Finished, I am. My turnset, here it is.
To put it briefly, I made peace with England (I don't know why we were at war with them anyway), killed a bunch of German Archers without any casualties, accidentally allowed Carthage to build a city, and noticed that Greece is pwning England. They have 5 cities that were once English (Only 2 of which were captured in my set- the other 3 fell during Tasslehoff's and killerkid's), and London is isolated from the rest of their nation.
Pre-Turn (350 AD):
-I notice were still at war with England. I dont see what were gaining from this, so I dial up Lizzie and collect 22 gold and her world map for peace.
IBT:
-Antioch gets a border expansion and absorbs the Ivory colony.
-Englands building the Great Library.
Turn 1 (360 AD):
Zzz
IBT:
-Germany moves an Archer and a settler into our territory.
Turn 2 (370 AD):
-Tell Germany to go away, they say they will (I hate not getting the Remove or Declare option sometimes
)
IBT:
-Warwick is suddenly Greek
Are Greece and England at war?
Turn 3 (380 AD):
-I build an embassy in London, and judging from the WW, England is definitely fighting Greece (and losing)
-Germany didnt leave, so this time I tell them to get out or declare war. They choose the latter option, giving us War Happiness.

-I promptly send an Immortal to kill the Archer and get us two slaves. (1-0)
IBT:
-Persepolis: Courthouse->Immo
-Arbela: Rax->Immo
-The People build some stairs for our palace.
Turn 4 (390 AD):
-I leave a couple of workers undefended to bait the German army.
IBT:
-A few German archers take the bait.
-Carthage sez remove or declare, I guess our Leptis Magnas borders expanded.
Turn 5 (400 AD):
-I shuffle some units around to keep the Carthaginians confined to one city.
-Near Antioch, I kill 5 German Archers with Immos and a horse. (6-0)
-Reduce Sci to 10, Chivalry still in 1. I also, taking note of WH, reduce lux to 10%, although I have to put Taxmen in Pasargadae and Susa. I also MM Susa and Arbela to max out shields and gold- they arent gonna grow without aqueducts.
IBT:
-My plan to keep Carthage small seems to have resulted in an epic phail, as I accidentally let them build a city.
-We get Chivalry, I set research to Invention, due in 15 at 60%, -1gpt.
-Persepolis: Immo->Knight
Turn 6 (410 AD):
The attack on Berlin will wait until the barracks in Antioch finishes so I can upgrade the Horse there to Knight.
IBT:
Zzz
Turn 7 (420 AD):
Zzz
IBT:
-Arbela: Immo->Cat (We need a few of these)
-Arbela: Rax->Immo, due to its low spt
Turn 8 (430 AD):
-Upgrade the Horse to a Knight. The army marches on Berlin next turn.
IBT:
Zzz
Turn 9 (440 AD):
-But first it takes care of a couple of intruding German Archers. (8-0)
IBT:
-Persepolis: Knight->Knight
Turn 10 (450 AD):
-My Mini-SOD moves one tile SW of Berlin.
Pic:
To the next player, just keep building Cats, Knights, and Immos. Raze Berlin, Frankfurt, and Konigsberg so we can get those Spices. If you want to, get rid of Hamburg, too.