History Rewritten (Original Thread)

Minor quibble. The important Polynesian root crop was taro not potato. Potato is originally a South American mountain country root crop.

True, I was thinking tubers but typed potatoes. Though in New Zealand at least the kumara (Maori sweet potato, and absolutely delicious) was grown instead of taro. Maybe I should rename the resource Tubers to be more inclusive?
 
True, I was thinking tubers but typed potatoes. Though in New Zealand at least the kumara (Maori sweet potato, and absolutely delicious) was grown instead of taro. Maybe I should rename the resource Tubers to be more inclusive?

Thanks for that info about the sweet potato. I recently read the journals of Captain Cook from his Pacific explorations and wondered what the root crop was that he was calling sweet potato.

Yes, Tuber would be a good choice if you are looking for something generic.
 
Can we just go with Potato because of how well it is known?
 
It would provide variety to have a resource or two have the "% increase to food/production/commerce." If you can't think of anything better maybe Barley with Tavern or Coffee with Coffee House (new building).

I am ignorant. Is there any way to have resources provide bonus when you are in a particular civic. (Just exploring the possibilities for variety, without having a particular idea if this is possible.)

"Resources by themselves can give health, happiness, food, production, or commerce. Via buildings I can make resources give health, happiness, a % increase to food/production/commerce or provide power (like coal plant)."
 
Can we just go with Potato because of how well it is known?

Yeah.

It would provide variety to have a resource or two have the "% increase to food/production/commerce."

Yeah, I'm looking into options for this. Salt is one candidate for food, Rubber another for production.

I am ignorant. Is there any way to have resources provide bonus when you are in a particular civic. (Just exploring the possibilities for variety, without having a particular idea if this is possible.)

Civics cannot affect resources directly, but they can affect improvements like farms, mines, etc.
 
Some possible additional crosslinks
(in some cases I do not know which of two possibilities is better):

Land Tenure requires Law
Medicine requires Mathematics
Chemistry requires Gunpowder
Physics requires either Machinery or Hydraulics
Either Record Keeping or Writing requires Pottery (some of the first writing was on clay tablets.)
Civil Liberties requires either Constitution or Printing
? Dogma requires Politics?
Free Artistry requires either Artisanry or Architecture
Journalism requires Civil Liberties
? Flight requires Pneumatics?
? Firearms requires Military Conduct?
Labor Unions requires Civil Liberties

By the way explosives predate plastics by a good deal.
Maybe you should relabel the tech “advanced explosives.”

Not sure of the logic of Plastics requiring Refrigeration;
requiring Pharmaceuticals might be slightly better.

Possibilities for when the tech tree is eventually expanded:
Insurance, Telegraph, Canning (to preserve food), Horsecollar, Crop Rotation,
Modern Plow, Lightbulb, Glassblowing, Astrology or Stargazing, Rhetoric, Fermentation.

Here's the crosslinks I already have on my list for 0.9.3:

• Philosophy ---> Aesthetics
• Navigation ---> Compass
• Machinery ---> Printing
• Hydraulics ---> Sanitation
• Nationalism ---> Military Science
• Refrigeration ---> Plastics
• Plastics ---> Explosives

Crosslinks will not show as arrows on the tech advisor screen but instead as an icon in the top right corner of the relevant tech.
 
Looks extremely interesting. Unfortunately, my computer is a PC and is slightly old so planned obsolescence probably already hit my computer and therefore this mod will have difficulties running on my old POS computer

:(
 
Getting Number of City maintenance cost of only 9.
Last turn it was -33?!?
(I had not been checking it previous to that.)

I am not in a civic or have a leader that should reduce my number of city maintenance.

Game save attached, Peter the Great of Russia, AD 1828.
 

Attachments

Some possible additional crosslinks
(in some cases I do not know which of two possibilities is better):

Here's an updated list of crosslinks including some of your suggestions:

• Philosophy ---> Aesthetics
• Law ---> Land Tenure
• Artisanry ---> Free Artistry
• Navigation ---> Compass
• Machinery ---> Printing (this will cover Physics too)
• Hydraulics ---> Sanitation
• Gunpowder ---> Chemistry
• Nationalism ---> Military Science
• Refrigeration ---> Plastics
• Plastics ---> Explosives
• Radio ---> Aviation
• Radar ---> Laser
• Aviation ---> Globalization

Either Record Keeping or Writing requires Pottery (some of the first writing was on clay tablets.)

Not all cultures developed writing/accounting on clay initially. Even in Mesopotamia there is suggested evidence that they kept records on textiles as well as clay tablets. Our archaeological record is a bit biased due to clay surviving so well whilst hides, textiles, paint, dyes, etc do not.

Civil Liberties requires either Constitution or Printing
Journalism requires Civil Liberties
Labor Unions requires Civil Liberties

Definitely needs to be some crosslinking in this area, I shall see what works best.

By the way explosives predate plastics by a good deal.
Maybe you should relabel the tech “advanced explosives.”

Yeah I'm really referring to advanced explosives with that tech. In the absence of a 'original' Explosives tech I won't change the name but I'll try to make the distinction clear when I eventually write the pedia text.

Not sure of the logic of Plastics requiring Refrigeration;
requiring Pharmaceuticals might be slightly better.

That link is a little tenuous (but not too illogical imo), but I've kept it because it solves a number of inconsistencies with a single crosslink.

Crop Rotation, Modern Plow

Cultivation is the tech I'm using as a bit of a catch-all for medieval agricultural advances. It was originally named Crop Rotation but I decided it needed to be something broader. There just weren't enough things to unlock to require more than one tech, but that may change in the future.

Looks extremely interesting. Unfortunately, my computer is a PC and is slightly old so planned obsolescence probably already hit my computer and therefore this mod will have difficulties running on my old POS computer

I'm not sure what specs a PC would require to run History Rewritten, though I'd say that having a minimum of 3GB of memory is recommended (same for Mac). If your computer can handle standard BTS on a huge map I imagine it should be able to run HR on a standard or smaller map.

Getting Number of City maintenance cost of only 9.
Last turn it was -33?!?
(I had not been checking it previous to that.)

Sounds odd, I'll look into it.
 
Agree that it is not necessary based on history.
However, I think this crosslink would work from a game standpoint, and makes at least as much sense as others that are in the current tree.

Either Record Keeping or Writing requires Pottery (some of the first writing was on clay tablets.)
Not all cultures developed writing/accounting on clay initially. Even in Mesopotamia there is suggested evidence that they kept records on textiles as well as clay tablets. Our archaeological record is a bit biased due to clay surviving so well whilst hides, textiles, paint, dyes, etc do not.

You seem to be making good progress on this!
 
Xyth, would you be interested in having translated your mod into German?
To be honest, I didn't try it, since I haven't tried any mod except BUG and Blue marble, but it seems you put a lot of work into it, and the reactions of the community are impressing, so, if there is not too ;) much text, I would do that.
 
Agree that it is not necessary based on history.
However, I think this crosslink would work from a game standpoint, and makes at least as much sense as others that are in the current tree.

I might be doing a minor tech reshuffle in the ancient era so I'll have a think about this as part of that process.

You seem to be making good progress on this!

Getting there! I want to have 0.9.3 finished by this weekend. Might mean a few things need to be pulled until 0.9.4 but I'll see how I get on. Working on buildings and resources is much more straight-forward than working on techs.

My Macbook runs HR fairly well on only 2GB.

That's good to know, I do all I can to optimize graphics so I can reduce memory usage without cutting features.

Xyth, would you be interested in having translated your mod into German?
To be honest, I didn't try it, since I haven't tried any mod except BUG and Blue marble, but it seems you put a lot of work into it, and the reactions of the community are impressing, so, if there is not too ;) much text, I would do that.

A German translation would be great, thanks for the offer! At the moment a lot of (mostly pedia) text hasn't even been written in English yet but getting all the interface and strategy texts and such translated would be great so that the mod could at the very least be launched in German.

0.9.3 will be out soon, when it is I could send you the relevant textfiles if you don't wish to download the whole thing.
 
Please don't release before June 8th, Finals are the 7th&8th
 
Not sure of the logic of Plastics requiring Refrigeration;
requiring Pharmaceuticals might be slightly better.
That link is a little tenuous (but not too illogical imo), but I've kept it because it solves a number of inconsistencies with a single crosslink.

FWIW, refrigeration arrived well before plastics. My family still has an old refrigerator built during the 1930s. It used ammonia as the refrigerant and has no plastics in it all. We stopped using it about 25 years ago but it would probably still work, cleaned up and recharged. It looks like a converted icebox, with an external compressor, so it is most likely one of the earliest models.
 
Later in the game, for example somewhere around the Industrial era, it would probably be good if a few of the new buildings you are putting in either gave free great people (as per Cemetery) or increased great person production (as per Bath).

Just a thought.
 
I am having trouble with loading the Mod. I download it, unzip it and then place it in the folder Documents/Civilization IV Beyond the Sword/Mods because there is no Documents/Civilization IV/Beyond the Sword/Mods (notice the slash). That is the location that you describe for download, but no such folder exists BtS and Civ 4 are two separate folders! When I do put the mod into the Documents/Civilization IV Beyond the Sword/Mods folder I either get the GFC error or it runs and then the normal BtS menu comes up and the mod is "loaded" but its just normal Civ 4 BtS (I still have the option to "unload mod"). Please help?!?! I've tried it like 3 times and now I have just deleted it and left it empty until I can get some help...
 
I am having trouble with loading the Mod. I download it, unzip it and then place it in the folder Documents/Civilization IV Beyond the Sword/Mods because there is no Documents/Civilization IV/Beyond the Sword/Mods (notice the slash). That is the location that you describe for download, but no such folder exists BtS and Civ 4 are two separate folders! When I do put the mod into the Documents/Civilization IV Beyond the Sword/Mods folder I either get the GFC error or it runs and then the normal BtS menu comes up and the mod is "loaded" but its just normal Civ 4 BtS (I still have the option to "unload mod"). Please help?!?! I've tried it like 3 times and now I have just deleted it and left it empty until I can get some help...

The folder you're looking for is not in <username>/Documents/ at all. It's in the location that the actual Civ4 application is located. So, if you installed Civ4 and BTS in Applications then the full path you're looking for is:

<yourcomputer>/Applications/Civilization IV/Beyond the Sword/Mods/

It's the same place that all the mods that come with BTS are, Gods of Old, Road to War, etc. I've added this information to the first post as you're not the first person confused by this. My apologies. Let me know if you have any further trouble.
 
Xyth, would you be interested in having translated your mod into German?
To be honest, I didn't try it, since I haven't tried any mod except BUG and Blue marble, but it seems you put a lot of work into it, and the reactions of the community are impressing, so, if there is not too ;) much text, I would do that.

A German translation would be great, thanks for the offer! At the moment a lot of (mostly pedia) text hasn't even been written in English yet but getting all the interface and strategy texts and such translated would be great so that the mod could at the very least be launched in German.

I'll gladly join in. I think, it would be fine with German and Austrian modders like Cybah or Pie to use text objects or strategy lines of theirs for same, identically labeled buildings or techs with equal effects like in HR, so it would be much less work.

Xyth, have you considered to set up a page like Pie did? It was surprising, how the pedia entries seemed to be writing themselves:). Of course, most of the material comes unaltered from Wikipedia, but it's probably a good, pragmatic way to ever get done with the Pedia of a mod, that has 49 civs and 18 religions…
 
I'll gladly join in. I think, it would be fine with German and Austrian modders like Cybah or Pie to use text objects or strategy lines of theirs for same, identically labeled buildings or techs with equal effects like in HR, so it would be much less work.
Keinpferd, I know nothing about these mods. Could you please find out about the possibilities for text recycling?

Xyth, have you considered to set up a page like Pie did? It was surprising, how the pedia entries seemed to be writing themselves:). Of course, most of the material comes unaltered from Wikipedia, but it's probably a good, pragmatic way to ever get done with the Pedia of a mod, that has 49 civs and 18 religions…

This page looks really very useful :thumbsup:
 
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