The Guardian
Praetorian
Hi guys Merry Christmas to you and you families.
I have played a few turns of each civ except Britain and was amazed at how diverse each civ is, wow. Some nations have a whole bunch of ships and others many so this must be a plan to give each civ its diversity, I see nothing wrong here but didnt really break it down.
My main focus has been the Swashbucklers (Pirates). In the beginning I was worried that a pair of European could band together or all separately just simply rid the seas of them quickly. Playing as them with the rest as AIs they dont seem to focus heavily on the Pirates. Taking the cities on the island Tortuga is on was a breeze but holding them from these countries while humans control them would be tough. I havent yet made it to the tech to upgrade the enslaved units I captured from taking these cities but Im sure thatll be a matter of research
The early game 10 turns or so I still havent been able to journey into the shipping lanes due to the fear of loosing my newly acquired cities. If I am unable to do this my only hope is that the opposing European nations apply pressure on each other to keep the delivery of treasures down to a minimum. I say this because I havent been able to capture treasures making my chances of success slim.
I played as the Undead Pirates and they ROCK!! Attacking any ship with a Squid is awesome. After producing a few squids I went directly to melee units, but buccaneers were all I could train at least until the proper tech was researched, so I didnt find a way to train the Undeadspear I started with, which are very nice and powerful. The Undead Pirates in the hands of a human player will put the fear in all players.
Spain is a giant, in the hands of a good player how could they not win? Are they slowed by major corruption or are they vulnerable to the starting units of the other players?
Im sorry Im no help with the questions you are really seeking like unit cost or A/D/M as I can see it I do not know, I just hope that the length of the game 240 which would be appropriate for other games but might be leave this game short, but Ive only timed out very few games, so again my comments are lacking.
Ill continue playing as the swashbucklers while others are play testing a European civ. I just dont see the Pirates as a land taking civ to compete with the production power of the rest. So these factors of production cost and A/D/M are very important to give each its chance to win the game.
Can Spain's Porto Bello be placed in line with Panama to allow a passageway to the Pacific? I do realize the canal wouldn't be there in this timeframe but it is a shame to lose access to that area.
Here are a few pics from turn 32 as the Swashbucklers, this is on Monarch level and it seems Spain is the only force to recon with Hehe.
I'll play 18 more turns here and move onto the Peglegs.
I see Lanzelot is testing the English, is anyone testing other nations so not to do the same leader?
Thanks for all your work everyone!!
Merry Xmas to ALL,
Eclipse, your comments and feed back are indeed important. You have given me important info regarding game play. Spain is indeed powerful in the beginning of the game. However, her fleet will not be able to match the other europeans later in the game. I outlined some strategies earlier that you might want to reread regarding the treasure convoys and pirate strategies.
As for the undead, they are the stongest pirate force . . . in the beginning, but . . . that is only the beginning. You are correct regaring the taking and holding of colonies. The best thing to do is take the colony, plunder it and then let the europeans take it back. force them to use there power to protect the colonies then raid their convoys. I mentioned earlier about unit cost. I am thinking of incresing the cost of ships especially the europeans, and especially their strongest ships. This will force them to send treasure to europe to build these ships as they can only be built in europe.There is no ship that will be able trade broadsides with the SOTL. You can only defeat it by numerous hit and run attacks.The swashbucklers and peglegs could team up to attack a convoy, and then duke it out to see who gets the prize.

Once again, erry Xmas to all, and to all a good night.