Discussion in 'Civ3 - Succession Games' started by handy900, Dec 17, 2005.
lurker's comment: Cmon, lets get back in the game.
i think romeo still has it
I can finish tomorrow morning. If I haven't posted my turns by noon my time, consider my turn finished and play from the save I posted.
Or if you want, play directly from my post.
Hmm Well the last 2 turns were kind of eventful.
I got 2 MGL's and rushed the Mil academy and built a 4th cav army. The 4 cav army only has 3 cavs in it. The Mil acadmy is in Vilacambria. Why, I don't think the flip risk is all that sever now.
Now I guess I can say I don't expect to see this one again.
Looking good. I will play Friday
Whoa, the Incas were sitting on a lot of gold.
Spent the first few turns moving units to the south, then the Spanish took a beating.
Turn 1 1405
I usually skip temples and go for another luxury, but it wont matter in this one.
Turn 2 1410
Turn 3 1415
Turn 4 1420
We take & keep Leptis Minor. 5 resistors out of 10 pop.
Turn 5 1425
Resistance ends in Leptis
Turn 6 1430
We raze Spanish city, forgot to record the name.
Turn 7 1435
Capture Seville so I can build an army with our new leader. If it flips we can take it back or raze it later.
Turn 8 1440
Turn 10 1450
Barcelona is no more.
We got 5 slaves from a pop 11 city, so we can probably keep the rest of Spain from here on out.
RP due in 8 turns. Then we can hire engineers to speed temple builds to gain more tiles. We have a bunch of cash for artillery upgrade if you feel like we need it.
I think we end this before we get to TOE, so I did not begin a pre build.
Carthage has a caravel in the straights near Sumeria, but we have a decent road network to deal with it.
Here is a picture at 1450 ad
1. Greebley up
2. Northern Pike
I forgot to move loaded ships that are in Ica and Lagos. You can move them before you hit enter.
ok, I got it
My turn was pretty straight forward. I eliminated cities on the home continent and then rushed galleons to get ships to the islands. All but the ancient cavalry units had 4 units so we couldn't use any of our cavalry armies.
Carthage and Spain are both destroyed, only Sumeria remains.
We Captured Lagash and killed Sumeria's extra units. We then got pretty unucky with a flip. In fact I thought we had enough Cavalry to eliminate flip risk. Guess we were a bit short.
We still have plenty of units for the invasion and the units have landed this turn. This includes an empty army that I created with the one leader I got.
The rest is fairly simple mop up. There is one Sumerian island to deal with. I don't expect it to take many turns.
Note that I set things up for a conquest win (thus eliminating the islands). We are at 60% if so domination is close and needs to be watched. We don't have much in the way of expanding borders though so it is pretty safe.
I am guessing we will have won in 4-8 turns.
One other warning. Sumeria has been occasionally attacking our boats.
Could we replay this map as an AWD with the Incan start?
Just tossing that Idea out there.
lurker's comment: @romeothemonk -- The Inca start looks like a monster. If the team wouldn't mind a lurker borrowing it, exactly how would I go about doing that replay?
My problem with playing Inca would be that I know the map too well. Knowing were the AI is for example is a huge advantage. Better would be to play with ppl that didn't know the map with those that have some knowledge going last.
I've got it.
Good progress. I totally forgot about the Acav armies. I could have sent the to the islands & added a cav.
I need to break from SG's for a while. I'm overloaded on work issues right now and need to get through with some projects before I come back, so don't wait on me to start another one.
1515 AD--end turn and win
1500 (0): I rush two settlers. With a tactical town to cover the gap between Ur and Sumer we should be able to do this in three turns.
We defeat the attack of a Sumerian caravel (1-0).
We get two palace expansions.
1505 (1): We bombard and take Lagash, held by three musketmen, without loss (4-0). Our first attack produces the Great Leader Magellan and so another army.
We bombard and seize Ur, held by four musketmen and an LB, without loss (9-0).
We bombard and storm Umma, held by three musketmen, without loss (12-0).
A Sumerian galley sinks attacking one of our frigates (13-0).
1510 (2): We found the tactical town of The End.
We take Sumer from its garrison of four musketmen, though we lose two cav. We sink a caravel when we enter the town (18-2).
We land six cav and two artillery next to Hadrumetum, which turns out to be held by Enks.
We defeat one musketman in Bad-Tabira (19-2).
In a final show of fighting spirit, the Sumerians land an MDI/LB team near Umma.
1515 (3): We take Hadrumetum from its garrison of two Enks, sinking a caravel when we enter the town (22-2).
We found the tactical town of The Other End near Kish.
We bombard and take Kish, held by three musketman and a pikeman (26-2).
We ride down the MDI/LB team (28-2).
We bombard and raze Agade, held by two musketmen, and eliminate the "Strong Sumerians" (30-2).
We abandon Cadiz to get down to 65%.
Seven elite victories this round produced one Great Leader.
Well, another efficient and decisive performance. Even the cramped start didn't matter, though I suppose bad RNG luck when we archer-rushed the Mongols might have beaten us. Congratulations to all.
I'd be interested in the next game in this series (GR rather than HNDY, apparently--sorry you're so busy, Handy), but due to travel I won't be able to play again until March 7. So I suppose it depends on the timing--if we aren't going to start until about Feb. 21, I'd like to play, but if we're going to begin immediately, I'd better stand aside.
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