Heroes

heroes should be like additional trait ( Leader:Hero) who give the unit additional bonuses

first u build a hero who can fight and add to unit ( but again: only this who he be leader in reality )
other options like add pernamently to city or other is pure absurd, create 20 hero units, add all to cities and build wonder like agricultural and u have nice boost in whole time of game especially in ancient/medival

OK you just copy and pasted, if your going to be like that, i will have to get a moderator in here.
 
No offense but if you played the game you'd know you will never get that many Heroes in Ancient and for that matter Medieval Era, heck your lucky if you get that many in a whole game, i presently am in the Industrial Era, and i only have 4 Heroes, Its just luck of the draw and what you have for resources, and if that is absurd, then so be it..
I think ultimately, the point is that they need to be in play for a while. I would personally rather use them right away for their great benefits to the cities than ever risk them in the field. But I'd like to have them be a bigger factor strategically than just build/use. Force the risk to be taken, so to speak.

Perhaps some of the functions we have for heroes, such as the Great Accomplishment and being able to add themselves to the city as a GP, could be unlocked by advanced promotions that require a particular level to be achieved, thus enforcing they must at least be in the field for some length of time...

They could be all made to NOT be combatants and thus not receiving any GG exp (well, once that's setup that Great Military Instructors only add XP to Combatants anyhow...) Hero could mean NOT-Combatant, NOT-Civilian... make 'em work for their promos!

Then we'd have to put them into battle or at least USE them in some of the new XP generating mechanisms on the table here before they can be instantly absorbed into a city for immediate benefit.
 
Which would make them totally useless to players who don't do war.

Not necessarily. We're giving units like Storytellers and Workers some XP deriving civil missions... heroes could have access to those and/or perhaps some of their own.
 
Can't you just go to the pedia and click on each culture and see which ones don't have heroes yet? the first three don't (Aborigine, Ainu and Aka).
 
Caution : Very long post in spoiler

Spoiler :
African

Aka
Dahomey
Fulani
Herero
Kanem-Bornu
Luba
Masai
Merina
Moroccan
Mutapa
Somali
Swazi
Tuareg

Asian

Ainu
Bengali
Bermese
Cantonese
Ceylonese
Cham
Jomon
Joseon (Shouldn't Yi sun sin be moved to it?)
Manchurian
Nepalese
Pakistani
Shang
Siberian
Tamil
Thai
Xiongnu (Spelled as Xiongu)
Yamato

European

Basque
Belgian
Franks
Hun
Irish
Italian (I think requiring it is more appropriate for Lorenzo and Enrico Dandolo than Holy Roman. For Holy Roman, how about Charles V(requiring Austrian currently)?)
Prussian
Scottish
Swiss
Trojan (Hector is missing ;))
Welsh

Middle Eastern

Parthian
Sassanian
Scythian
Syrian

North American

Carib
Cheyenne
Chumash
Comanche
Confederate
Cree
Cuban
Dene
Haida
Haitian
Hopi
Huron
Inuit
Klamath
Mexican
Navajo
Nootka
Olmec
Seminole
Toltec
Zapotec

Oceanian

Aborigine
Bandanese
Hawaiian (There isn't "Embassy" for it?)
Maori
New Zealand
Papuan
Rapa Nui

South American

Jivaro
Mapuche
Moche
Nazca
Quechua
 
Caution : Very long post in spoiler

Spoiler :
African

Aka
Dahomey
Fulani
Herero
Kanem-Bornu
Luba
Masai
Merina
Moroccan
Mutapa
Somali
Swazi
Tuareg

Asian

Ainu
Bengali
Bermese
Cantonese
Ceylonese
Cham
Jomon
Joseon (Shouldn't Yi sun sin be moved to it?)
Manchurian
Nepalese
Pakistani
Shang
Siberian
Tamil
Thai
Xiongnu (Spelled as Xiongu)
Yamato

European

Basque
Belgian
Franks
Hun
Irish
Italian (I think requiring it is more appropriate for Lorenzo and Enrico Dandolo than Holy Roman. For Holy Roman, how about Charles V(requiring Austrian currently)?)
Prussian
Scottish
Swiss
Trojan (Hector is missing ;))
Welsh

Middle Eastern

Parthian
Sassanian
Scythian
Syrian

North American

Carib
Cheyenne
Chumash
Comanche
Confederate
Cree
Cuban
Dene
Haida
Haitian
Hopi
Huron
Inuit
Klamath
Mexican
Navajo
Nootka
Olmec
Seminole
Toltec
Zapotec

Oceanian

Aborigine
Bandanese
Hawaiian (There isn't "Embassy" for it?)
Maori
New Zealand
Papuan
Rapa Nui

South American

Jivaro
Mapuche
Moche
Nazca
Quechua

Many many many thx, i didnt know there was that many missing Heroes:eek:

OK i was just thinking, now that we have a list for "cultures" we still need the "current" CIVs of THESE cultures that need Heroes??? No sense in making a "Confederate" Hero if there is NO civ that is "playable"??
 
Hawaiian (There isn't "Embassy" for it?)

Not yet. I have been lazy. :p

OK i was just thinking, now that we have a list for "cultures" we still need the "current" CIVs of THESE cultures that need Heroes??? No sense in making a "Confederate" Hero if there is NO civ that is "playable"??

I am not sure what you mean. Wasn't the point of having "cultures" in the first place was so we could represent many more types of civs without actually having a playble civ for each one?

On a side note we currently have some playable civs that have no "culture" counterpart (ex. Anasazi) yet.
 
Not yet. I have been lazy. :p



I am not sure what you mean. Wasn't the point of having "cultures" in the first place was so we could represent many more types of civs without actually having a playble civ for each one?

On a side note we currently have some playable civs that have no "culture" counterpart (ex. Anasazi) yet.

nrvrmd (i wasn't thinking again)
 
Not yet. I have been lazy. :p



I am not sure what you mean. Wasn't the point of having "cultures" in the first place was so we could represent many more types of civs without actually having a playble civ for each one?

On a side note we currently have some playable civs that have no "culture" counterpart (ex. Anasazi) yet.

And do we have cultures without a civ counterpart? I'd love it if we could get the two lined up so that we have parallels on both. Would enable a few cool projects but I'm not ready to work on that anyhow - just sayin.
 
Well then how else am i supposed to assign a NEW Hero to the game? If it isn't by listing them INTO a civ? Since we dont really play cultures. Or am i missing something here:crazyeye:

Heroes should not be linked to a playble civ but linked to a "culture" (meaning a wonder and a resource of the same name)

For instance if you want to build say Thomas Jefferson you need to build the wonder "Culture (Amercian)" which produces "American" resource. Not playing as the American civ.

And do we have cultures without a civ counterpart? I'd love it if we could get the two lined up so that we have parallels on both. Would enable a few cool projects but I'm not ready to work on that anyhow - just sayin.

Uh I listed Anasazi as a playable civ but not as a culture (yet). I think there are a few more like Yangshao, Lower Souix, Chippewa, Argentinian, Croatian, etc. I intend to make them (except maybe Lower Souix) eventually. I just have a lot of other ones to do first.
 
sgtslicks proposal on heroes seems like a decent idea worth evaluation.

"Regarding Heroes, have you considered making them start with certain promotions which are locked and then excluding them from gaining other promotions? This would balance them imo coz they're quite overpowered, it would also give each hero more of his/her individual flavour."

-It would lock heroes to their specific historical age, meaning a classical hero would not be an effective unit in the late medieval age.
-The drawback is of course a short lifespan for the unit to be used effectively when playing on faster gamespeed.

-Fixed promotions makes every hero strategically more interesting.
-Maybe they should have some limited set of promotions available trough experience like the strength promotions 1-5, everyone loves a level system.
-Perhaps they should even have a larger experience gap between levels to make them harder to train.

-Making heroes balanced units would not be a problem anymore.

Imo a very decent proposal from sgtslick.
 
Thx Toffer90, i'm still playing Skyrim Redone by the way, such a great mod.. Been on revision 1.01 for awhile now, wonder when he'll release next revision.

Regarding heroes, there are currently promotions that heroes can get (about 10 I think). What I meant StrategyOnly, was that rather than all these promotions being available to all the heroes and them starting out with 1 or whatever initially. They instead would have whichever promotion(s) the designer deems appropriate but no more. Meaning you couldn't hypothetically have a hero with 5+ of these promotions running around in god-mode. Also it allows the developer to stylize the hero more specifically, whereby they aren't differentiated merely by strength and graphics but also by which promotion(s) they have.

Extending this idea even more, like toffer90 suggests is possible to; such as giving these designated promotions levels, such as 1-5, 1 being a weak variation of the promotion 5 being where this promotion is much stronger. This way you still have the whole experience and leveling system on the unit but they can't get more than a core set of traits (like what is now possible by being able to get ALL hero promotions hypothetically).
 
SO, I think that Sgslick, is suggesting that Heroes are defined with some heroic promotions and then can't get any more of the heroic promotions only normal. Which means that teh heroic promotions are not available through experince at all.

Otherwise each hero will need to be its own combat class and each promotion made available to suitable combat classes.
 
Well... you could group those combat classes a bit at least. Warrior Hero, Healer Hero, etc...

Or you could make them all available to the hero combat class and list off the combat classes that the promotion could NOT apply to, narrowing the field to any degree you'd like. We already have a secondary CC on all heroes and we could narrow the field on these promos in that manner - it might be able to reach the definition level SGT Slick is suggesting anyhow.
 
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