0).

    We bombard and storm Umma, held by three musketmen, without loss (12-0).

    A Sumerian galley sinks attacking one of our frigates (13-0).


    1510 (2): We found the tactical town of The End.

    We take Sumer from its garrison of four musketmen, though we lose two cav. We sink a caravel when we enter the town (18-2).

    We land six cav and two artillery next to Hadrumetum, which turns out to be held by Enks.

    We defeat one musketman in Bad-Tabira (19-2).

    In a final show of fighting spirit, the Sumerians land an MDI/LB team near Umma.


    1515 (3): We take Hadrumetum from its garrison of two Enks, sinking a caravel when we enter the town (22-2).

    We found the tactical town of The Other End near Kish.

    We bombard and take Kish, held by three musketman and a pikeman (26-2).

    We ride down the MDI/LB team (28-2).

    We bombard and raze Agade, held by two musketmen, and eliminate the "Strong Sumerians" (30-2).

    We abandon Cadiz to get down to 65%.

    Seven elite victories this round produced one Great Leader.

    Well, another efficient and decisive performance. Even the cramped start didn't matter, though I suppose bad RNG luck when we archer-rushed the Mongols might have beaten us. Congratulations to all.
    :dance: :rockon: :banana:
    :woohoo:

    I'd be interested in the next game in this series (GR rather than HNDY, apparently--sorry you're so busy, Handy), but due to travel I won't be able to play again until March 7. So I suppose it depends on the timing--if we aren't going to start until about Feb. 21, I'd like to play, but if we're going to begin immediately, I'd better stand aside.
     
  20. Northern Pike

    Northern Pike Deity

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    Sumer's end:

     

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