The Spartans have destroyed Mikenai and have made the Epirotes reteat to two single-tile islands in the Aegean. Sadly, I couldn't join against said Islands before the Spartans destroyed the Epirotan mainlnd and I can't afford to be seen as destroying yet another faction.
A new alternative is to invade Phokeis instead of finishing up the Thevaioi.
Lydia declares war on Karia!
Having the Hoplites be citizen-soldiers and the Heroes and other swordsmen NOT have the population cost it tends to make it easier for the player to go on the offensive.
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Nemea (capital of the Argioi) has no resources so all they do is pile on Akonistes upon Akonistes. I'm tempted to go to war against them for easy tribute fodder buy I'm not comfortable with having a land border with the Spartans. For the same reason I must allow the Corinthian eaklings to retain their independence even though contorl of the isthmus would be very beneficial. Damn Mykene, why did it fall?
Heh-heh. Karya asks for my help against Lydia. I can't help but answer the call! Now I'll embroil the Spartans and anyone else who'll follow me against these wretched Asian decadents.
The karyans' best unit appears to eb the Asian Archer. Oh well...
btw the Diplo screen reads 'gold' not 'talents'. I know, I know, you hate dealing with the diplo and so do I, but I'm writing down anything I see.
I'll have to do some updates on the Lydian war! The Lydians complete the Temple of Hephaestus just as I declare war on them. BUT at least I have Herodotus' History so they can't really outpace me in this tech war.
Sparta joins in, I give them Historia which is partly useless after I've built the History and they give me Map Making on my road to a better Navy.
I give Pottery to the Kykladians in order to make them join the war effort against the Asian invaders. They give me 9 Talents.
We also exchange World Maps and we get to see the true extent of the Lydian and Phrygian nations.
Mathematics clinches the deal for the Corinthians.
I can't get the Phokeis in on it because they haven't met the Lydoi.
Chalkidike joins in for some Philosophy. The sacrifices one must make!
Damn! Sparta attacks the Chalkidikeis.
I could've gone in to wrestle the island I need for my Delian league!
Most Lydian colonies have a three-unit garrison: one Composite Bowman, one Asian Spearman and usually a skirmisher. A Champion takes away the Composite Bowman and from then on you can attack at leisure.
Also, the speed of the Athenian fleets makes sure you can dodge their attacks quite easily with a little foresight. Even your normal galleys can outrun their best ships at this stage.
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Apparently the gamebreaker is that Lydia conquered Bythinia (like it did according to your map) and now there's a terrible power imbalance in Asia Minor as the Lydians don't have the Persians knocking at their doors.
Please do send in the Greek music files! I know you have taste and hearing the exact same music as in vanilla civ somehow breaks the atmosphere.
The AI's lack of a strategic vision is apparent as it sends two or three ships into a harbour that falls the very next turn into my hands. It's a pity Idon't have enough ships to follow the Kykladian invaders ebcause it's sure to be something.
Sadly, tragically, the Kykladian expedition was sunk after being overwhelmed by a stack of Lydian Biremes.
I have Engineers! Great for speeding up construction of Altars and Barracks.
We've conquered a city called Hieropolis 2 near the Ikarian Sea.
I yearn to send the Troians against the Lydoi but they have no Copper or Horses and I can't give them Copper because I only have one source of it.
We've lost Phaleron near the Chalkidiké peninsula! Our ships with reinforcements were beaten by a single, lousy, flea-ridden Bireme with amphiious troops. We must retake the city! (436 BC)
Sparte is now attacking the Korynthioi. This is a problem as I don't want to share a land border with them and there's no way I'm giving Orchomenos to the Thevaioi.
The Lydoi have gone on a genocidal rampage against the Karyan mainland. Seven cities including the capital Halikarnassos have been taken. This horrible superpower must be defeated!
In 433 BC we retake the city of Phaleron. The Lydians have destroyed the Trade Port and the Altar there during their brief takeover of the city and now both Phaleron and Punakton are resourceless, this leads to general unhappiness! I HATE the Lydoi now.
We sink one ship in port and hunt down the other one, the two ships had brought in three units in all. Our Douloi working just south of the city were left undisturbed for a few turns.
The Argioi begin strange troop movements through our lands while our trades with Sparte continue.
Our reinforcements (a Champion and a Hero) arrive just in time to save Eleutherai from a recently disembarked Persian Mercenary in the service of the Lydoi.
Why is the Spartan Xiphomakos 10 shields cheaper than the other Xiphomakoi? Might be a gamebreaker, their Diarchy has Communal Corruption.
432BC, the Argioi seem to be moving towards Athinai itself. This cannot be allowed.
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I'm already at 15499 and Lydia's rampage through Bythinia and Karia has already taken them to 17785! But i have 4 Gymnitoi coming in with spoils, three in the next turn.
I must betray my Kykladian and Chalkidikeis allies in order to win.
Argos is invading me anyway so I'll get two wine-producing cities and see what happens.
(431BC) 16119 to 18293 including three tributes for me and the taking of a two-unit-garrison island, the Lydians have cleaned out the karians who got me into this war except for two islands. One quite near Halikarnassos so with the amount of traffic I'm seeing they're probably toast unless they make peace.
I declare war on the invading Argioi.
They have six Champions, two Argive Swordsmen, and Akonistes, a Toxotes, all between Corinth and Athens, just south of Orchomenos, and four Gymnitoi on the mountain North-east of Athens. It'll be tough work getting rid of them but we have the advantage of roads allowing our skirmishers to bombard and our cavalry to attack and retreat.
The Makedonai try to squeeze me for Hellenic law.

bad Makedonai
430 BC 16215 to 18295
Tt's 16435 to 18295 after we exterminate the invading forces.
The last fleeing Champion escorting a cowardly Doulos was downed out on the plains just before reaching the border with our Korynthioi allies.
Some of our galleys have returned from the Eastern front so we can now focus on Nemea and Kleonai.
The Prodromos is very important to Athens because it can cut down enemy skirmishers up to Composite Bowmen.
The Lydoi appear to be quite skilled in weapons making, they even know Mechanisms and have built a temple to Hephaistos. Our people on the other side have the advantage of Hellenic Law and an upcoming transformation into the superior government form of Democracy where the men (not the women, metekoi, slaves or other lesser beings) can vote.
I'll now watch the Spartans duke it out along their borders with Korinthos. The defenders have at least three champions and some Logchophoroi.
However, the combination of Spartan Hoplites and Champions is too much.
(429BC) Our galleys spot the enxt invading force from Nemea: seven divisions of the old Akonistes unit and two Lgchophoroi. Behind them comes a champion.
Korynthos looks about to fall, I'll get free passage through Spartan territory and they'll be screwed.
For some reason the Spartan Champions each attack a Doulos in the city while the Hoplites attack the garrison -and die. As I memorably said sometime ago, lolwut?
The power graphs show that Lydia is as strong as Sparte and Athinai combined. Yikes!
Apparently the Spartans can build more than one perioeci barracks, right?
At 428 BC the Argioi are already begging for a peace, the good news is they have some city called Hermione so if I take Nemea and Kleonai from them i don't get the rep hit for destroying someone!
We hold the southern half of Chíos.
I can't actually build merchant Galleys!
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427 BC: the defensive bonus the Hills provide can be almost a game-breaker.
In 426 BC an Asian Composite Bowman lands on Salamis (Island of Andros). A Gymnitoi weakens it and another finishes it off.
The transport Galley and accompanying Bireme are sunk by two of our own Mkenean Galleys returning from taking troops to Chíos.
Pheidonian measures and Temple of Apollo are in Nemea, I must have that city!
Aiolians have their Camps in asia Minor?
425 BC The Kykladians have signed a peace treaty with the Lydoi. As soon as the Spartans make a peace with the Lydoi thatw ar is over, but I'll try to become the Spartans' ally and make a dash for the island of Thassos.
Someone has discovered Furnace so we get that tech!
Sardeis 2 (on Chíos) has been attacked by seaborne archers! Our brave Hoplites are wounded but not dead, while our two champions are at the gates of Silandos 2 a few tiles, I mean, miles, to the North.
424BC: Argioi idiots invade from their far-off colony of Hermione among the Epirotes and sneak in to destroy our roads leading to our marble quarries north of Thevai.
17385 to 18557. Closing in but is it fast enough?
Already half of the poulation of the city of Thevaii identifies itself as belonging to the great nation of the Atheniaoi.
Somehow the Spartans have 2666 Talents!
Out of the optional researchable techs, I believe thatCivis and Seafaring are the two most important ones.
17715 at end of turn to 18557 of the Lydoi.
423 BC, we begin to converge on the remainders of our Peloponessian rivals while our Spartan allies positively gloat with pleasure.
Kleonai is taken by a Mykenean Galley with two Miktos Toxotai on them. Miraculously, the city still has its barracks, Trade House, Vineyard, Harbour, Palaestra and Argive Camp intact.
422BC: The Troians join the Spartans in a war against the Chalkidikeis. The swine have betrayed our alliance against the Lydoi so war must eb waged on Thassos soon enough.
Then the Troians decide to join the war on the Lydoi.
Sparta soon conquers Oenoe, last bastion of the Korynthioi.
We complete construction of Aristotle's Lycaeum in Athinai! We now attempt to build an academy for Plato, that is, assuming the 15 turns it takes don't allow some barbarians to jump us!
The Lydoi have complete construction of an Archimedean Screw.
421BC: we reach the gates of Nemea while managing to fend off and destroy all the attackers at Kleonai.
The Makedonai have now joined the Spartiatoi in the war against Lydia. The Spartans do not wish to prolong our agreement to wage war against the Lydoi as a team, so we'll join the Anti-Chalkidiké alliance.
Sparte has only 1421 Talents now. Surely the balance has gone to king Philippos and the like in exchange for their friendship.
Chalkidiké asks us to join an embargo against the Troes. Sorry, Annikas, but you're the owner of a toy the Atheniaoi need.
Makedonia has now dragged the Messenians into the Lydian War.
A Temple of Athina is completed in Piraios! The people rejoice in this magnificent work to honour our patron goddess.
420BC, we rescind our alliance with Karia against the Lydoi.
Aaah, now Annikas calls me the ruler of barbarian Athinai.
We now have a leader called Egeos!
Stratonikea, a few tiles to the northwest of Olynthia, has been captured by Spartan troops. Truly their might is awe-inspiring. Soon we must strike against Thassos, ere our allies capture the island first.
Phokis joins the Spartans in the Lydian crusade after a Persian Mercenary and a Gymnitos land near Halai Axonides on the Isle of Patmos.
The Kykladian kingdom also rejoins the war effort under Spartan auspices.
The Kingomd of Kreta attacks the Spartan possessions on western Kerta near the cape of Kriós!!
The Lydoi complete construction of Ctesibius's Workshop.
The resource bug allows me to construct a wide variety of buildings on Sardeis, Chíos!
419BC: our forces run past Memea under cover from our skirmishers' javelin barrages.
Four turns until Democracy is fully understood and twelve until Plato's Academy is established.
19127 Tribute to Lydia's 20183.
Makedonia now attacks the Chalkidikeis!
Kerkyra joins in the Anti-Lydoi war. Thessalia attacks Chalkidiké
418BC: Ithake declares war against Chalkidiké.
Lydia and Karia sign a peace treaty.