Help Me Conquer Deity

The logic of BiC with 2 resources making a 3rd assumable is somehow beyond me, but my initial move would be to move 2SE with the Settler because I assume that there are more rivertiles there and I'd hope for there to be Forests + an additional resource. Silks are not worth of retaining for me because they need Calendar.

BiC was correct, the game will balance starting locations to meet the minimum requirements. It's why starting with several Calendar resources visible usually means you should move, even for multiple turns. Or just re-roll the map.

In this case it is 2S1E of the starting location.
 
No way to loose this spot. Only to barbs but one needs to fogbust such a nice spot.
Spoiler :

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I suppose it's RNG dependent but I would have definitely lost that spot if I hadn't gone for it first. Though I was not particularly quick with my 3rd settler. I settled on one of the sugars, Churchill settled 2E of the bronze just after and just a few turns later had another settler wandering the area.
 
I suppose it's RNG dependent but I would have definitely lost that spot if I hadn't gone for it first. Though I was not particularly quick with my 3rd settler. I settled on one of the sugars, Churchill settled 2E of the bronze just after and just a few turns later had another settler wandering the area.

You probably whip at s6, i made a lot of this kind of mistakes, with IMP one can 2 pop whip settler so its possible evenat s4.
Here s5 is good i think one can at lest choop 1 axe just to be safe.
 
@ MegaLurker
Spoiler :
Izzy got The Oracle same exact date in my game however, in my game its 1000 BC and TGLH is still up for grabs. I should be able to grab TGLH, Mids, and HG + 7-8 cities by 700 BC. I opened Mining, Bw, Pot, Wrt, Math (trade Alpha), then backfilled. Regarding strategic resources, spoiled in case u not that far yet
Spoiler :
Iron is very very far away.
 
You probably whip at s6, i made a lot of this kind of mistakes, with IMP one can 2 pop whip settler so its possible evenat s4.
Here s5 is good i think one can at lest choop 1 axe just to be safe.

I saw no reason to whip settlers at all here. Our position with that unusual lake and the peninsula behind us makes it easy to block off enough land. Much easier than I've ever seen on a Pangea, actually. I prioritized working cottages early, and growing to keep riverside mines worked as well. I think I only whipped the capital twice and even then mainly for well timed overflow into the 'Mids, not out of any particular hurry to get something out (I whipped a third worker and the last 35 hammers or so of a library).

I may have overestimated the speed Churchill gets to that spot by a few turns because I forgot the little dance I had to do with my first settler to avoid a wave of barbs.

@cseanny

Spoiler :
Yeah, lack of iron is going to be an issue. I never seem to have any luck trading for it when I need it. At this point I've missed the boat for HAs and probably ditto for elepults, so war might have to wait until Cavalry. But I just know Mansa is going to get dogpiled and I'd really like to be opportunistic there. Oh well, the map is generous in most other ways.
 
No way to loose this spot. Only to barbs but one needs to fogbust such a nice spot.
Spoiler :

1png_swqpapw.png



I suppose it's RNG dependent but I would have definitely lost that spot if I hadn't gone for it first. Though I was not particularly quick with my 3rd settler. I settled on one of the sugars, Churchill settled 2E of the bronze just after and just a few turns later had another settler wandering the area.


Spoiler :
I settled one West with capital to pickup an extra hill. My original warrior went west and stayed there when I saw he could fogbust it all. My second warrior went NE to fogbust the cow because I saw a ton of AI to the E/SE, assuming they could fog bust for me.

I lost the corn spot to a barb city and did not think it was worth it to invest in several axes to take it. I had one axe built by the time it was taken by the AI and did not have a chance to snipe it.

FYI I only win about 2% of deity games, so I am sure my play is not optimal, but figured I would explain my logic and how I lost that spot.
 
FYI I only win about 2% of deity games, so I am sure my play is not optimal, but figured I would explain my logic and how I lost that spot.

I think winning at all on Deity makes you a pretty good player. I certainly lose, or at least give up, more than half my attempts at this level.
 
I think??? the Barbs starting techs might be wrong? I was somehow able to take a Barb city (Defended by 1 Warrior, not even an Archer) with 2 Warriors (1 of which was Level 3) after Zara left the city weak. So I retired the game so I could see when that Barb city was founded which ended up being 2320 Bc. It was actually the very first barb city founded on the entire map.

Not sure if that makes a difference or not. I didn't even see a Barbarian Archer until I had my first Axe so who knows. I'm just curios if anyone can confirm :D.
 
Cant confirm was barbs starting techs was ok in this save, becouse i made WB then start game with buffy and added barbs starting techs manually.
But for sure barbs cities wont spawn with warriors on deity.
Barbs start to entering borders in 2400BC on deity, and 2320BC for barb city isnt something wierd or unexpectable.
 
I definitely had barb archers appearing and entering my territory at the right time. Not sure how a warrior in a city could be explained, I've never seen a wandering barb warrior go into a barb city but I suppose it's possible. It would make sense for him to have survived an attack having not been selected for combat as the weakest defender.
 
Cant confirm was barbs starting techs was ok in this save, becouse i made WB then start game with buffy and added barbs starting techs manually.
But for sure barbs cities wont spawn with warriors on deity.
Barbs start to entering borders in 2400BC on deity, and 2320BC for barb city isnt something wierd or unexpectable.

Ahhhh. I also WB the save so I could open and play the game in Bat 4.1, however, I did NOT add the appropriate barb techs. That explains a lot (assuming one actually has to add barb techs to WB saves?). Cause if not then some weird stuff happening with Warriors founding cities.
 
Yes, whenever you start a WB save as play scenario, the barbs will start with no techs at all. You always have to add them manually.
 
@ BIC
Spoiler :
I settled to the SE with more rivers and picked up the 2nd corn too. 100% agreement that commerce needs a bit of attention. I opted to use those 2x corn and grew to happy cap while making quite a few Warriors to fogbust. I then made a 2nd worker!! before Settler!!!! This let me get all the hills and riverside cottages as well as keep research strong by delaying new city maintenance.

Settled my 2nd city on the Stone (many manyforest to pre-chop for TGLH) so it would share Corn and work cottages while my Capital worked corn, hills,and some cottages. Used whip overflow into additiona settlers. 3rd City was right next to gold and didn't grow till after Math (1500s and traded for Alpha 1400 even). 4th City grabbed bronze and corn. Sad I had to wait so long to settle that strong city but needed to focus on research.

I have TGLH, Mids, Glib (GE), 9 cities, 1st to Music in 325BC, and 200 bpt before 1AD. I also have Iron/Horse. Keep in mind I forgot to add Barb techs so my early fogbusting with some warriors let me expand freely. Tech wise at around 450 BC no AIs have Aesthetics except Izzy, who literally just finished it. Mansa has MC while a few others have Currency and Calendar. So nothing alarming. I'll probably pick up Drama after Music then trade around Aesth, Lit, Drama to back fill.
 
I finished this one off the other day. My whole 'Mids->Lit->rush GLib with the Engineer->win Music idea didn't work out. So I went down the path of least resistance and won culture in 1795AD. Not a great date but because it was Pangea no AI had a huge number of cities and it was several dozen turns before anybody could launch a spaceship.

Warning: Culture victories are boring.

Spoiler :
Victory screen first, I guess:

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I made the decision to go for culture pretty early. I did a dumb thing and decided I could build the Great Library the old fashioned way when the opportunity to trade stone for marble came up. With the 'Mids already built that's a no-brainer. In the end I was too slow even to rush-build the GLibrary, it got done a few turns before my Engineer popped. Also got beaten to Music, but the Sistine Chapel was still available when my Engineer was finally ready. Culture it was...the only good decision I made all game. Tech pace was way too fast for me even with the 'Mids. Religious lovefest on a Pangea can be pretty brutal, and Isabella vassaled Mansa (the only AI in a different religion) to make it even worse.

Here's how safe the date was even that late:

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I don't know anything about space races at all but I think I safely had maybe as much as 40 turns here?

The three Legendary culture cities:

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I don't know a whole lot about culture victories, either, but 530 culture/turn seems pretty good.

A first for me in this game: culture flipping AI cities on Deity. I've done one or two Deity culture wins before but I don't think I ever did this:

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I actually managed to flip 3 AI cities, with a fourth at nearly 70% my culture on the city tile but I guess RNG not giving it to me yet.
 

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