Dirk1302
Deity
Yes and these don't whip so well
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Yes and these don't whip so well.
If you have 1/2 price granaries, you probably also have cheap workers.![]()
Wow, I've learned a lot from this thread that I never knew about whipping and I wonder how I went on with out this information before. Its been really educational but here's a question, If I whip a cheap library with 29invested that's a 120
whip so would I get a 61 hammer overflow into my wonder without multipliers? And would that make a wonder with the required resource (i.e. Oracle with marble) a 122
overflow? It seems game breaking as I think about it.
A creative leader with marble could two pop whip a library at 29and get 122 hammers: overflow, just like that, into Great Library.
If all this is true I can't thank you guys enough for this knowledge. Let's hope its not enough to put me over the hump and beat deity.
Yes, that's right. Plus you'll also have base production on the whip turn (min 1hpt from city tile, likely more). One thing to note is that you can't OF more base hammers than the whipped item is worth.So I put 69 hammers into settler. 2 pop whip giving 60 hammers. 31 into settler. Giving 29 hammer overflow.
Now with org and a forge and double production say on a granary this will give 29*2 plus 14 base production from 50% bonus from traits and the forge. So a possible 72 hammers into a granary. I am assuming the game rounds the figures down.
No, you can only get 29 base hammers in whip OF. Multipliers are applied when you invest base hammers into the build which is multiplied.here's a question, If I whip a cheap library with 29invested that's a 120
whip so would I get a 61 hammer overflow into my wonder without multipliers?
Whipping from 4 to 2 is the best, because:This overflow stuff is extremely interesting and worth the micro.
How does the happy cap factor in? So for example, say an early happy cap of 5. Would you grow until you reach size 4, start building the wonder, say the Great Lighthouse. How many hammers do you put until the wonder before switching to the settler or worker? Just before growing to pop 5?
Or....would you grow into unhappyness with the wonder, then start a settler (I believe unhappy citizens don't eat food when building a settler/worker) then 2 pop whip the settler, let the city grow again, rise and repeat?
Anyways, thank you for these tips.
A cheap library I thought was 100% hammer production so therefore every one pop of whip is 60 hammers. Does the whip not go through multipliers because I swear it did, of course I'm not a huge whip fan so I'm not totally sure.A library costs 90 hammers. If you put 29 hammers in this would require a 3 pop whip and a city of size 5. So yes a base hammer of 90 from whip. What you are saying is the 3 pop whips hammers invested in the library get doubled.
So 61 to complete library. Of which 31 of that comes from the 90 chop. Leaving an over flow 59 before any bonuses.
Which means if you are org/ forge I assume the hammers would also gain this bonus too when invested in the build.
The numbers are starting to get complicated.![]()
A cheap library I thought was 100% hammer production so therefore every one pop of whip is 60 hammers. Does the whip not go through multipliers because I swear it did, of course I'm not a huge whip fan so I'm not totally sure.
Edit: I saw bbp's post. Just goes to show I'm a total whip novice.
Please don't whip warriors.if you whip a warrior
Not sure what you mean. The 69h implies you're whipping a settler? In that case, no, there's no need to slow down production. When whipping a settler you're allowed 100h overflow.BBP - Is it wise top avoid any hammers per turn after you whip an item if you already know you have reach the max 30 hammer overflow.
So if I have a base production of 14 on my city when I whip it at 69 how does this affect my overflow? Would I be better to just switch all production tiles to specialists to minimise any HPT pre whip.