Help! Arts, DDS settings and loadouts

barticom

Chieftain
Joined
Oct 25, 2014
Messages
2
I have a released mod, feel free to look it up at http://steamcommunity.com/sharedfiles/filedetails/?id=332391399

However, it's missing the art files. I am able to code them in, however my attempts at making .dds files has always resulted in unwanted debris around an icon be it a background or wierd white artifacts, i can never get the icon itself :( I'm assuming this will have something to do with the nvidia dds maker im using.

5ba8506b40.png

7dadcc4393.png


Also, when it comes to adding icons for colonists, spacecraft and cargos, i have just used one code line to describe the location of one .dds pic with all 3 icons in(usually as PCMR_LOADOUT_256.dds etc...) Can these icons be defined individually? E.G: PCMR_LOADOUT_CARGO_256, PCMR_LOADOUT_SPACECRAFT_256.dds and so forth provided that they are defined correctly under their iconatlas in their respective .sql files?

Thanks
 
I use DXT3 for unit skins, but if you need good alpha for circular icons you want DXT5 or 8.8.8.8 ARGB (the latter looks better but results in larger files and more texture memory use).

Yes, you can have one or many icons per atlas file. If you need to make a 57x57 or 45x45 icon, though, you'll need to make a larger atlas (4 times as large [since DDS requires you to save your file in dimensions of powers-of-4]), but you could still have one icon in the upper left quadrant.
 
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