[Custom Civ] G&H's Louisiana for Vox Populi

Never had this problem and I just finished a game yesterday. It's strange. Are you sure it's really 3 GW of Music from Louisiana that you have?
Yeah, absolutely. 3 GW of Music created by 3 Louisiana Krewe in 3 different eras.

Otherwise, I think the UA produces a little too much gold and I wanted to lower it slightly.
The gold and faith weren't the issue, but the free City-State Influence with every building and improvement can be really OP.
Krewes being able to trigger resistance in enemy cities can also be really crippling, and annoying, in the late-game.
Grand Voyageurs spam in the late-game can also snowball to ridiculous levels.
 
v.8 Online:

Lua bugs fixed
  • The Krewe's ability regarding :tourism: Tourism bonus on buildings did not stop after 15 turns, this has been corrected.
  • Reported by @Karlos_BR , a non-maritime Capital could obtain sea units. Correction made by code kindly provided by @jarcast2 , thanks to them.
 
Now that the base movement of pathfinders has been increased to 3; I find the Grand Voyageur's 2 a bit underwelming. Perhaps this merits an update?
 
This civ is deliciously overpowered if you just rush production and city spam with authority, which then shifts gear into turbo when you finally spam out a bunch of UU's (and even better with zealotry siege units) with giga XP AND authority's combat boons.
 
Last edited:
This civ is deliciously overpowered if you just rush production and city spam with authority, which then shifts gear into turbo when you finally spam out a bunch of UU's (and even better with zealotry siege units) with giga XP AND authority's combat boons.
Thank you for the deliciously :cool:. Were you able to identify how it could be more balanced, in your opinion?
 
v.10 online:

Bug corrections and tweaks
  • At @KlHannibal2 's suggestion, a Grand Voyageur can be purchased if you have lost several, but the purchase is only possible if you have fewer than the number of Town in your empire.
  • The Vieux Carré didn't give +50% :c5production: Production towards Diplomatic Units during WLTKD, corrected. Thanks to Goblin Mage.
  • The bonus XPs coming from the CSs weren't working properly, that's fixed. Thanks to Goblin Mage.
  • You now have a message each turn giving the number of XPs earned from CSs, as well as the number of UUs that will arrive and in how many turns.
Note: This version has not been tested with VP4.17.x
 
v.11 online:

Bug corrections in lua code and tweaks
  • Fixed a bug in the :c5influence: Influence bonus gained on :c5citystate: City-States (it was not always gained and the display did not appear on the CS)
  • UA :c5gold: Gold bonus decreased to 8, was 10
Tested operational up to 4.21.2
crash in load game with mod (overhaul) More Wonders for VP (v23.7)
 
This is a great civ and I love that pretty much every policy/strategy is valid. Pretty rare in VP as most have an obvious line to victory.
 
This is a great civ and I love that pretty much every policy/strategy is valid. Pretty rare in VP as most have an obvious line to victory.
Thank you very much, this is certainly the civ that required the most work from Hinin and myself and in any case the one I am most proud of.
 
v.13 online:

VP 5.0 Compatibility and others
  • VP 5.0
  • Cultural Components (5/6 UC)
  • Hazel Map Labels
The Great Merchant point-earning formula has changed slightly; the multiplier has gone from 0.12 to 0.14.

An error message will appear from time to time; it doesn't affect gameplay but is due to the system I'm using to prevent the production of ground military units (a system discovered by @jarcast2 , thank you very much).
Spoiler Error Message :
Capture d'écran 2025-12-29 165141.png

I'm applying a negative production modifier (-99999), which seems to displease VP 5.0 but still effectively limits production.
If anyone has another idea for blocking unit production without preventing purchases, I'm all ears.

And finally, I can't post it on the homepage (which belongs to Hinin) but I quote from Hokath:
Some Krewe capacities requires Civ-Specific events enabled. In base VP, this has no other effects.
1767026111596.png
 
Last edited:
v.13 online:

VP 5.0 Compatibility and others
  • VP 5.0
  • Cultural Components (5/6 UC)
  • Hazel Map Labels
The Great Merchant point-earning formula has changed slightly; the multiplier has gone from 0.12 to 0.14.

An error message will appear from time to time; it doesn't affect gameplay but is due to the system I'm using to prevent the production of ground military units (a system discovered by @jarcast2 , thank you very much).
Spoiler Error Message :

I'm applying a negative production modifier (-99999), which seems to displease VP 5.0 but still effectively limits production.
If anyone has another idea for blocking unit production without preventing purchases, I'm all ears.

And finally, I can't post it on the homepage (which belongs to Hinin) but I quote from Hokath:
Some Krewe capacities requires Civ-Specific events enabled. In base VP, this has no other effects.
View attachment 752297
Using the mod makes my game crash on map creation; slider of CS is maxed, and if I change it, the number is fixed to 0.


Screenshot 2025-12-31 123026.png
 
Hello,

Sorry, but you're using so many mods I'm not familiar with that I can't help you. If you're willing to start from scratch and add the mods one by one to find the incompatibility, I'd appreciate it. But I'll understand if you don't have the patience for that kind of work; I certainly don't :undecide:.
 
Back
Top Bottom