brick623
Chieftain
Millenia's gameplay system is interesting in that your civ doesn't have any flavour or traits at the start (except one minor buff) instead you develop national spirits which you pick in game. Often your choice reflects the geography, so if you're Egypt but spawn onto vast plains you can take a nomadic horse archer type route, instead of permanently being a civ with a load of river and wonder building buffs but unable to use them. On the other hand I think it does take a some flavour out of the game though, and would be a change in direction since Civ 5.
But you're always kind of screwed if you're playing England on a mostly land map in Civ 5 and 6, of course, if the earth has no oceans, why would civilisations develop specialised naval capabilities?
But you're always kind of screwed if you're playing England on a mostly land map in Civ 5 and 6, of course, if the earth has no oceans, why would civilisations develop specialised naval capabilities?