Help Me Suck Less: The Court of High Queen Isabella

I would also consider founding Barcelona 2W of the Horses. They're already in your borders so you there's no need to put them in the inner ring. That city is riverside with three floodplains for growth and can share 2 hills with Madrid apart from the plains hill. There's also only one desert tile in it.

It's admittedly somewhat short on food, but if a farmed FP is still a 4:food: tile. I'm counting 12:hammers: and no spare food @ pop4 (Farmed FP, Horse, plains hill, green hill)

I'm pretty sure it's better long term (due to river and grasslands) than your suggestions and seems competitive in the short term as well.

Of course, you can just skip having workable horses for now as you already control them if another site is more urgent.
 
Agree with Mylene...I’d be sorely tempted to replay that opening. If you’re set on continuing, I’d place city #2 NE of the horses to nab stone - and give you a run at the mids, seeming as there’s no early happiness resource around.

IMHO, there are two lessons for you here: (i) work your special tiles ASAP and (ii) you’re underestimating the value of growth whilst overestimating the value of chopping – as vicawoo has shown, working the corn tile will soon be superior to 20 hammers from a pre-maths chop. Remember, the more you grow, the more tiles you work, and the more food, hammers and commerce / beakers your civ generates.

Talking of lessons, I also learned one here...the superiority of agri > mining > AH over my suggestion of agri > AH > mining...since it’s still possible to grow to the happy cap in good time whilst working the mined pigs. Thanks for the tip everyone!

FWIW, I’ve also enclosed a quick opening, which differs from the others since it by-passes BW (into which some beakers have been invested but is just about to start teching pottery ready for city #3), just to illustrate what can be done purely by growing your cities and improving surrounding tiles.
 

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I would also consider founding Barcelona 2W of the Horses. They're already in your borders so you there's no need to put them in the inner ring. That city is riverside with three floodplains for growth and can share 2 hills with Madrid apart from the plains hill. There's also only one desert tile in it.
I like having both of those cities. :) Also another one 3W1N of that spot too.

At least, I do assuming I can get Pottery in time to salvage the economy.

So, in my mind, the question is just which order to settle them. The flood plains aren't a big deal until cottages are available, so I would probably settle the Easternmost of the three.
 
Stonehenge, the question is what do you want to do with it? It does not speed up your expansion to build it first: What's faster, having a two cities, so theoretically double base production, at the cost of all later cities having to chop 30 hammer monuments if necessary, or having one city and having free monuments? So double production vs having some percentage of your cities not cost 130 hammers instead of 100.

This isn't a type of opening I have much experience with, but in my initial evaluation there is another aspect -- if you go for a big rex, does the Great Priest and the :gold: bonus from settling come at a good time to prop up a floundering economy?
 
if you go for a big rex, does the Great Priest and the :gold: bonus from settling come at a good time to prop up a floundering economy?

Nopes..GS is always better. You don't need 5g/turn or a shrine, both of these are newbie traps.
 
Obsolete plays a special strategy ;)
...aaand you can ask Stonehenge to not raise your GP generation counter ~~
 
Since it's Christmas I gave myself a break from my Deity game...but seeing this start I had to give this map a shot.

Spoiler :

980 Conquest.
Expected some fast Conquistador beeline, ended up killing everybody with Knights.

I settled 1S for the reasons stated above and was lucky to grab that extra Rice. I then rexed up to 11 cities, most of my settlers/workers came from capital. Got Mids for Representation, Gold+Gems+Ivory helped with the happiness as well.

Since most of my cities were only good for production (only the floodplain city was good for cottages) I was running a hammer economy/failgold economy. AI was terrible at teching so I had to self tech everything besides Alpha (got it for Aethetics from Gandhi).

Later on, I built both Heroic/National Epic in Capital, teched up to Guilds/Engineering (I got a GE so I part-bulbed it) and pew pew pew. Killed Sitting Bull completely, the rest capitulated. Gandhi peace-vassaled since he only had 3 cities and was fighting Boudica.

Shame I can't really make this work on Immortal such as Mylene did in the Easiest Immortal Map thread.


 

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Okay Oz is getting some tough love here.

Yeah probably should of gone Ah before BW and worked the pigs/cows. The mined pig is a nice production tile.

SH is nice but maybe not needed so early on this map.

You can share some of the capitals food around. I see a gem/corn city. Also wheat/horse/rice city too.

Overall this is monarch level so he can afford to make some mistakes. Although the 2 food resources not being worked has set him back 10-15+ turns. Yep food/growth early on is more important than chopping forest. Least you can use both workers to fix this situation.

Good to see you chopping and building lots of workers.
 
Also, you aren't in such imminent danger that you have to delay your settler and rush animal husbandry ASAP.

Seconding this; I'm also not too keen on training the initial worker while working the lake. You effectively traded away two hammers per turn to get two commerce per turn, which outside of some very unusual circumstances is going to be a Very Bad Deal.

Always work your best tiles.

BTW: there appears to be a pattern of chopping forests on green tiles, and leaving the forests on the brown tiles. That's good practice. Two forests = 1 health, so when you are "done" chopping you always want to end up with pairs of forests. In this situation (Expansive, all three grains immediately available plus the two cows and the fresh water), ripping them all down is certainly an option.
 
The question is how many turns would you have to wait for animal husbandry to finish. You can also use 4 turns to work lake while waiting for the farm to finish (2 food 2 commerce vs 3 food) to speed up animal husbandry one turn.

5 turns since 1 turn is spent move to start farming, unless you mean only 4 turns are needed to drop it a turn :)

Yeah this is something i'd of considered since it doesn't cost any turns of growth to pop 2 and an extra turn on pigs/cows (if the worker has turns to improve as soon as AH is in) cover the slightly weaker 2:commerce: compared to 1:food:
 
settle city 2 to include the stone. Stone offers flexibility to either mids or get some failgold rocking plus horses, sheep, wheat and stone is a solid city especially in the early game.

Short term I would focus on expansion, particullarly of the rivervalley to your NE. Block Pacal off so he has no choice but to develop the jungle. You will most likley settle you Greatprophet so you can afford one more city early than you may be expecting.

Long term the key to this game will be diplomacy. Gandhi will most likely be hated. Pacal is easy to befriend and makes a solid trading partner. Sitting Bull is both a crappy friend since he techs like a snail, makes demands, and does annoying little espionage but is also a crappy target until you have a big tech lead on him. So that leaves shaka and boudica. Boudica is a bit easier to befriend but both can only be safely trusted if you have a war (hopefully unwinnable!) to distract them with.

I would really want to know the lay of the land for this one. Is Gandhi protected by Geography from Shaka? Or shaka gonna vassal him early and come looking for another victim?
 
Yikes. Tough love indeed. :eek:

Things have been busy as I predicted the last couple of days, which is why I haven't replied yet. Plus I think I rushed through the last game (and could do that due to the lower difficulty), and I wanted to hear more from the hive mind this time. Glad to see you guys at least seem to be enjoying things!

A few quick notes since I have yet another in my endless stream of Decemberween parties to get to:

-I'm not going to replay the first round. I don't really have time, first of all, to replay every round every time I royally screw up. I'd much rather see what we can do to salvage this start. I admit that I did things much differently than I normally would, and my micro still needs a lot of work, but I think things are definitely salvageable.
-Stone/sheep/wheat/horse city will go next, but I'm going to shoot for city #3 pretty quickly, probably to rope in that nice green/floodplain land.
-My only concern with shooting for the 'Mids (which some people seem to think is possible) is the fact that Gandhi is already to Monotheism, which means he already has Masonry. The fact that he's Gandhi means he's likely playing his usual peaceful builder game, too. On the other hand, the capital has good hills, plenty of food, and some more trees for choppin' in it. We're not Industrious, but neither is Gandhi, and we have the resource at hand. Can we pull this off?
-What should our tech path be beyond that? Wheel/Masonry/Pottery seems like a good start, and I'm tempted to go IW afterward, both in the hopes of finding metal and to start expanding toward the jungle. IW is kind of a bear of a tech, though, and expanding that way may put us closer to the warmongers. On the other hand, the warmongers don't seem to be fans of Gandhi, so maybe that works to our advantage.
-What about Pacal? Early rush is, I think, out, but he's going to tech well, and it might be helpful to cut him off at the knees if we can get metals. He's our nearest neighbor, which makes him tempting, but if something's going to come of it, we'll have to take the initiative. My decision will likely have a lot to do with what I need to do to stay cozy with Boudica and Shaka.

Thanks a lot for the feedback! I hope you guys don't mind that I'm not going to restart, but again, time and all that (two kids + non-this-board writing commitments + teaching four classes starting next week). Next round will probably go up this weekend with an emphasis on REX and, with any luck, grabbing the Pyramids.
 
Chapter 2
New Cushions for the Seat of Power

(This game is going a lot differently from the Shaka game. It's definitely interesting, though, and we have some pretty interesting opportunities ahead of us.)

Isabella's tent--not far from Stonehenge--was surrounded. Her people were outside, demanding her head. Only the honor guard of Madrid, sworn to protect the chief by their honor, stood between Isabella and chaos. The people demanded to be fed, demanded to return to the life of simple luxuries afforded by Enrique de España.

However, Isabella could only smile. Certainly, neglecting to feed her people at the expense of a gaudy monument could be seen as a mistake. But she had set her sights beyond Madrid. Spain would be more than a mere settlement. The village would grow to a city-state, and it would do so immediately.

Isabella had a plan. While her scholars set to work improving the rude dirt roads of Madrid into roads of stone, settlers from Madrid traveled north, establishing the satellite village of Barcelona.



Barcelona promised much to the Spanish Empire (as Isabella insisted on calling it), with sheep and wheat for nutrition and the promise of durable limestone from the nearby hills.

Sitting Bull's Lakota nation--such as it was--was found in the not-too-distant north.



(Poor Bull seems to be doomed with that start: right up against the coast, probably without much to the north. Should we make a point of sandwiching him in? I've never found him that dangerous long-term, but he's a pain to dislodge.)

With her roads improved, Isabella sought a way to utilize the limestone of the northern hills. Her plan seemed mad, but only she knew the method to it.



The scholar Herodotus told us something scary.



(Tougher than Boudica AND Shaka? Eep. Monty, maybe?)

The exploring warriors found that the Spanish were indeed beset by Indians of one ilk or another at all sides.



(...sorry, I couldn't resist.)

From Madrid, the scholar class sought a new home far from their seemingly mad queen. To the northwest, they founded Seville on the shores of the Great River, overlooking lush floodplains from which they could establish their own satellite villages.



(Hmm. 1W might have been better to get those cows. On the other hand, this one ropes in all of the floodplains, and we have the health resources on hand to compensate, I think. Short-term and long term, the site should be a commerce monster.)

Masonry was finished, and Isabella's researchers began turning from hard stone to soft clay.



The timing couldn't have been more perfect. Madrid was finished outfitting a new Warrior to protect the city, while in the north, the borders of Barcelona expanded, bringing in the northern Stone. A new project began in Madrid. While the outer cities focused on recruiting soldiers for protection and workers to till the land and chop the trees, Isabella sought to cement her claim to the throne. If her rule was to be absolute, then her people would have to understand that she could--and would--rule as she saw fit. Her new palace, built of the northern limestone, would allow for such rule.

The scholars of Madrid balked at the structure's construction time (100 turns to start!), but Isabella's Workers were set to work chopping the surrounding forests for building materials to supplement the Stone that was soon to arrive from Barcelona.

While Spain sought to rise to greatness, the unsettled land surrounding the city proved too much for her exploring Warriors.



(Eek! Barbs are scary on Monarch! We lost all of our explorers, so the South is still sort of untamed by round's end. I think we could do a decent job just building cities in that direction, though; you guys can let me know if you think that's wise.)

Seeing that the threats of the savage lands had become less animal and more human, Isabella sought a way to protect her people.



(I ended up not using the whip this round. I'd planned to whip up some barb busters if it came to that, but it wasn't necessary.)

As Isabella's new palace continued to rise in the hills of Madrid, new Chariots were fitted to the horses of Barcelona. These mounted warriors, with their speed and dexterity, proved to be a match for the Barbarians that lurked on Spain's borders.

Pottery led, as it tends to do, to...



...but we were beaten to the punch.



Isabella agreed to Sitting Bull's treaty. The Lakota were no threat, and they lacked the military presence to make a mess of things.

When Pacal came calling years later, however...



...Isabella turned him down. She relented that such an offer may be advisable long-term, but Pacal was more of a military threat than the Bull was, and he could not be allowed to see Spain in her temporarily weakened state.

At least, not until...



The people of Spain stood in awe of Isabella's new palace. While her rule had been in large part traditional prior to this point, there was no doubt in anyone's mind that the matriarch's rule was absolute. Isabella stood proudly before her Pyramids, the scepter of her rule in her hand. The people dropped to their knees, and the chants rang forth. "LONG LIVE THE HIGH QUEEN! LONG LIVE THE HIGH QUEEN!"

(Well! That was close! A fairly boring round, but we now have the ability to grow our cities beyond the lame 4-5 happy cap. The question is, how?

We've got two options right now. Representation will give us an instant +3 :) , of course, but half the benefit of running it is getting those extra beakers from specialists. We don't have any Libraries right now (mostly Worker/Warrior/Settler builds this round), but we're definitely going to start getting some soon.

On the other hand, Hereditary Rule can by all account take care of those frowns forever. It will take a few turns to get full benefit from it, but Warriors are a cheap build in Madrid, and they're not too hard to spread around.

Here's a look at Spain.)




(And some of the micro.)



(I took Madrid off of the corn for a little bit since it was approaching the happy cap. I forgot to take a picture of it. Obviously, I can put it back now that I've got the 'mids, but as you guys saw, I was kind of paranoid. Granary there is a placeholder build. It's a 2-pop whip thanks to our bonuses, and Madrid will grow that back quickly.

Of course, its happy cap is about to go up, too, however you guys think that should happen.

Here's a quick "I'm trying to learn" question. I stunted Madrid's growth a bit and started working production-heavy tiles when it was clear that it was going to grow into unhappiness before the 'mids were finished. Was that wise? Should I have inflated the population and grown some angry faces in order to whip the wonder sooner? I have a real aversion to growing beyond the happy cap if it can be helped, but if it'd be wise to get over that, I'll do so.

Units:)




(Five workers for three cities, and one more is on the way. I'm trying to get better at that. They've been busy chopping, building a couple of roads, and putting up improvements. I definitely need more military, though!

We've got a Settler on the way in Barcelona, and I'd like to have another one out PDQ before Pacal and Gandhi box us in. The good news? I've found Copper! I think we can get a city for it in the Southeast:)




(2E1S of that Rice will rope it in and keep the Rice in the BFC, and we can work it immediately. It'll take some jungle clearing, but we've got cheap workers. I'm thinking of putting another city 2W of the Gems to rope them in for some more smiley faces. Again, there's some great land under that jungle, and it'll push Gandhi the other way, where I think he's running into one of Shaka or Boudica. Or both!

Here's the North:)




(Copper up there is pretty close to Sitting Bull's borders, and the city we'd need to get it would be kind of lousy, which is why I'm leaning toward the South. The advantage of settling north is cutting off Sitting Bull, but--as people have said--he's a pretty milquetoast AI, and we may not be able to get rid of him for a good while.

So was that better? I feel like we should have more cities than this by now, but our commerce site is just now starting to go online, and a lot of the best land has jungle on top of it.

What about techs? I'm teching IW for now to get rid of that jungle; seeing where the metals lie is basically a bonus. Somebody [I think Gandhi] has built the Oracle, so I don't see any other attractive wonders in our future. The nice thing, of course, is that we've got metals; the big question is, what do we do with them?

It's between Pacal and Gandhi as far as our first military target. Based on current diplomacy, going for Gandhi seems to mean building toward Shaka and Boudica. I'd feel much better if I knew where they were, but Barbs have been jerks so far. Getting some Axes out into the field will help.

Lots to chew on, gang. Here's the save! Thanks for your help!)
 
One thing I really hate about this reporting style of yours is that it makes it very difficult to see your plan. Alternatively, it does a great job of disguising the fact that you really don't have one :)

On Seville

(Hmm. 1W might have been better to get those cows. On the other hand, this one ropes in all of the floodplains, and we have the health resources on hand to compensate, I think.


The sexy play is 1NW - which you don't seem to have considered. That would have picked up the cows, the 6th floodplain, at the expense of a bunch of forests, which may or may not be urgent (my guess is that the grains will get you by until you can get the granary constructed).

We've got two options right now. Representation will give us an instant +3 , of course, but half the benefit of running it is getting those extra beakers from specialists. We don't have any Libraries right now (mostly Worker/Warrior/Settler builds this round), but we're definitely going to start getting some soon.

On the other hand, Hereditary Rule can by all account take care of those frowns forever. It will take a few turns to get full benefit from it, but Warriors are a cheap build in Madrid, and they're not too hard to spread around.

I'd rather see you jump into Police State than HR.

Let me put it this way - if you've just spent all that time on Pyramids just to spring into HR, you've made a mistake in constructing the Pyramids in the first place. The consistent play is to gear yourself up to take advantage of Representation.



Here's a quick "I'm trying to learn" question. I stunted Madrid's growth a bit and started working production-heavy tiles when it was clear that it was going to grow into unhappiness before the 'mids were finished. Was that wise? Should I have inflated the population and grown some angry faces in order to whip the wonder sooner?

Maybe, though I'm not particularly keen on that answer.

The real answer is that you should have seen that this was coming, and prepared for it. You don't need Madrid to be working the awesome tiles all the time, but somebody should be. A couple of satellite cities within reach of the corn, or the pigs, would have taken a lot of the pressure off.

This is part of the cost you are paying for squeezing out some 350-400 hammers of wonders - the settlers you needed are entombed in the Giant Stone Trophy.

Also, if you are planning that far ahead, you might replace the 5/1 pasture on the pigs with a 2/3 mine.

And sometimes you just have to accept that the GST isn't compatible with the rest of your assets, then make a decision on which way to compromise.
 
That’s a much better turnset. :) Your cities are growing and working improved tiles (with one exception that will be remedied very shortly), and the mids are built. Well done!

All that said, I think VoU has hit on a key point: what is YOUR plan at this stage? It seems from your fab write-up that you want to go the conquest route, at least early to get more land. You seem to be thinking too that nabbing copper will help in that regard. Does this mean that you’re thinking of going catas / axes? If so, what does this imply for your tech path? Or is the copper just for barb protection? If getting copper is just for barb protection, chariots are also very effective at dealing with barbs – with the exception of barb spears of course. Maybe iron will be around though to enable you to build axes if you want them.

Talking of plans, can I ask just two more questions to help me understand yours a little better. :) The first is why did you build the mids? Sounds an obvious question I know, but the answer determines which civic you head into now that they’ve been built. If it was to boost the happy cap, monarchy or representation are available. IMHO, the latter is preferable at this stage because it’ll provide all your cites with an instant 3:)boost – which will enable Madrid to work more tiles and /or run scientists, and enable Seville to grow onto all its floodplains. HR may well yet be needed later on (into which SPI Izzy can switch without a turn of anarchy), depending on if you plan to grow your cities beyond the happy cap boost that representation provides – and if you can settle and / or aquire additional sources of happiness. If you do go HR, remember that garrison warriors cost maintenance.

On the other hand, did you build the mids primarily because you wanted to benefit from the extra beakers provided by specialists? If so, then representation obviously becomes the civic of choice. In that event, where are you planning on building one or more libraries and running your science specialists? There are a number of options, most likely to succeed, but again, it comes down to what you plan to do. :)

My second question is why did you tech IW at this stage? Was there a reason you elected not to go to alphabet and trade for it? Doing both is viable – I’m just trying to deduce your reasoning. :)

In other points, I agree with VoU that Seville would’ve been better off 1NW. I understand why you went for blue circle – it has more hammers readily available. However, for future reference, consider that 1NW would give you 6 hammers in its BFC from the grassland cow, grassland mine and home tiles. You could even periodically work a forested plains tile for extra hammers to give you 8 production in the city. That means you could invest 8 turns into a forge (for 64 hammers) and 2 pop whip a forge to give you 10 (+25%) hammers in the city. That’ll be more than adequate, given that a commerce site really only NEEDS to build a few buildings during a game – many of which you’d be able to 2 pop whip. Settling 1NW would also have given you a great potential Oxford site allied with your capital (which might be a potential HE site), for two very strong city sites.

Re: happiness. I’d suggest that Izzy wants to reconsider declining Pacal’s request to OB. It looks as though he has an early religion which could provide you with more happiness if it spreads.

Re: granaries. They are 1 (not 2) pop whips for Izzy.

Re: your future city sites. I like the rice copper site. Although it’s one off the coast, the rice can feed the copper, and the city can work a grassland mine and capital’s riverside grassland. To be sure though, I’d probably want to know whether there’s (i) any seafood 4S of the rice and (ii) any food south of all that ivory, which would be able to feed the copper and ivory resources. Perhaps more controversially, I’d be inclined to skip the gems site. The reason? I think that city is much better placed 1E of the gems so that it grabs the corn (in Gandhi’s borders) to feed the mine.

Re: scouting. I think exploration and dealing with barbs are the areas most needing attention at the mo – as you’ve highlighted in your text. As you’ve noticed, barbs can derail scouting on monarch more than on noble...so it becomes worthwhile thinking about how to deal with them. Sometimes TGW is an option to prevent them entering your borders, at other times, the answer is spawnbusting. In either case, you’re going to want a unit to explore if you possibly can – maybe a chariot might help – so that you meet the other civs and get research discounts for having done so.

This is why I think the real story here is not so much the decision to build the mids (which I can understand reasons for building), but rather Stonehenge...the hammers into which could’ve gone into units instead. Don’t get me wrong, Stonehenge has its uses – such as on maps in which resources seem to lie in the 2nd ring of desirable BFCs, or perhaps culture victories – but I’m not sure if it was advisable here. That said, it will likely provide you with a GP shortly – and finishing with the theme of this post – what do you plan to do with it and how does it influence your choice of civics from the mids?

One last point. Going forward, discerning the answers to some of these questions – in particular the question I asked re: teching IW - will sometimes prove easier if you (and the peanut gallery :lol:) can see the demographics screen in future posts. At the very least, it will provide you and us with an idea of how you’re faring against your rivals / neighbours...and now that you’ve moved up to monarch, it becomes more important IMHO to start looking at your performance in relative, as well as absolute, terms. :)

Two quick edits:

(i) Re: 1NW of Seville. For future reference, a lack of production can also be overcome by settling a hammer based specialist there, such as a GE from the mids.

(ii) Having looked at the save again, I noticed that the gems are grassland – when I originally thought they were plains hill, d'oh! :blush: That means you're likely right to want to settle a city 2W of them that takes the corn from the capital to feed the gems. Note however that this would render settling the copper / rice site impossible (owing to the two tile rule).

As it happens, this point (ii) dilemma is a great illustration of the opportunity cost of early wonders: units that can scout for you to identify future city sites. This is because, if you knew whether there was any food south of the jumbos and 4S of the rice, you’d be in a position to evaluate a dotmap of three cities: (i) 2W of the gems (ii) copper / jumbos / possible food currently hidden in the fog and (iii) rice / possible seafood currently hidden in the fog. IMHO, having that information would be priceless here – the lesson (since this thread is about learning too :)) being that the value of having that information often gets overlooked in the pursuit of early wonders.
 
Seville 1NW would be much better. Grassland cow: 4F2H, plain hill: 0F3H. Pretty obvious, isn't it?

Pyramids are for representation. 3 *instant, maintenance-free* happy beats HR by a long way usually, and +3 beakers are just great. To leverage the beaker bonus, you need as many scientists/specialists as possible. Therefore, your future strategy should be to get as many cities as possible, as many libraries as possible, and as many scientists as possible. You should be able to figure out how and in what sequence to achieve that.
 
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