This is my Pirates folder, I uploaded in-game graphs up to turn40 for the Neitherlands
http://s182.photobucket.com/albums/x54/Eclipse4449/Pirates/
Monarch Level Netherlands
Has 1 shield
Bonaire, Virgin Islands, Aruba,
Has 2 shields
St Maarten
Unhappy
Curacao @ size 5
Rotterdam and Namibia produced a Coastal Battery 16# every turn and at a steady rate less often a Pirate Battery is produced at both
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Heavy Frigate unlike other ship did not bombard units last hit point. Ships can bombard until death except HF
Sloop moves threw ocean with no problems, including ending a turn
Pirate Code Tech Icon outside of Tech screen
City Defender Unit can be built in Curacao, Virgin Islands, St Maarten But not in Aruba, Bonaire, these cities nearby each other. They seem to have the same builds available as capitol
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Rotterdam and Namibia auto-produced a Pirate battery on turn 12
Rotterdam and French Capitol (Bayonne) culture expands. These cities touch but Bayonne wins the culture push. Rotterdam already not having full cross expansion
Settlers produced again on turn 18.
Turn 20 according to my gaming ability at this point I can begin expansion. The Islands are strengthened and have an adequate amount to assault a neighboring city.
The Pirates Destroy 80% of everything I was sending to and from St Maarten
Turn40 was my 2nd attempt to transport enough power from European cities to begin taking nearby coastal cities like Saa Juan. It could have been done a bit earlier but at huge risk.
Netherlands gets the Plague @ turn 22 for 5 turns I think. It worked nice because you couldn’t risk entering that city for fear of spreading it
turn54 a pirate worker is auto produce @ Namibia and Rotterdam
turn 59 can not get a worker to New Rotterdam or build one in the city, it begins to starve at size 3
Request Cattle bonus on bonus grassland where cities have trouble growing/producing (it is the most powerful combination
available