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Having a Settler "Join City"

aokces

Flanking III Submarine
Joined
Aug 17, 2005
Messages
116
Location
California
Quite a few times I've built a Settler, only to have my city spot taken and I'm left with a very bored unit. How do I make it so that a settler can join a city (like in previous games that gave +1 population) for +Food or +Hammer? Is there some mod that already incorporates this? Thanks!

I'd imagine that it would be similar to a great merchant joining a city, but a one-time increase (like forest chopping) instead of per turn.
 
It has been done in a modcomp, which is not up-to-date, and updating fails atm :(.

I've tried to incorporate such a thing in my mod, but i'm not sure, if it works, and it's a nasty hack.
I'm not sure, if Rise of Mankind has this feature.
 
I'm not sure, if Rise of Mankind has this feature.

No, it doesn't. I remember that feature from Civ III, but I have never seen it done in Civ 4. A simple workaround would be to make settlers like great engineers, they can hurry production in a city, just less so than a great engineer.
 
No, it doesn't. I remember that feature from Civ III, but I have never seen it done in Civ 4. A simple workaround would be to make settlers like great engineers, they can hurry production in a city, just less so than a great engineer.
I remember it too from Civ 3. At one point I tried to add this feature to Rise of Mankind by giving a city a free citizen (specialist) when worker/settler joins the city but then decided not to add this - I couldn't get the AI use them (this was done with python) so I discarded idea as it would have been too powerful to just give the ability for human players.
 
There is a Refugee unit in Fury Road (see my sig) which operates this way. It has a python action button which converts it into +1 pop if it is in a friendly city. The mod hasn't been updated to 3.19 yet, but the refugee code is all python and could be separated out.
 
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