Hirachi 1 - A Standard Emperor Game, Random Everything

48 hours with no word from Hirachi, so, got it.
 
650-700

Concentrate on finishing the Greeks and rushing culture. Switch Entremont from Leo's to Univeristy and when the University finishes skim some settlers from there to fill in the eastern coast and the Greek lands.

Shut the research off for cash to rush culture, getting cathedrals, temples, libraries throughout the realm.

And in 720

hirachi1_720AD.jpg


Reposition all the troops save garrisons on the Punic border.

We could revolt to a Republic now to pay for all the culture rushing to come or wait till after the Punic War. We still need to increase our territory.

Athens needs a barracks so it will produce veteran ACs and KTs.

Time to start filling in the northlands, north of Paris. Much of the forests are gone so it will be cash for culture up there.

Lullaby - up
 
I don't know if I will be able to play the next three days. I'll post a skip demand as soon as I know more.
 
soul_warrior said:
1. Hirachi Dinavo - MIA
2. Bede just played
3. Lullaby - possible skip, will let me know
4. Doc Tsiolkovski - still want to skipped?
5. Soul Warrior (tentative) - still ready, willing and able :

i will wait for the doc (if pc gets well) or Lullaby (unless he confirms an "i got it" till tomorow before playing (thats May 3rd)
 
I should be able to play, but I'm still at work.

Q: what's better for us? Rep and money-rushing with putting every possible tile on max cash (harbors + markets) or feud and poprushing with putting every possible tile on max food (irrigate everything) in the outer cities?
 
Lullaby said:
I should be able to play, but I'm still at work.

Q: what's better for us? Rep and money-rushing with putting every possible tile on max cash (harbors + markets) or feud and poprushing with putting every possible tile on max food (irrigate everything) in the outer cities?
Apprentice 3rd class answer :D
i believe REP is better. why? the extra cash can be used to rush thingees, buy thingees or steal thingees. add to that a complete roadnetwork and lots of water around and we get massive growth AND cash.
if we decide on pop rushing it is only for local benefits basically, except popping out settlers-worker via poprush.

feud has Problematic corruption, LOW WW and a 3 MP limit. unit support also forces us to keep towns only (the smaller = more troops), which means ICS. do we want that right now? the path there on would be commie.

Rep has Nuisance level corruption, LOW WW, and a unit support that goes UP with city size.

all in all im a traditional republican (or atleast would be if i was american. luckily im English, so its a whole different game)
 
Turn 0, 750 AD:
nothing special

IBT: nothing special

Turn 1, 760 AD:
nothing special

IBT: nothing special

Turn 2, 770 AD:
nothing special

IBT: nothing special

Turn 3, 780 AD:
nothing special

IBT: nothing special

Turn 4, 790 AD:
nothing special

IBT: nothing special

Turn 5, 800 AD:
nothing special

IBT: nothing special

Turn 6, 810 AD:
nothing special

IBT: nothing special

Turn 7, 820 AD:
nothing special

IBT: nothing special

Turn 8, 830 AD:
nothing special

IBT: nothing special

Turn 9, 840 AD:
nothing special

IBT: nothong special

Turn 10, 850 AD:
Guess it

Well, these turns wheren't really stressing ;)

I switched builds from libs to caths all around because we aren't researching anything right now and caths are more valuable due to Sistine.

There is one city in riot :(.
Put a scientist there, so research speed will go up to 50 turns/tech.

I'm not quite sure all units are off of automove. I generally tried to substitute offensive units in outskirt towns by pikes to get more offensive punch for a possible strike on Carthago.

There are two settlers out and two or three more in build. One settler was headed for the small mountain valley between the two volcanoes up north, the other for former greek territory.

THE SAVE
 
Lullaby said:
There is one city in riot :(.
Put a scientist there, so research speed will go up to 50 turns/tech.
will most certainly do that.

Lullaby said:
I'm not quite sure all units are off of automove. I generally tried to substitute offensive units in outskirt towns by pikes to get more offensive punch for a possible strike on Carthago.
yep, sounds reasonable

Lullaby said:
There are two settlers out and two or three more in build. One settler was headed for the small mountain valley between the two volcanoes up north, the other for former greek territory.
toward the volcanoes? i remmeber planting a city there. or am i mixing up the SG's? :confused: will put them to good use.

okeee
i guess i have it, unless the good doctor will claim it.
will play tomorow night hopefu;;y.
 
Might as well push the anarchy button and go for Republic.

Only probelm with cathdral builds is higher maintenance cost for same cultural beenfit as library, so in 100K I usually go for library first.
 
well, unlike Lullaby's turns.... :sniper: is the word on the street.

Hirachi 01 SW 850ad

preturn- check the cities. all seems ok. cycle through builds, see nothing that would bebuilt soon so go press the revolution.

1-anarchy shouldnt produce anything, right?
Curovernum temple > lib,
Carthage is trying for Bach's. a pity they wont finish it :devil:
moving lots of troops around toward the brown paper bag. should get there in 3-4 turns.

2-now a republic.
making LOTS more cash. what a surprise.
build Burnt soul right in view of not one, but TWO volcanoes. my bet is that it wont live till the 12th century. > worker,
keep on moving.
Carthage has Music theory, Guns and Astro on us. how nice of him.
i demand all of it as he is polite. now he is furious.

3-Entremont pike > MDI, Verulamium pike > MDI, Augustdoronum settler > treb, Agedincum court > MDI,
more movement, spot one of Ol' Dirty's galleys in our water. he wlaks :(

IBT - he actually SUNK his galley for us. im honoured.
india wants an alliance VS Ottomans. no go.
Zulu and Spain get into the Ottoman dogpile.
and then the Ottos want us to join. on te losing side? im not yet an Idiot, just an apperntice.

4-Alesia pike > MDI, Catarctonium pike > court, Entremont west pike > MDI, Lezoux cath > aqua (rushed earlier for 16g),
move the troops onto the border. its boogie time next IBT
rush some libs and cathedrals for about 500g. since were making 265gpt, its ok.

5-paris uni > MDI, Entremont MDI >MDI, Orleans settler > MDI, Lugdunum pike > MDI, Richsborough uni > worker, Pharsalos cath > aqua, Tolosa harbor > galley, Curveronum lib > uni, Mongutiacum temple > lib,
no for the fun part. but beardie wont bite. so i declare anyway.
i hate mountains. they are so slow.

IBT some MDI scurry around.

6-Richsborough worker > MDI,
kill 4 MDI's wandering about (4-0)
TEVESTRE - taken with 2 E MDI's made (6-0)
2 more MDIs killed outside city limits (8-0)
Rusicade flips my balance via a super spear. 3 MDI down (8-3)

7-lots of military built, most of it MIDs.
Sabaratha ends (10-4) we lost an GSword.
Build New Cart in former carthage.
rush some more stuff for around 800g. as usual, libs, cathedrals, a market.

8-Lots of builds again, mostly started culture and cash stuff.
Leptis magna defends VS our army losing 2 spear chuckers but staying up.(12-3)
lots of troops arrived to help.

IBT- carthage wants peace. the offer includes: NOTHING. i shoo him away.

9-Carthage - redline most defenders, lose 2 but get Salt N pepa. we gonna get leo's :dance: it gets us ToA
Leptis magna costs us an MDI, but gets us MoM's

again i save 1 turn short due to RL.
next in line, finish him off, he's annoing my poodle.
he will take peace with: Music theory only. not acceptable.

we have a spare leader heading out of harms way. what to use it for? leo's? some cultural thing?

final tally 17-5

these are our new lands
attachment.php

and the save = http://forums.civfanatics.com/attachment.php?attachmentid=88162&stc=1
 
Appears to be three against the world.

Hirachi - MIA
Bede - up
Lullaby - on deck
DocT - pc still hurting
SW - just played

so got it
 
Sorry guys.... I had to study for an AP exam and that took up all my time. I took the exam today so now I can play again.
 
Brief style:

Early - slogged through the Carthaginians unitl they were exiled off the continent. Rushed culture as I could afford it and pulled settlers out of towns where we needed ducts for growth to put towns in old Carthage and Greece.

Got another leader and built an army. Built an army with the one we had hanging around, then started the Pentagon in Entremont. Discovered we have no saltpeter on the island.

Middle - Let the furs deal with India expire then set up the troops for an invasion of the sub-continent. Swapped maps with everybody and tried a burn to Democracy to get a tech up for trade bait was less than successful as India got it one turn before I did and traded it to Spain. Did manage to get a pretty full world map, though. Shipped some Iron to Spain hoping she would put her resources into knights rather than culture and guess I was successsful as we are now nearly double her culture (1.94) with a cpt rate more than double hers. (2.3X)


Spain 186 cpt and 10876
Celts 423 cpt and 21145

Spain and Ottomans then signed a peace treaty and I then set the goal of bringing Spain back into war and knowing Democracy was handy for that.

Late - Declared on India seeing as how we have a strong military compared to Gandhi, except he has WE's and muskets. :eek:

Two elephants have already countered at Leptis Minro but were forced back. Lost a regular Gallic trying to kill the wounded.

That accomplished my other goal of creating a dogpile on Spain as Gandhi sucked her into the war and I used some of our cash pile plus Democracy and some resources to suck everybody else against Spain. :mischief:

HIR1_1050.jpg


So looks like Hirachi can :hammer: on India for a round or two....

Hirachi - up
Lullaby - on deck
DocT - pc still hurting
SW - just played
Bede - started WWI
 
Some mming, some taxmen in unproductive towns.
Disbanding some warriors.
Some fighting in India.
India declares on the Zulu.

At offense in India.
Transporting offense units from the west coast to India with caravels.

Carthage and India sign MA against Zulu.

Indian resistance is strong. We lack defense units to protect the stacks.
More rushing culture.
Start building knights as we now have horses.

WW starts to set in.
I sue for peace with India, make peace for 100 gp in 1130 AD.

Move settlers into former indian lands.

We are at 25896 CP, Spain is at 12756.

Some trades are possible right now, especially with India. We have 20 turns of peace with them.

THE SAVE
 
We slightly violated the 48 hrs. rule ;).

As weather gets warmer, I for one don't have any problems to lower the pace of my sgs. You should just make a statement.
 
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