HERO HIGH! A Super Duper High School Drama

Angst

Rambling and inconsistent
Joined
Mar 3, 2007
Messages
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Location
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Table of contents...
This post contains info about the setting, Atlantis, heroes, Ultra-Radiation, world history, hero high schools, and sidekicks.
This post contains info about the character stats, what each heroic attribute means, Power Points (the character progression system), how to send orders, and contains some examples of power point purchase costs.
This post contains some nitty-gritty details about the combat system and dice roll system, and contains a legend of skill symbols.
This post contains some indepth details about Hero High as a school, its list of classes, and some details about how Update 0 and Update 1 will work.
This post contains the list of characters, their stats, list of updates, and the default skill list.
This post contains the signup form template.
 
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So, what is this?

This… is Hero High! – a high school for fledgling superheroes from all around the world. You are a new student – having just gained your first powers when becoming a teenager, your parents sent you here to be molded into a true crime fighter. Study under the very best second-rate heroes who needed something to fall back on! Socialize awkwardly, reliving your worst teenage romances! Defend the schoolyard against bullies that are somehow ignored by the teachers! Fight in combat sports against teams from more prestigious high schools! And much, much more!




Mom, where do heroes come from?


To answer that, let’s step back a bit. A little more. A little more. There.

So, thousands of years ago, during the New Kingdom of Egypt, superheroes were actually somewhat commonplace. They traveled the world, destroying evil where they could, not interfering much in petty political squabbles. All myths we know today – Hercules, Loki, Krishna, the Rainbow Serpent, Beowulf, Gilgamesh – originate from the exploits of these heroes.

The shining jewel of herodom, Atlantis, had technology unmatched by any other nation. It was Atlantis which caused the birth of heroes, by emitting Ultra-Radiation all over Earth. The Atlanteans spent their time fighting the forces of the dark galactic lord, Emperor Satan. Eventually Emperor Satan arranged a wicked plan, and the Atlanteans were forced to leave Earth to defeat him– expecting to never return home.

In 1989, Earth was how we remembered it; in the late cold war, where the USSR had begun falling into real trouble. However, in November that year, Martian aliens attacked Earth under the leadership of the cruel Supernova. Earth could barely resist their awesome technology.

But suddenly, in 1990, Atlantis reappeared in the middle of the Atlantic. The cosmic conflict had been solved, Emperor Satan banished to a distant dimension. Having defeated its enemy and learned of Earth’s danger, Atlantis returned to kick alien ass. And they succeeded, their near-future technology and amazing superpower prowess defeated the invaders.

Following this, at a UN grand meeting, there was agreed that there was no need - or ability - to wage war in this age, and world peace was secured in 1990 under Atlantis' guidance. Formally, this caused world peace, ending war as we now it.

The world looks a lot like it does today; severe conflicts are mostly replaced with conflicts against supervillains, with about the same consequences historically. The UN, under the guidance of Atlantis, deploys heroes to solve these issues. The details of what has happened to each country under this new world order depends on the region; The USSR remains alive, even though it lost plenty of territory, Afghanistan is still a hellhole, the US President is sending the elite PATRIOTS superhero team into the far edges of the world to eliminate the enemies of the West.

The tone is pretty much X-men meets supernatural high school manga. Not that serious. All the action will be teenagin’ in Hero High itself, whether you aim for romance or combat sports. However, there are dark sides to the story, as there is in all realms of reality.

Ultra-Radiation again cause wondrous mutations in humans, giving them powers that start to show as they enter their teens.




The Ultra-Radiation Emission Situation

Atlantis is in the middle of the Atlantic Ocean and is constantly emitting Ultra-Radiation, a harmless type of radiation that randomly causes humans to have heroic powers embedded in them. heroes start gaining their powers when they hit puberty.

The powers of this universe vary greatly, as Ultra-Radiation allows most things you can imagine: the supersmart, the mystical, the biologically wry, the physics-bendingly amazing, etc. Secret identities are usually a thing, but heroism is a UN-sanctioned full-time job, so they’re rarely relevant. But it does often means heroes hold back their true identities during high school, if anything to protect their powerless families.

Every hero has a weakness in this world; Achilles’ heel was a real deal which destroyed him as he fought Emperor Satan. The weaknesses are very diverse however, it can just be generally poor (human) physical prowess for a brainiac hero.




How did I get into high school again?

Hero education is, again, mostly done in high schools around the world, their nature and funding depending on the country in question. Hero High of Atlantis is, like all other Atlantean high schools, funded by the UN directly. However, there is some form of application process that gets your hero in particular into the high school; your country may not discover all of its heroes out of poverty; it may be highly corrupt; or it may be a bastion of wealth and free opportunity.

While part of the world’s finest city, the Hero High high school is not a stellar one - there’s a long road from here to becoming the world’s finest hero.




What about sidekicks?

Heroes may work alone or in groups. Some heroes are not strong enough to battle evil on their own, so they tag along stronger heroes for guidance and safety. For high school, this may not mean much - you can aim to be a sidekick if you want.
 
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Current projects
Your current projects stat lists your current classes and any non-/extra-curricular projects that you’re doing that are somewhat quantifiable.

For example, if you’re in a History class this semester, it’s maybe listed as “History Class – Expected grade: C”. Invest time into studying in order to improve your prospects.

Similarly, if you’re participating in a Battle of the Bands contest, and can place anywhere from 8th to 1st, you might have a “Battle of the Bands – Expected to get 5th place” stat. You could also be looking for seven hidden artifacts in Atlantis’ sewers or try and write a review of all Atlantis’ maid cafés. Maybe even try to be a Don Juan and hook up with twenty people. Is the project quantifiable? Ask me to put it here in your orders.

But don’t invest all your time into stressful homework, especially if you’re a hero with a troubled mind. It’s important to socialize and get friends.


Results
This stat simply lists your earlier archievements during the game; exams you did, awards and contests you won, and so on.


Progressing in the game
As you progress (complete projects, attend classes & participate in the combat sports program) you’re awarded Power Points, which can be invested into gaining new Attributes or Skills. The stats do emphasize combat, but do be aware that the updates themselveswill most heavily feature slice-of-life stories.

Combat is still a part of the game, of course. I’ll arrange sessions of 30 to 60 minutes of fighting on Discord; you’re free to participate in them and directly control your character, but if you’re unable to or don’t want to, I’ll process the fights to the best of my ability.

Still, your combat attributes are useful for your daily stuff.

Let’s look at orders.


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Attributes explanation

BULK
Bulk is the measure of your strength, constitution, your overall “raw” physical prowess. Offensively, it’s usually the sheer force of your punches and throws. Defensively, it’s how much raw punishment you can take, in addition to protecting against physical ailments such as acids, poisons and burns.

FINESSE
Finesse is the measure of your dexterity, agility, finger motorics, how much your joints stretch, and so on. Offensively, it’s often used for muscle-induced precision. Defensively, it’s your ability to dodge and parry, in addition to evading area-wide effects.

AWARENESS
Awareness is the measure of your mental prowess, your perception, your wisdom and stuff like a sixth sense. Offensively, it’s often used to emit mind-altering effects, casting spells and detect weaknesses. Defensively, it’s your protection against the psychological, mystical, illusionary and frightening.

ENERGY
Energy is the measure of your internal lifeforce, as stamina, power reserve, vitality and spirit. Offensively, it’s used to propulse non-mundane attacks such as blasts of flame and frost. Defensively, it’s how long you can strain yourself in demanding situations and can be used in special techniques such as super-powered forcefields.

BASE HIT POINTS
Your hit points describe one thing only: How much punishment you can take before you pass out in battle. When you are dealt damage, that’s subtracted from your hit points; and when you use particularly straining skills, that’s subtracted from your hit points. Contrary to the other stats, hit points aren’t used for any skill rolls. Your base hit points are equal the sum of your attributes, but if you want to increase them otherwise, you can invest points as you improve.


Some examples of Power Point purchase costs
To increase your base character stats:

· A level in Bulk, Finesse, Awareness or Energy costs 1 PP.

· Two levels in Base Hit Points cost 1 PP.

The skill points system is more complicated. In order to buy a skill, contact me in the game thread, in a PM, or over Discord with your skill idea, and I’ll craft it and give you a cost.

To give you a general idea of what a skill would cost:

· A basic Melee skill (using one attribute vs one attribute) costs 2 PP.

· A basic Ranged skill (0-1 range using one attribute at -1 vs one attribute at +0) costs 2 PP.

· Adding an Area of Effect to a skill costs 1 additional PP per affected area.

· Increasing the skill’s damage will cost 2 PP per additional damage point if the skill costs 1 Hit Point to use.

· Increasing the skill’s damage will cost 5 PP per additional damage point if the skill doesn’t cost hit points to use.
 
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So... Combat rules stuff

First off, don't worry if you don't understand too much. I'll walk you through it the first time you play the combat with me. It's a really simple system; you just have to move and choose. All the nitty-gritty rolls and calculations are performed by me.

As I’ll demonstrate on a soon-to-be-made map, Characters fight in a system of zones, where each zone accounts for a small area. The standard form tournament combat area is a grid of just 3x3 squares, covering a small gym hall of 180 m2. Each zone’s size is abstracted after mobile difficulty and some arbitrariness. Multiple objects and heroes can stand in one area. Sometimes areas contain objects you can pick up and use.

To put it shortly: We don’t use a DND grid; the individual measures are much, much bigger.

Characters default at having two actions, one move action and one skill action. A move action can be spent to move from one zone to an adjacent one. A skill action can be spent to use a skill OR move from one zone to an adjacent one.

Each hero will start with a special skill unique to that hero which changes the game’s rules for just that hero. Each hero will be special.

To gain more skills or to gain better base attributes, players will use an XP points-buy system. Classes not only help the hero’s education, but grant XP for you to invest into your hero; you gain XP each update.

The exact rates aren’t done yet, no. It’ll be up with the thread when it hits.

Gadgets and gear are abstracted as part of the hero’s stats. If losable, how this is done will be outlined in that hero’s stats sheet.

The default is that you won’t die from combat. You’ll only die if you want to yourself; if so, talk to me, so I don’t accidentally save you.


So what about skill details
(See the "default skill" section in the below post for examples)


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The dice system

All dice used are Fudge dice. (Each has a 33% chance to be -1, a 33% chance to be 0, and a 33% chance to be +1.)

Rolls are sometimes described as “roll (Number)Dice (+Number)”; the first number is the number of dice you roll, the second is a modifier to this roll. “Roll 2d+1” means “Roll two Fudge dice, and add one to the result.”

Whenever an attribute is used, I roll 4D and add/subtract the result to the attribute. If comparing two or more attributes, there is such a roll for each one.
 
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Let’s explain the school semester!


Our high school, Hero High, is a second-rate hero high school in central Atlantis.

Atlantis itself is an artificial, circular island with a hi-tech city hub in the centre. Outside the city, the island is divided in four parts, a dense forest, a persistent blizzard ice cap, a duny desert, and a volcanic “lava world” mountain range. The city is a marvelous futuristic complex full of sites you’d want to go to within a city. You need a library? It’s there. A café? Of course. A zoo? Yes. A 3D cinema? Why not?

Like most Atlantean schools, Hero High accepts students from all over the world, although it uses an English curriculum, as Atlantis uses the English lingua franca. Each generation of Hero High students account for about 100 people collected from all over the world.

The school campus is separated in two buildings; an apartment building of dorms and the school building itself. You live in the dorms; you can choose whether or not to have a roommate, although your room is incredibly tiny without. It’s all co-ed, even the individual rooms; bathrooms are rooms common to each floor, and you eat meals in the school cafeteria at ground floor.

If you choose to have a roommate, in-world, you will be given a random one. However, if you have wishes for a specific roommate, I'll roll God's dice so the high school "randomly" gives you the roommate you want. ;) Let me know which roommate you want in your signup, if any.

Hero High has a curriculum resembling most high schools, allowing students to study a number of subjects: English, History, Civics, Arts, Music, Math, Physics, Chemistry, Biology and Geography. However, Phys Ed is replaced with Heroic Combat, which is the most important class; you can fail the others, but you can’t graduate without having a passing grade in Heroic Combat. In addition, each student is required to write a large Philosophy dissertation during their third year, which is required to graduate. In addition, students often form clubs of extracurricular activities such as filmmaking, cooking, archeology and even stuff like meditation, wicca and xenobiology. Ultra-Radiation allows for a lot of things.

The school has several facilities if you want to mess around with stuff, such as a student lab, a small collection of ancient artifacts, a music room, a gym hall, a student kitchen, and an open school yard with a small forest, a lake and a meadow to hang out on. If you need anything, ask me, and I'll probably insert it on the eventual map.

Heroic Combat is part of an international sports program. This is where you’ll prove your costumed fighting meddle. You are required to be part of this sports program, although your degree of dedication is up to you. There isn’t much fighting in this game outside the sports program.

I intend to end the IOT after high school ends, meaning we’ll cover three ingame years. There’s a possibility of extending into a post-high school game if players are still interested when we end. If some of you don’t graduate… Well I dunno. We’ll see then.

The default age of your enrollment should be 16, but your character can be enrolled a little earlier or later if you want. Just be aware that most of your classmates will be 16.

If you join later in the game, there are 100 students each year, meaning that we’ll have plenty of empty faces for you to replace and chat with the other players. You can also transfer from another school if you want.


Planning your semester


When Update 0 hits, it’s a week before school starts. The players move into their dorms, and each named character, as well as each class & teacher, is presented in the update shortly. Then players can hang out a little bit on the school.

When Update 1 hits, it’s September 1st 2017; school starts! In your very first orders, the orders for that update, you have to arrange your semester plan. Basically, you are to study five subjects of your choice from the curriculum. Again, the subjects will be English, History, Civics, Arts, Music, Math, Physics, Chemistry, Biology and Geography. In addition your chosen five, you HAVE to study Heroic Combat. Which may draw you into the sports scene, or not.

So six classes in total for the first semester, plus any hobbies and socializing you’d like. That should be doable!
 
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SIGNUP FORM

Player name: Your CFC account name

Hero name: The name of your hero persona – e,g, Batman

Hero looks: What your heroic suit looks like. You’re allowed to link to any picture you can find.

Current powers: Your heroic powers as they have currently manifested. Be aware that your powers only awakened 2-5 years ago as you hit puberty, and most heroes grow rapidly during their high school years.

Character name: Your birthname – e.g. Clark Kent. Most students keep this secret until they get to know each other intimately.

Character looks: Stuff like your height, hair color, haircut, weight, build, complexion, eye color, do you wear glasses, do you have freckles, scars, are you blue, transparent, do you have dino feet, etc.

Birthday, sex, gender, homeland: Up to you. Remember that the normal enrollment age is 16, and that it’s September 2017 as we begin. You can come from wherever in the world, as Atlantis is an international hub.

Bio: Here’s the most interesting part. Where does your family come from? What was it like growing up? How did your hero powers first manifest, and when? Most heroes had their powers somehow connect to their childhood hobbies, you might be into dinosaurs and eventually turn into a pterodactyl, or you might be a soccer player who gains super speed. Make sure you look over the rest of the players before you write your bio. The world's history is already somewhat developed.
Also be aware that if you join after Update 0, school has started; you're either transfering to the school or has been one of the 100 or so faceless NPCs of this year.

Roommate: Did you choose to have a roommate? If so, do you want to share a room with anyone in particular? In-world, the high school randomly matches up students that want roommates, but you can wish for a roommate out of character here if you want.

Random trivia & hobbies: Do you play the piano? Are you a chessmaster? A cheerleader? What’s your favorite food? Anything that doesn’t tie seriously into the Bio can be dropped here.

Weakness: Every hero has a weakness in this world. Which is yours? It can be very particular, or very general. It can just be a general lack of ability in one aspect of your heroic ability. Examples are Superman’s cryptonite, Achilles’ heel, Hulk’s lack of intellect when enraged, the Wicked Witch of the West’s melting when splashed by water, or even something more abstract like Wolverine’s amnesia.

After you have created your hero, visit this site to get a font for your hero name: https://www.dafont.com/theme.php?cat=102&page=1 Make sure you let us know which font you use. Fonts are unique to their hero, so first come, first serve.
 
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About roommates

I added this part:

If you choose to have a roommate, in-world, you will be given a random one. However, if you have wishes for a specific roommate, I'll roll God's dice so the high school "randomly" gives you the roommate you want. ;) Let me know which roommate you want in your signup, if any.

If you have already created your signup and have been accepted, you can forward me your roommate wishes here in the thread, over PM or over the Discord server (which I really suggest that you join btw, it's very active, and there's a lot of talk about this game).

If you haven't made an application, just add this information to it when you post it.
 
Player name: Terran Empress

Spoiler General Winter Visual - Thank you ButteryIcarus :
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Hero name: General Winter? I think, I hope thats not too cheesy, ya know, a Russian hero with ice powers calling themselves General Winter... Chert, look at me, I’m a walking cliche... Maybe I should talk to some of my other classmates or teachers and see what they think.

Hero looks: My suit... it's a modified version of a Soviet WW2 uniform but with frosty, icy blue trim and like icicles and icy camo, with a snow white Ushanka, with an icy blue fringe on the fabric strands on the top of the hat. Oh and of course a red Star with a hammer and sickle on the front. Think something like a cross between Grandfather Frost's (Ded Moraz) suit, and a WW2 Red Army Uniform.

Current powers: - Um, currently all I have been able to do is manipulate the weather around me, well not really. I can make things colder, I can make mini snow storms, or generate frost from my hands and the rest of the body, but it's nothing really spectacular. I actually have to be very careful, or otherwise my emotions can get the better of me and my powers and freeze things I don’t mean to freeze, like that one time in maths class...

Character name: Sofia Nikolayevna Antonovna

Character looks: Sofia is a little shorter than average, at about 5’3” with a soft but stirn face. Her hair color is a very light brown, almost blonde, with bright blue eyes. Her skin color is fairly light but not horribly pale due to her spending a decent amount of time outside at least during the winter.
Spoiler Portrait - Also by Buttery :
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Birthday, sex, gender, homeland: August 22, 2001 - Female - Leningrad, Union of Soviet Socialist Republics.

Bio: (I will take a break from Sofia’s in character description of herself to give a short explanation of the modern Soviet Union. Sofia was born exactly ten years to the day after the attempted military coup of the Gorbachev government, and then subsequently the attempted dissolution of the Soviet state by Yeltsin. Surprisingly enough however, the Soviet state was only saved because of the efforts of NATO, the United States, and Atlantis itself. However the Soviet Union of the 21st century, and thus the one that Sofia grew up in, is much different than the one of the 20th century.

This modern Soviet Union is best described as a radical social democracy (with terms and conditions). While much of Gorbachev’s plans of Perestroika and Glasnost were implemented and the CCCP has more freedoms, namely greater freedom of speech and the press, with collectively owned journals competing with the still more prominent state owned Pravda. However the Soviet Union is still very much less of a Workers State, and more of a single party bureaucratic state, though there are factions within the Supreme Soviet and the Communist Party that want increased political freedoms and more democracy. Economically the Soviet Union was forced to accept a majority of its economy to become privatized, and foreign owned, with roughly 45% of the economy being private foreign, 10% private domestic, 40% state owned, and 5% collectively owned cooperatives. A fourth constitution was proposed, and began to be written in 1991, however for almost two decades now disagreements and factionalism within the Communist Party has ultimately prevented any meaningful changes to be made, and thus the Soviet Union continues to officially use the Brezhnev Constitution of 1977. Now back to Sofia’s biography - narrated by her.)

I grew up to modest industrial working family. Both my parents are factory workers in Leningrad, and while it was not the most glamorous of work, it did provide enough for a modestly luxurious life, what those in the west would probably describe as “lower middle class”. We did not have many luxuries but we had some, a family computer, some TV’s plenty of nutritious food, and I was able to obtain a good education and child care from a fairly young age.

I always remember loving the winter from a very young age. The winter months were my favorites of the year full of celebration and partying and enjoyment, with New Years day being the most joyous days to celebrate. I love the snow, playing in it, building snow people, having snowball fights, hot chocolate, and all the other wonder of the winter. I love it, I love the magic of winter, and all the celebrations that come with the winter season.

Throughout my school life I was an average student, not fantastic, but not terrible either. Except for my history classes, which I always found the most interesting, and Maths which I had always struggled with. The first time my powers manifested actually was during a Maths test about a year before I joined Hero High. I hadn’t studied that much the night before, and was super anxious. During the test the room began to grow significantly colder, and my own breath and the breath of my classmates were visible as if it was the middle of winter. This was however in the late summer. After a little bit my desk and the floor around me began to frost up, and when the teacher discovered this she took me out of the classroom to discuss my new found powers.

I was put into an after school program with other super powered classmates, but we still had our regular studies. The plan was for all of us to be transferred to a new super power school in the next school year. The Soviet Union trains the majority of their super powered citizens, however Atlantis requires the Soviet Union to send at least 14 supers to their own super hero high schools, because of their intervention in 1991. I volunteered to be one of those sent to Atlantis, to help show the Soviet lifestyle and culture to the west, and I hope to be a strong representation of Soviet strength and superiority to the western super heros. So now I am here, and all I can say is Let's Go!

Random trivia & hobbies:
So weirdly enough, I’ve always been really interested in the military and especially tanks., before discovering my powers, I wanted to enter a soviet military academy and join the Red Army and become an officer. A political career entered my mind as well, because I was also interested in the party politics.

Weakness: I don’t really have control over my powers at the moment, I can do some things, but I still don't’ know the extent of my powers, and they are heavily tied to my emotions. I lose my already lack of control of the powers when I get anxious, depressed, scared, or in general hot headed.
 
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Silly question but how do I get to the discord sever. I never used discord before.

Here.
It works on desktop browser, but there is also a seprate client (or app on mobile) you can download.

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(Reposting a final version here because didn't finish in prethread)
Thanks ButteryIcarus for the art!

Player name: EasternQueen
Hero name: Miss Compton
Hero looks:
Spoiler :
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Current powers: Has the ability to manipulate electronic devices to the touch. (If you have watched Heroes, basically Micah's power.) This includes anything from mobile phones and computers to household appliances to traffic lights and even - theoretically, she has never tried anything larger than a traffic light - much, much bigger things.
-Aziz believes this is due to her being able to control the interactions of photons with electrons, hence her hero name.
Weakness: Is not yet able to fully control her powers, so she is prone to randomly touching electronic things (even her phone) and causing them to do things she does not want. She has found that wearing insulating gloves prevents this, and does so on most mundane occasions, but that creates an entirely different set of problems. Also, she is prone to messing with things too much and accidentally frying them. She has lost two different mobile phones and her parents' refrigerator this way.

Character name: Jordan Yeoh (she/her)
Character looks:
Spoiler :
Miss_Compton_Portrait.png

Birthday: 31 October 1999
Hometown: George Town, Penang, Malaysia
Bio: Jordan Yeoh, according to her parents, was born at the moment Heinz-Harald Frentzen's Jordan (her namesake) crossed the finish line to win the 1999 Japanese Grand Prix (and the 1999 F1 World Drivers' Championship) over Michael Schumacher's McLaren and Jeff Gordon's Ferrari. It would prove auspicious; her parents immediately decided she was to get a kart. A decade and a half later, Jordan is beginning to be hailed as Southeast Asia's greatest rising star in motorsport, with the potential to be F1's first female driver (since 1992).

In secret, however, she had discovered something else. When she had been twelve, she had found that she could lay a finger on a traffic light and make it change colours. Unlike most powers, this one was subtle, personal, meaning that the governments of the region completely missed her. It was only her parents who had found out after she had stolen the entire contents of two dozen Singapore cash machines.

So, while in the public eye Jordan continues her ascent through the ranks of the junior formulae (now as a Renault development driver!), in secret, she travels to Atlantis, hoping to learn as much about the superhero world as she can, for she knows that this will follow her through her life. Unfortunately, this means that she is absent from Atlantis often, only really appearing for classes, and she is somewhat of a mystery to the school at large.

She rather prefers it that way.

Random trivia & hobbies:
-Motorsport (duh). She is a massive F1 fangirl...of course. She has two pet rainbow boas named Damon and Heinz-Harald, after her namesake team's two drivers the year she was born.
-Jordan is a weeb. She likes anime, K-pop, video games, and anime video games. In fact, she is such a weeb that the Good Smile Company is her personal sponsor. She has an affinity for ambitious, determined characters.
-Is introverted and soft-spoken, and has been described by her parents as a hard person to get to know. Indeed, the only non-family member who knows Jordan is superpowered and at Atlantis is her old schoolmate Aziz Rahman, her best - and, in some ways, her only - friend. Aziz does have a fairly extensive archive of experiments with her powers.
-She has exactly zero desire to be a hero.
 
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Reposting mine as well
Spoiler Image of William- Thanks to ButteryIcarus for the excellent art! :
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Player name:
JamesCaesar
Hero name: Enharmonic
Current powers: Can generate soundwaves that act as a form of telekinesis. Higher pitches can lift heavier objects.
Character name: William Campbell
Character looks: 6'1, dark hair and dark eyes, fair complexion, average build. Glasses on occasion.
Birthday, sex, gender, homeland: Born on the 2nd of June, 2001. A guy from Canterbury, England.
Bio: William grew up in a old manor that had been in his family for generations upon generations, that had most recently been used partially as a recording studio for many famous rock bands. Because of this, he had essentially unlimited access to as many instruments as he could want, and natural musical talent led him to become quickly proficient at any instrument he could find. When his powers surfaced, it was only natural they would be sound related.
Random trivia & hobbies: In his free time, William enjoys playing football, eating, building Legos and models, and, of course, writing, playing, and listening to music. His pet peeves include people who are rude, bad smells, and people who try to shorten his name to Bill/Will.
Weakness: After using his powers he may experience a weakened range (less strength in his powers), the temporary loss of powers, or at the most extreme, a loss of hearing.
Font: https://www.dafont.com/subway-haze.font
 
Yep I found my way into the discord

Player name: Everblack
Hero name: Sight Visionary
Hero looks:
Spoiler Kudos to Buttery for the drawing :
Sight_Visionary.png

Current powers: Model analysis - can construct a 3-D model image of animals, humans, buildings within his mind.
Character name: Apec Bennett
Character looks:

Spoiler Kudos to Buttery for the drawing :
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Birthday, sex, gender, homeland: February 2, 2002, Male, Kingston, Jamaica

Bio: The integration of Atlantean technology worsen the criminal demographic in Kingston as the Jamaican posses grew to such a extend that a powerful criminal organization was born among the posses know as "The Cotten Tree". This organization was named after the famous Jamaica Folklore as the organization consist of multiply gangs but has one leader who everyone refer to as "Black Hat Dealer". Nothing is know about this individual as police haven't ever be able to get clue about him/her. It is only known that this individual has their hand in everything. Apec Bennett is the second son born in a family of 8 who live in the poor part of Kingston. Everyday Apec's family would have to pay both the gangs and the police just to be able live a semi-peaceful life. Due to having to pay to both party just to keep living everyone in Apec's family have to work including his youngest sister who only six year old. Apec help with living expanses by taking up delivery packages throughout Kingston. Due to not own his own bike Apec does all of his delivery on foot which involved him to have to take up practicing in parkour to get around the busy streets of Kingston faster. Apec discover his power during one of his delivery when the client store was by an armed group of four gang members. The client was gunned down with the suspects left the area after taking the money but little did they know that Apec was hiding when the crime was being committed and saw everything. The police came later to the scene of the crime. One of the officer name Harvey found Apec behind one of the trash next to the store and pulled Apec aside to ask him what happen here. Apec like many other civilians of Kingston didn't trust the police due to most of them being corrupted but Harvey was able to convince Apec that he was one of the honest one. What shocked Harvey most was that Apec gave him his note which show not only a full detail of the suspects but that Apec made it into a flip chart animation which showed the whole event from start to end. Harvey was careful in make sure his partner left after ward Harvey promised Apec that if he was willing to testify in court he and would be put under witness protection. At first Apec was on the fence about testifying fear that the gang was part of "The Cotten Tree" but Harvey assured him that gang was one of the smaller less important gangs in Kingston. Harvey even throw in an extra incentive by telling him that revealing Apce's power would make it so that he would get recommend for the Hero High which would make sure his family is safe. After hearing Harvey deal Apec accepted it and days later testify against gang members. The court found the four guilty and after the paper work Apec was sent on the next boat to Hero High.

Random trivia & hobbies: Apec Bennett has a love for drawing since he was a child. Everyday when he not delivering packages he sometimes take in the view of famous landmarks of Kingston and begins to draw them down his trust notebook. Apec also does some part takes in athletic activities with his friends just so that he doesn't become neglect his parkour training.


Weakness: Apec modeling power revolves around his mind acting like a sonar beaming out waves that bounce off objects around him. Stronger wave frequencies can disoriented Apec. Also these waves frequencies not only could be block but mimic to avoid Apec modeling.

Hero Font: Mona Shark
https://www.dafont.com/mona-shark.font
 
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Player name: Aile Dhoo

Hero name: the Warlock

Hero looks: black hooded long-coat with a black polished drama mask and neck gaiter. Often wears pitch black boots, gloves, trousers and jumper underneath.

Spoiler artwork by ButteryIcarus who I thank greatly :
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Current powers: demon summoning and basic black magics (such as the usage of eldrich blast); uses a tome for complex rites. Begins with the services of the imp Rur the Wroth Runner, who himself as access to certain dark magics.

Character name: Otto Sahs

Character looks: light tidy brown hair, clear smooth face, amber eyes, has a tendency to wear decorative winter jumpers during cold times (simple plain jackets in rest of the year) and smart causal trousers in variety of colours.

Spoiler pic again by the wonderful ButteryIcarus :
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Birthday: 22nd of September

Age: 18

Gender: male

Homeland: Germany, specifically from Baden-Württemberg.

Disability: physical Otto does have some hearing impairments as result of a childhood accident, though he has found to his dismay that the voices of the demons are always clear, even when he does not wish to listen to them...

Bio: born to a engineer and a book shop clerk. He grew up in the city of Balingen, taking intrigues in history as he conducted his education. Otto often visited his aunt Alvarie Sahs, a renewed writer on histories. Otto often went on trips to historical sites and had manage to see some old artefacts.

One day around age 13 he came across a old book that was held in Alvarie Sahs’s village by a elder of solitude by the name of Roderika Müller, whom the Sahs had befriended. Otto Sahs took a look at the strange book and attempted to read; the language somehow came understandable despite being written in a unknown language and from that Sahs hence came to his first contact with the demon Adramelech.

The demon offered him a deal... a deal a young Otto accepted for the cool idea of magic usage, the price...the demon decided to set the young teenager to owe himself countless favours to the demon.

In the processing Otto found himself bounded to the demonic realm; places him in communion with demons and has resulted in the acquirement of dark magics.His secret was quickly found out by Roderika, who was not amused by the book discovery and how someone attempted to read her magic book but took pity on the idea of a teenager being bounded to demons, so he agreed to mentor him on dark magics to try to avoid turning a pot fire into a burned house.

Over the years Otto attempted to keep his new found linkage a secret, trying to work out what happened. Though he kept a positive outlook he came marked from the encounters. He his demon to summon and command came to be a new friend and annoyance: Rur the Wroth Runner, a imp who loved to make trouble. He continued to be mentored by Roderika, even from distance, until she vanished he came 16 shortly after he left school. Since then he has been attempting to find a means to his new dark power, taking Roderika's demon book in hopes of studying it; this leaded to him ending up once more in communication with Adramelech with a episode of Otto being summoned temporally into a dark plain of black fires; the demon promised Otto that the Warlock to be would "be returning favour soon."

A incident during his time shortly at age 17, when a violent attack by a gang against a school of friend of his leaded to use his dark magic after acquiring a dark coat and mask to try to follow to the hide out of the gang and teach them a lesson; the public act revealed not only the presence of a new meta but the nature of it, as many witnesses feared the demonic power more than the gang. Panicked Otto fled the scene, seeking solace with Rur to appeared to both provide aid and to try to jest him in dark times. Eventually he founded himself encountered a meta hero who found him hiding in the woods, after coming to reports of unusual magical; after the report was set Otto was contacted through the meta by Atlantis which promised him entry into the program, who offered to help teach him to handle his magic by joining the program. Eager to get into education once more and desperate to learn Otto accepts, though he is concerned by a pleasure of the voice of Adramelech that he has began to recently hear.

Now he enters the program. He does maintain a positive outlook in hopes of using his magics for good and the chance to get into higher education but he worries about what Adramelech has in store...

Random trivia & hobbies: card player and a wonder at baking. Deep into books. Into plays and has been eager to get into drama. Tends to go to the gym (rumoured to have his imp as a spotter) and recently to try curling.

Weakness: the demon may call forth the summoner and Otto does owe Adramelech the price for his magics; the price is up for Adramelech and other demons to decide.

Font: https://www.dafont.com/black-family.font?text=Warlock
 
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Hero High
Update 0

New Classmates

It’s early afternoon, but the dew is still fresh. My suitcase lies sideways in the grass, pathetic, and on the day moving in. Eyes flock around me as I pick it up. I roll it onwards, the wheels click against the bricks. I look up.

It’s a twelve floor building, painted cyan with crystal-like windows. Atlantis’s buildings are jaw-dropping, the architecture sometimes impossibly swirling like rings around planets. This building, of course, is only a few years old. Like we are.

I enter the entrance hall through the revolving doors, amazed by the number of students. The new ones are easy to identify, pulling suitcases like me. A bunch were hanging out in sofas, instead of standing in queue by the elevators. A tanned guy playing a Game Boy. Probably a hipster. A beautifully dressed and bejeweled Indian girl with an Atlantean soldier. Some blue-coated guy with lightning bolts for eyebrows. A rugged, bald Caucasian in military boots. A shirtless, well-shaped guy with golden nip---OUCH

Flatly, I collect myself, next to… A Power Ranger? No, a pink race-car driver. She seems as baffled as me. I start stuttering, “Uh. Hi. Sorry.”

“It’s, it’s OK, I guess,” she says, standing back up, “Be careful, OK?”

“Yes, I’m sorry…”

I turn around to pick up my suitcase, but it’s gone. Again. “Uh, pink… Madam… Miss, did you see my bag?” I turned around, but she was already in line for the elevator. Yet again, I have to look for that stupid bag. I feel like everyone is watching me. Looking below the chairs is particularly embarassing. There’s a bag below the seat of some pale guy with burning red hair, it might be mine, it’s the same shade of black, isn’t it..? Well, I look below, and… Things turn weird as I crouch below his legs, for several reasons…

“What’s up, you like my legs or something..?”

“I’m looking for my bag, I thought this would be it… But it’s not.”

“Did you lose it?” he laughed.

“Yes, but I don’t… I don’t remember why? Did you take it?”

“Uh, no?”

“But how did I lose it?”

“You think I know that?”

And then it all came back to me, “Oh, I know! I can push things with my mind, and sometimes I can’t control it! I completely forgot. I’m sorry, you must think I’m a weirdo.”

He laughed, “Don’t beat yourself up, dude, I just make people forget their powers sometimes.”

“Oh,” I muttered. That was sincerely a scary thought. “Well, thank you. This isn’t my bag.”

“I know. It’s mine.”

“Sorry.”

-

Most of the students have been replaced by new arrivals, the hall seems lit with confusion and nervousness. Mostly my fault, I think. I can’t lose my bag already. I can’t enter my room without my keys. Stuck in limbo. Maybe it's outside. Yes. Maybe.

Going out the door, I almost collide with another guy, masked in pitch black with a tome under his arm. I feel awkward dressed in a sweater, everyone is so stylish. A person with an ant-mask. A guy in black and green spandex, an aerodynamic shield visor as a tiny mask. A girl with angel wings. A guy in military gear and an effin sniper rifle, followed by a girl in a fur hat. Only a few people wear casual clothes, there was a single girl in a hoodie, her freckles oozing: I will never talk to you. She didn’t even look up when I passed by her. A blonde girl in an Adidas suit. The rest remained impressive: A fat guy with a tuba around him. Over the grass patch there was even a gu—gir—guy? Red clothes with orange strips and a web breezing as if she – he – she – they were in a Hollywood movie. They’re staring at a brown-skinned beauty in an elegant grey-and-brown suit. Eff, are you kidding, does that guy have a TRANSPARENT MAID!? I’m going to stand out like a sore thumb.

I should probably look for the janitor’s area, or if there was any lost & found. Wasn’t there a campus map somewhere? When I first came here, I think… Yes, there! Over the brick road, in the enclosement entrance. And in front of it… Bags! With no owner! Maybe someone put my bag there?

But no, I keep disappointing myself. Just two of them, neither of them mine. As I got closer, I saw… Why, there was a mouse on the tallest of them, checking out the map. Atlantis is weird.

Wait, no. That can’t be right. Only humans have powers… Right?

The mouse turns its head at me, sniffing.

So I smell weird, too. Great.

Let’s just take a look.

The map is basically two large squares on an even larger paper square, laminated. It looks cheap and doesn’t make any sense.

Like me. Wham!

Some of the sides are squiggly, of course, maybe it’s doors, trash cans, delivery areas, who knows. But soon enough I see the area marked ‘janitor’.

Finally my luck will turn around. I hope.

-

Nervously, I start missing the click-click-click of my suitcase against the bricks. It’s the first day here, and I’ve already messed up. The dew has finally evaporated, as the sun has lifted the clouds. The school building is towering, even next to the dorms. Silver lines against blue amaze me, the Atlanteans’ work is impressive always, even if this is nowhere as indifferent to physics as the rest of the city. The bullet trains, white shiny streets, the whole city screams opportunity. Even this small school – I know of its reputation, I’m not an idiot, I’m well aware that – wait, is that guy purple? – I’m well aware that this isn’t the best of schools, and I’m aware of its reputation for some pretty dark bullying going on, but this is how I’m going to become someone great, a person who can stand up for himself, a person who can make a difference in the world, like the PATRIOTS…

As I turn the corner, the distance between school and wall makes an alley. Trash cans line the side of the building, while dust and litter dot the way. It’s not late, but somehow darkness has found its way to this corner of the city. As I walk, my steps almost echo. But it’s not the only thing that echoes. As I move onwards, I can hear the voices…

“Ha, look if there’s somethi…”

“… the bottom pocket…”

“… spotty, cheap-ass underwear…”

It’s one of the weird inwards openings of the building’s otherwise perfect rectangle. It’s cast in shadows, walls in disrepair, a large hole in the ground, and in it is my suitcase’s contents.

The boys don’t notice me at first, but soon enough I get into my first real fistfight.

I recognize the big one, the Caucasian in the military boots.

He soon drops his punches, instead opening his mouth wide, and tongues of flames cling onto my face.

As I fall backwards, it's like my eyes are melting.

I fall down, the brick clicks as my head hits.

A quick heeze before I cover my face.

-

Notes
I know the language is a little clumsy, remember English isn't my first language.

Giraffe: I was a little creative with your powers, making them sometimes present themselves unwillingly, as is common with most of the other heroes.

To those that were only alluded to or not really mentioned; you’ll get proper attention later. I wanted to get the update out and some of your costumes (ie those without costumes) didn’t really mesh well with the style. You’ll get your time in the sun, I promise. Eg Robert Can’t’s scene was a little forced, (why would he be a mouse then?) but it was hard getting everyone in :)

Combat stats & roommates will come tomorrow; until then, you can describe your own arrival to Hero High.
Hit me up in chat if you want to talk roommates beyond what's in your applications.

Editnote
If anyone wants to write about their day moving in (before you meet your roommate, how everyone else looks), don't fret about the looks of the site. :p How you guys feel about each other is the most important part of that anyways. If you feel creative, you can add to the area, just remember that it's basically two large buildings surrounded by grounds and a wall.
 
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