Thanks so much Xyth for the great work! CivV is silly and slow. I needed a refresh of the old better CivIV and you came to the rescue. Maybe I can send money to you? Where? It's a shame the graphics cannot be updated but I will be happy with the better game play.
I spent about an hour trying to graft a Minoa Civ I found here* into your History Rewritten Mod before I realized I was out of my depth. I think an ancient Minoa Civ might be a great addition. They were an incredible civilization, great sailors/traders (trireme unit?) and had a beautiful art and monumental buildings. The Minoans are sometimes described as being similar to the Egyptians only having the Nile river run around them and not through them. And the leader would be the legendary 'King Minos' of course.
Could you please find out about the possibilities for text recycling?
I'm not sure what specs a PC would require to run History Rewritten, though I'd say that having a minimum of 3GB of memory is recommended (same for Mac). If your computer can handle standard BTS on a huge map I imagine it should be able to run HR on a standard or smaller map.
Dear Xyth, I like your mod, so far it's running well under windows version, too.
Biggest reason I like this is because it actually runs at about the same speed as vanilla civ4 (sometimes seems even faster, except for the loading, which is slower).
Earlier I tried Rise of Mankind and similar mods, which were nice (though over-detailed), but don't really run on my laptop and even take minutes to load on a desktop. So your mod is a nice refresh - it has new stuff, it runs fast and it's not over-detailed, has just enough new stuff to understand. (Okay, a few more things probably don't hurt, but I understand you chose performance to be an important issue and I like it). Thumbs up!
Great mod. Wish there were new world wonders, though.
Is the max map size huge?
This will probably be incredibly difficult to do but as an edition to the civics you can have a checklist thing as well for example
What are "MAFs"?
I do not know what you mean by mapscripts.
Nor did I not know there were third party ones available whatever they are.
Interesting ideas there but probably beyond what's plausible for the time being sorry.
MAFs = Memory Allocation Failures. BTS is 32bit and doesn't seem to have particularly robust memory handling code compared to natively coded Mac software. What this means is that BTS can only use 2GB of RAM and if it tries to use more, a MAF will happen and you're forced to quit the game. People with less than 3GB of RAM are far more likely to encounter them as BTS doesn't get a full 2GB to work with due to the OS and other running applications using up some of it.
Earlier, less optimized versions of HR were causing these from time to time even on systems with 3GB+ but I've been working hard at optimizing memory usage of the mod to reduce/prevent them. If you've never seen one on a huge map then that is excellent news as it means I'm succeeding.
However, bigger mapsizes and each additional civ on a map increases the memory usage of the mod and thus the chance of causing an MAF. It may be that the optimizations made so far are enough to permit larger maps so in 0.9.3 I'm going to trial two new mapsizes and see what happens: Giant (13 civs) and Massive (15 civs).
Mapscripts are script files that generate the different styles of map that can be played on. The standard Firaxis ones include Continents, Archipelago, Terra, etc. You can install custom ones made by modders, most should be compatible with HR, some of the best known ones seem to be Perfect World2 and Planet Generator. I haven't really explored them much yet, though I may need to if I ever try to add more terrain types.
I believe I got a Memory Allocation Failure when I first started playing History Rewritten about 3 months ago.
Huge map, about 14 civs.
However, since then I have been unpacking the fpk files with each new version of the mod, and the problem has not reoccurred.
My Mac has 4GB.
I am assuming that even with this, at some map size we will eventually run into trouble.
Interesting ideas there but probably beyond what's plausible for the time being sorry.
Now all you have to do is hire Leonard Nimoy to read all your quotes about techs.
Very pleased to hear it's running well under Windows and very pleased to hear you are enjoying the mod!
-I've noticed horses in desert in the Africa map (it was packed with the mod, wasn't it?) I'm not sure if they spawn in random maps, though; anyway it was strange.
-Well, by that way, mammoths are also strange in the desert (and anyway they died out way before 4000BC). Actually, if they can't attack, what are their purpose?
-How comes Attila the Hun as a Hungarian leader? I get it there are no Huns in this mod, and Hungarians had somewhat similar life and war style back then, but these were still two different nations (even if our chronicles reported the Huns to be related to the Hungarians).
- Casimir's hat is floating above his head, there is a gap of air between the two.
-On the city screen, top right, the first few religion icons are displayed, but the list is larger than the number of icons there, so can't see them all. (Is there an easy solution?)
- The pedia entry for Great Scientist says he can found a School, while he can found a University.
- The +1 to great prophet ability of the cemetary is nice early, to get your religion, but then later it decreases your chance to get other types of great persons.
- Some of the pre-made maps/scenarios containing Europe could be improved. I was only looking at Hungary yet, knowing it better, and missed the food-producing abilities (only plains in the Great Plains, no grass, no wheat, no cattle, often no river). Also it's a bit strange to have Corn in Europe in 4000BC.
- A problem with the BUG (will go there to ask, but maybe someone here knows): when I upgrade my units, the name stays, such as : Chariot 2 (cityname) (Horseman) or something like that. Anyone knows how to change the auto-naming of BUG to correct this?
That's for today, keep up the fun! Thanks!