History Rewritten (Original Thread)

Oh, and thank you very much for working to solve my problem with the mod. It truly makes a great game even better, and I appreciate the work you're doing.
 
Poland would be good for northern Eastern Europe...
Perhaps Bulgaria, Romania or Ukraine for the south? Otherwise that is a lot of empty land still.

I'm going to be rewriting the Russian citylist to be more historical and include earlier empires. So they'll probably start with Kiev or Novgorod rather than Moscow. This is why Yaroslav is one of the Russian leaders. So that civ will be expanded to include areas like the Ukraine.

Aside from that the biggest limitation is available unit art. There's enough quality art available to make one Eastern European civ but not two. What I would love to do is have some sort of pan-Slavic civ (but still distinct from the Rus/Russians) that represents all/most of the Western and Southern slavic people? I'm not sure how feasible/correct that would be. I need to do more research.

The first part of the log follows. I've saved the whole thing; ask if you need more.

No, the crashes do not seem to occur at the same time. I restored a save game from before the aforementioned crash, and immediately successfully traded maps with the same civ. The latest crash... being a bear of very little brain, I can't remember what happened.

Hmm. That's the crash from the map trading crash? Seems to be texture related. I'll play your saved game a bit and see if I can get it or another to happen again. Do you remember what leader you were trading with at the time?

Do you have the crash report that happened after ending a turn?
 
Hmm. That's the crash from the map trading crash? Seems to be texture related. I'll play your saved game a bit and see if I can get it or another to happen again. Do you remember what leader you were trading with at the time?

Do you have the crash report that happened after ending a turn?

That was not the crash report from a map trade; I think it was the crash after ending a turn, but I'm not sure.

The crash that occurred before a map trade was a trade with Boudicca (sp?)
 
One other thing I've noted.

When I'm playing the modded version, sometimes the wonder videos start out with "static", for lack of a better word. That does not occur with the unmodded version.
 
Union of Soviet Socialist Republics was pretty Pan Slavic
 
One other thing I've noted.

When I'm playing the modded version, sometimes the wonder videos start out with "static", for lack of a better word. That does not occur with the unmodded version.

I see that sometimes too, I think it just happens if the game is under a fair bit of load when it tries to start a movie. It's harmless, seen it in several mods.

I have to say I'm a little stumped as to what's causing these crashes for you. I played (badly) your save game through to the modern era twice and other than than the occasional short period of spinning beachball I never got a crash. I've tested all the unit and building art (the usual causes of texture problems) for those seven civs and everything seems to work fine.

You have a much more recent and faster Mac than me, with a much better graphics card, plus that game was on a standard size map with just 7 civs - that completely rules out your Mac being underpowered in any way. If my much abused 2007 MBP can run it so should your very nice setup.

It may be a ATI vs Nvidia issue, perhaps there is a broken texture somewhere that one set of drivers can handle but the other can't. There is a known bug with antialiasing on Nvidia cards. Maybe try playing temporarily with all BTS' graphic settings on low (but don't turn Frozen Animations on) to see if that reduces or eliminates the issue.

Another possibility is that it's some sort of Memory Allocation Failure like they get on Windows. This would be puzzling since only you seem to be getting them (or you're the only person reporting it). Also since 0.5 is significantly smaller in size than 0.4 was (by about 35%) it's bizarre that MAFs would show up in this version but not the last. Unless it's related to the FPKs... hmm...

There is definitely something screwy going on with audio but I think it's completely unrelated to the other crashes you've reported. Unfortunately I think the audio issue is a bug in BTS itself; if you run unmodded BTS with logging on you can see a ton of warnings and errors in audio.log. On some systems running a graphics intensive mod like HR causes whatever is going wrong with the audio to cause more havoc than it usually does. It's odd that it does it really bad for some people and not at all for others.

I'm not at all ruling out that the audio crashes and the texture related crash are not caused by HR itself, only that they seem to both be system specific for some bizarre reason. I'll keep pondering and testing, and please keep me informed what's happening. Sorry I haven't been more help.


Union of Soviet Socialist Republics was pretty Pan Slavic

Yeah, but I'd rather something representing the Slavic migrations and period of early settlement. Before the Slavic peoples separated into the many groups they are today. 'Slavia' or some better name would represent the Slavic peoples that moved west and south into Europe (Czechs, Poles, Croatians, Serbs, etc) while Russia/Rus would represent from the original homeland area of the Ukraine/Russia. That's a rough idea anyway, if it doesn't work I'll just go with Poland (the larger historical Poland-Lithuania rather than the modern Poland).

There is still a gap in Southeastern Europe but I feel this can be at least partially filled by Byzantium.
 
Here is a larger list of Unique National Wonders.

America: Empire State Building OR White House. Replaces ???. Undetermined effects.
Hungary: Sword of Mars. Replaces Heroic Epic. Provides 1(?) XP to all units built anywhere.
Egypt: Abu Simbel. Replaces ???. Undetermined effects.
China: Forbidden Palace. Change the all-civs wonder to Summer Palace. Gives an espionage boost/espionage protection in all cities.
Vikings: Sagas or something like that. Replaces National/Heroic Epic. Undetermined effects.
Inca: Maccu Piccu. Replaces ???. +1 production on mountains everywhere.
England: Oxford University OR Big Ben. If oxford, replaces current Oxford, and current oxford simply "Nation University. Undetermined effects.
Mayans: Mayan Calendar. Replaces Oxford University. Available at Calendar. +??? research.
Sumeria: Epic of Gilgamesh. Replaces National/Heroic Epic, whichever mentions the Epic of Gilgamesh. Undetermined effects.
Spain: The Inquisition, maybe?
Iroquois: The Peacemaker. Replaces ???. Undetermined effects, but diplomacy bonus if possible.
 
Germany: Brandenburg Gate replaces Heroic Epic, gives XP
 
Greece : Acropolis of Athenai

Germany : Ruhr Industrial Zone

Japan : Palace of The Emperor

Chine : Zhonganaï, Terra Cotta Army

Maghreb : Bey Palace

Rome : Temple of Jupiter Capitolin, Palatin Mount, Servius Tullius Walls, Via Appia, Imperial Limes (which prevent Barbarians to enters in borders of Rome (some sort of second Great Wall)

Phoenicia : Temple of Baâl-Melkart, Melkart Commercial Port, Expeditions (Travels) of Hiram, Early Cartography (would provide a certain amount of coastal tiles to be seen)

Israel : Temple's Mount, Oliviers' Mount...

Sumeria : Eanna's Temple, Innana's Temple, Epic of Gilgamesh

More ideas do you want ?
 
Protective
• Free Promotion (Drill I, Garrison I) for Archery, Gunpowder units
• 50% extra Great General emergence inside Cultural Borders
• +1 from Walls, Castle

this should not work. you cannot get 1.5 combat experience. you can get 1 point, or 2 points, or 3 points, or 4 points, ...

so 50% will not work (did not work in my mod ;)). 100% has an effect, and 200%, and 300%, ...

just my 2 cent. :)
 
this should not work. you cannot get 1.5 combat experience. you can get 1 point, or 2 points, or 3 points, or 4 points, ...

so 50% will not work (did not work in my mod ;)). 100% has an effect, and 200%, and 300%, ...

just my 2 cent. :)

That makes complete sense when you point it out. Fixed for next version, thanks.

More ideas do you want ?

Yes please, keep the ideas coming. These are the ones that I'm definitely going with so far:

America: Mt Rushmore (replaces National Monument)
Amurru: Ishtar Gate (replaces National Monument)
China: Terracotta Army (replaces National Cemetery)
Egypt: The Sphinx (replaces National Monument, Pesedjet Shrine will change to Karnak)
Ethiopia: Bete Giyorgis (replaces National University)
Inca: Machu Picchu (replaces Seasonal Palace)
Japan: Himeji Castle (replaces Seasonal Palace)
Korea: Cheomseongdae (replaces National University)
Nubia: Nuri (replaces National Cemetery)
Polynesia: Moai Statues (replaces National Monument)
Sumer: Epic of Gilgamesh (replaces Heroic/National Epic)
Vikings: The Sagas (replaces Heroic/National Epic)

I'm not focusing on stats yet, that'll come after I've got all the choices and art sorted.

I don't like the concept of 'National University', I'll change this to something better when I think of it. All the other specific National Wonders will become generic too, e.g. Hermitage -> National Museum, but no doubt I'll be swapping these around a fair bit as I go and adding new ones such as the National Cemetery.
 
Mayans: Tzolk'in(Or Haab', but Tzolk'in is better), replaces National Monument. +1 food from calendar resources.

Terracotta Army: Cheaper land units.(in city with large boost or in all cities with small boost)
Sphinx: Cheaper buildings or just cheaper national wonders.(in city with large boost or in all cities with small boost)
Machu Picchu: +4 production from mountains in city radius. High cost.
Moai Statues: Same as current effect, but +2 because it is a unique wonder.
The Sagas: Cheaper sea units.(Bigger effect than Terracotta's effect, since sea units are less common than land units)

There, some effects for the ones that are definitely in.
 
FWIW, the original Rus were not slavic. They were vikings moving south through the river systems from the Baltic. The name "Rus" is related to the word for river. The area now regarded as slavic was occupied by the Samartians during the days of the Roman Empire. The Rus moved in later, at the same time that vikings were showing up on the coasts and rivers in wester Europe. Perhaps a Samartian civ would work in that southern slavic area?
 
FWIW, the original Rus were not slavic. They were vikings moving south through the river systems from the Baltic. The name "Rus" is related to the word for river. The area now regarded as slavic was occupied by the Samartians during the days of the Roman Empire. The Rus moved in later, at the same time that vikings were showing up on the coasts and rivers in wester Europe. Perhaps a Samartian civ would work in that southern slavic area?

I will do some more research on all this, but that won't be until after this next version. I think all these wonders will easily consume the rest of my modding time this month. Here's a few more I've decided on:

Aztec: Tlachihualtepetl
Berbers: Alhambra
Britain: Globe Theatre
France: The Louvre
Mali: Sankore (I'll replace the World Wonder with something else)
Netherlands: The V.O.C. (Dutch East India Company)
Portugal: Torre de Belém
Tibet: Potala Palace
Turks: Grand Bazaar
 
FWIW, the original Rus were not slavic. They were vikings moving south through the river systems from the Baltic. The name "Rus" is related to the word for river. The area now regarded as slavic was occupied by the Samartians during the days of the Roman Empire. The Rus moved in later, at the same time that vikings were showing up on the coasts and rivers in wester Europe. Perhaps a Samartian civ would work in that southern slavic area?

I second that but we know too few about Sarmatians ;)
 
For what it's worth, I switched back to using version 0.4 of HW (fortunately, I just renamed it rather than deleting it.)

I've played a game through to about 1650 as Kamehameha of Polynesia, and I haven't seen a crash yet. I had previously experienced a few crashes with 0.4, on huge maps, but no where near as many as with 0.5. So, it seems that whatever causes the game to crash on me is related to the changes in 0.5.
 
FWIW, the original Rus were not slavic. They were vikings moving south through the river systems from the Baltic. The name "Rus" is related to the word for river. The area now regarded as slavic was occupied by the Samartians during the days of the Roman Empire. The Rus moved in later, at the same time that vikings were showing up on the coasts and rivers in wester Europe. Perhaps a Samartian civ would work in that southern slavic area?

True, the modern "Russian" race is descended more from Scandinavian bloodlines that anything else (through in some other stuff of course)...
Those vikings, they came, they conquered, they made babies.
 
Globe Theatre: Replaces "National Theatre", right? In addition to no unhappiness... maybe +1 or 2 happiness in all cities?

University of Sankore: Toned down a bit, since it's a national wonder now.
 
I think the Berbers should be renamed as Caliphate of Córdoba or somehow merged (with extreme culture and learning)
 
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