Alright, I played another EMP map and I think it is safe to say that EMP is too easy for me at this point, at least if it is a map that invites me to build the GLH as much as this one did. I think I will go Pangaea next and see how I fare there. And yes, I am fully aware, that I probably still make a lot of bad decisions
But I am learning, I do feel I am progressing.
I've attached two saves, the initial and the one from the turn before I won. It was another diplomatic victory. To be honest... I don't quite understand how I won. For some reason my opponent in the UN elections flipped from America to Ottoman, I would not have won against America. As a plan B I was gearing up for war against China, because they would have given me the votes needed once vassalised. I was well ahead in tech all throughout the game, but fell behind a bit towards the end, not sure why.
If anyone feels like looking at the saves, I would like some feedback on city placement (and order of placement). I also have the suspicion that I was building too many buildings in the cities, is it generally suggested to just stick with building wealth at a certain point?
I also finally understood the colonialism rule. It only applies to more than 2 cities on the same island. So I could have tons of cities in this game without incurring the colonial expenses, because I never had more than two on the same landmass.
Another oddity of this map was the resources. Of couse this was a wonderful map for a GLH game with sea-loving Elizabeth, but resource-wise I felt it was pretty poor. Few resources, few resources being traded. Especially health resources. There was one one crab on the map, for instance, and I think only very few sheep and pigs. Haven't seen this before.
But I am learning, I do feel I am progressing.I've attached two saves, the initial and the one from the turn before I won. It was another diplomatic victory. To be honest... I don't quite understand how I won. For some reason my opponent in the UN elections flipped from America to Ottoman, I would not have won against America. As a plan B I was gearing up for war against China, because they would have given me the votes needed once vassalised. I was well ahead in tech all throughout the game, but fell behind a bit towards the end, not sure why.
If anyone feels like looking at the saves, I would like some feedback on city placement (and order of placement). I also have the suspicion that I was building too many buildings in the cities, is it generally suggested to just stick with building wealth at a certain point?
I also finally understood the colonialism rule. It only applies to more than 2 cities on the same island. So I could have tons of cities in this game without incurring the colonial expenses, because I never had more than two on the same landmass.
Another oddity of this map was the resources. Of couse this was a wonderful map for a GLH game with sea-loving Elizabeth, but resource-wise I felt it was pretty poor. Few resources, few resources being traded. Especially health resources. There was one one crab on the map, for instance, and I think only very few sheep and pigs. Haven't seen this before.

to get ~600
in return. Those hammers should be spent on expanding! Also, losing the Oracle will also hurt your game a lot. Of course, sometimes you can go for the Oracle. Especially if you've met everyone on pangaea and have alphabet you know where you are in the race. Having marble (maybe a city settled on it) makes the wonder so cheap it becomes attractive. Thus, a late Oracle can certainly be worth pursuing, but an early one, no.