Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
Tech works much better overall than in version 0.9.0,
at least for the one game I have played.
Thanks!
(I was on a huge map at marathon speed.)
Early tech was at a reasonable speed.
I did not run into the early extreme commerce crunch.
Around 1000 AD the tech cost started being a little low, and could afford to be higher.
I think starting with somewhere about Constitution the tech costs could/should be higher.
(Feedback from others would help and this is only one game.)
Right now I am in 1460 AD, and am researching Replacable Parts.
(I am one of about 4 or 5 civs near the front of the tech pack.)
I have attached three saved games from different years that you can look over if you would find that informative.
For the next version, please finish the tech tree or at least make all the tech costs consistent even for the parts of the tree you have not redesigned.
at least for the one game I have played.
Thanks!
(I was on a huge map at marathon speed.)
Early tech was at a reasonable speed.
I did not run into the early extreme commerce crunch.
Around 1000 AD the tech cost started being a little low, and could afford to be higher.
I think starting with somewhere about Constitution the tech costs could/should be higher.
(Feedback from others would help and this is only one game.)
Right now I am in 1460 AD, and am researching Replacable Parts.
(I am one of about 4 or 5 civs near the front of the tech pack.)
I have attached three saved games from different years that you can look over if you would find that informative.
For the next version, please finish the tech tree or at least make all the tech costs consistent even for the parts of the tree you have not redesigned.