Help a Rome: TW newbie

Like in Real Life, all units have their weak spots. If you find that you're struggling against a particular troop type then you probably have to look for an alternative army make-up to counter them. Pret cavalry is going to be very useful against any heavy infantry or phalanx type units, so I do suggest investing in a few stables.
And that's why I'm a combined arms spammer. :D
 
One last question for RTW. How much more money does one earn by conquering a civiled city in Palastine compared to conquering a barbarian city? I know that the civilized city is better but how much better?

I want to know because I am playing as the Julii, and I have so far conquered Gaul, Britain, Spain, Rhodes, and a province in sicily (I at war with carthiginians). My rating with the senate is low and going down. the civil war is coming and i am trying to prepare. My soon to be enemy, the Brutii, have all of greece, and somehow they are making twice as much money as i am, and i am making 10,000 gold a turn. He has twice as much armies as I have. I am debating if I should conquer north africa and secure my southern border before the civil war, or should i conquer Egypt to gain funds. Stragically, i want North africa, Economically, I want Egypt for it's civilized cities. I have two experienced armies that I can send to either state to conquer ( I also leave two in gaul to protect against germania and fight rebels), Which should I go after?
 
You probably just want to conquer everything close to your current empire. The further away the settlements are from your capital, the more they cost in corruption.
 
You probably just want to conquer everything close to your current empire. The further away the settlements are from your capital, the more they cost in corruption.
...and the more likely they are to revolt. North Africa is closer to your capital, so if you go for anything it'd probably be that.
 
I didn't think of that... Thanks guys. =)
 
You probably just want to conquer everything close to your current empire. The further away the settlements are from your capital, the more they cost in corruption.

Well it depends on the city. Some cities have uniquely profitable trade routes that will make them very profitable despite being far from your capital.
 
Thanks for the anti-Egyptian help - it seems to be working a bit better now. Scored a nice 3:1 victory when I had a slight numerical advantage, and a 5:3 (in my favor) loss when outnumbered 3:2. The Pharaoh's Guard are still annoying - but not invincible. Made the game interesting again - before it was just stagnation and slowly losing territory. I'm still losing territory, but Egypt is paying for its victories now.

One further question, though: what's up with those Egyptian ballista siege towers? They don't always have them, but they do quite a number on wall defenders when they do have them. It seems to be a uniquely Egyptian thing, or at least, I haven't seen anyone else with them. Is there any way to prevent them from building these, other than sallying forth right away?
 
Can you enter city through ram-made holes in the wooden wall with ballista? (I couldn't, and am wondering if it's a general rule).

Does exterminating people of captured city have any consequences? Will those people fight you harder after that, or do other people think you're a jerk?
 
Does exterminating people of captured city have any consequences? Will those people fight you harder after that, or do other people think you're a jerk?
Not in Rome: Total War, AFAIK, since there's no analogue to the "chivalry" stat that you can find in M2TW. I believe the negative consequences are purely economic-demographic.

Since I don't often try to enter towns with recruitable siege engines and artillery, I wouldn't be able to say as to your first question. :p
 
Can you enter city through ram-made holes in the wooden wall with ballista? (I couldn't, and am wondering if it's a general rule).

No, I don't think you can, or at least I've not been able to. In fact I'm not sure you can enter enemy cities w/ artillery at all in R:TW. Could be wrong though :dunno:
 
Hey, what's wrong with bringing a ballista to a swordfight, Dachs? It's practical intimidating enemies outside cities, so why not inside cities also?
 
Hey, what's wrong with bringing a ballista to a swordfight, Dachs? It's practical intimidating enemies outside cities, so why not inside cities also?
I try to base my armies off of an ability to fight and win a set-piece battle, and given artillery's vulnerability to cavalry and the overall fluid nature of most of the engagements I fight, it just isn't worth it. Unless I am really pressed for time, I don't engage in siege assaults because they are more boring than the field battles that ensue if I leave an army parked outside of an enemy city for long enough.
 
No, I don't think you can, or at least I've not been able to. In fact I'm not sure you can enter enemy cities w/ artillery at all in R:TW. Could be wrong though :dunno:

You're right--artillery from outside the walls (even the humble pasllisade) CAN'T be brought inside. Hey, guys, if anybody out there has found a way for an attacker to bring artillery inside, let us know. Plenty of us are anxious to know how. But, on the other hand, a defender CAN station artillery inside the walls: yesterday, my Greeks assaulted a formerly Carthaginian town with pallisades, but the Roman defenders (Scipii) had an onager in the plaza: played hell on my attacking Spartans: annihilated one of my phallanxes and left only 19 survivors in my 2nd phallanx to reach his plaza (which were subsequently finished off by his heavy cavalry attacking from the flank and rear)! Ah-hoo.:sad:
 
Not in Rome: Total War, AFAIK, since there's no analogue to the "chivalry" stat that you can find in M2TW. I believe the negative consequences are purely economic-demographic.

Since I don't often try to enter towns with recruitable siege engines and artillery, I wouldn't be able to say as to your first question. :p

Your decision can, over time, change both your character's Retinue and Vices/Virtues. Off the top of my head, some of the things you can get are:

Personal Slave +1 Influence
Slave Trader - I don't remember what he gives

+x% booty from pillaging
-x morale after several exterminations (your general starts having nightmares about it)
Gate Breaker +x command when assaulting cities
Great Conqueror +x command

Probably others, I'm sure, I just can't remember. But yes, your decision impacts more than demography and economy.
Butcher +1 morale (I think)
 
Not to mention your general can become dangerously insane after slaughtering too many cities, which brings some mega bad traits (along with hilarious speeches. :lol:)
 
If you are the Brutii, keep loads of troops in Greece after you've conquered the non-Macedonian parts. MACEDON WILL ALWAYS ATTACK YOU EVEN WITH AN ALLIANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
right. in war and world politics, it's a mistake to completely trust anyone, even your allies. but, historically, at the early stages of the time-period of RTW, it was really EPIRUS that was Rome's rival in taking Sicily (and later Carthage too). Hawooh.
 
right. in war and world politics, it's a mistake to completely trust anyone, even your allies. but, historically, at the early stages of the time-period of RTW, it was really EPIRUS that was Rome's rival in taking Sicily (and later Carthage too). Hawooh.
Yep. Epeiros also does not exist in vanilla RTW, and is replaced by ridiculously easy rebels. Play Europa Barbarorum, it's an awesome mod. :D
 
Everyone with a border with you will eventually attack you.
Yeah, but Macedon has a significantly aggressive personality, and will attack much sooner that most factions would. It's almost best to assume that you are, by default, at war with Macedon and treat "peace" as an extended truce to build up defences. On the upside, their aggression means that you don't have to worry about your reputation being damaged by starting a conflict, and, if you're ready for it, can provide a handy excuse to expand your borders a bit.
 
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