Not even 50 turns into my first game, I already have much to report:
(Your earlier points about Wines, Furs, and Nasser are well-taken.)
Amber: In a hilarious turn of events, Amber spawned on coastal tiles and was hooked up with fishing boats. I can't imagine that's what you were going for...
Health Resources: I'm not sure why Smokehouses expire at Refrigeration. The result is that Sheep, Pigs, Cows, and Deer stop providing health in the Industrial and Modern eras, and Pigs and Salt in particular have no further use. On a related note, seafood now provides health only to coastal cities that can build Harbours. You might want to pair some of these resources with Grocers or Supermarkets to spread their benefits to more cities and later eras.
Resource Icons: For Bison, let me refer you to WildMana, a modmod of Fall from Heaven II. WildMana has long since been discontinued but you can still find a copy in post 56 of this thread. WildMana, like Fall from Heaven II, only runs on Windows so I don't know if you can extract the necessary files. (Obviously, you'll also want to ask permission from Sephi, the mod's creator, who has a few posts in that thread. He might even have the graphics files on hand, though I don't know how quickly he'll respond to a PM.) In any case, WildMana had very serviceable Bison graphics, as well as good Amber and Tea icons which you may want to look at. (I'm not exactly fond of the new Tea and Coffee icons, mostly because they emphasize the dishware over its contents. Potatoes and Seals are looking good, though. And let's just say "Chocolate" wasn't the first thing that came to mind when I looked at its icon...) I'm sure there are other mods that might carry what you're looking for but I can't think of any off the top of my head. I'll keep looking.
Shale Plants: I forgot to mention this when I was talking about UBs. Now that you have five separate power plant options, I don't think it's fair to ask the Japanese to build a Coal Plant-replacement UB (with its attendant health problems) alongside whatever other plant they might normally prefer. I would change this to a Factory- (or Industrial Park-) replacement UB and simply carry the +10% production bonus over. Shale Plants were designed to supplement or compensate for the lack of more traditional power sources, so the move makes sense.
Overall, I haven't yet been won over by the new resource mechanics. You may have doubled the total number of resources but you've halved the benefits of each individual resource; and since the average size of an empire will stay the same, players will have access to less health and happiness over the course of the game. This may not be a bad thing: I need to finish my game before I make any judgements. Still, I do worry that the AI will not prioritize the buildings appropriate to its local resources and be stuck with smaller city sizes in the long run.
(Your earlier points about Wines, Furs, and Nasser are well-taken.)
Amber: In a hilarious turn of events, Amber spawned on coastal tiles and was hooked up with fishing boats. I can't imagine that's what you were going for...
Health Resources: I'm not sure why Smokehouses expire at Refrigeration. The result is that Sheep, Pigs, Cows, and Deer stop providing health in the Industrial and Modern eras, and Pigs and Salt in particular have no further use. On a related note, seafood now provides health only to coastal cities that can build Harbours. You might want to pair some of these resources with Grocers or Supermarkets to spread their benefits to more cities and later eras.
Slightly off-topic, I'd love to add Bison, Yaks and Llamas but I've never been able to find suitable graphics.
Resource Icons: For Bison, let me refer you to WildMana, a modmod of Fall from Heaven II. WildMana has long since been discontinued but you can still find a copy in post 56 of this thread. WildMana, like Fall from Heaven II, only runs on Windows so I don't know if you can extract the necessary files. (Obviously, you'll also want to ask permission from Sephi, the mod's creator, who has a few posts in that thread. He might even have the graphics files on hand, though I don't know how quickly he'll respond to a PM.) In any case, WildMana had very serviceable Bison graphics, as well as good Amber and Tea icons which you may want to look at. (I'm not exactly fond of the new Tea and Coffee icons, mostly because they emphasize the dishware over its contents. Potatoes and Seals are looking good, though. And let's just say "Chocolate" wasn't the first thing that came to mind when I looked at its icon...) I'm sure there are other mods that might carry what you're looking for but I can't think of any off the top of my head. I'll keep looking.
Shale Plants: I forgot to mention this when I was talking about UBs. Now that you have five separate power plant options, I don't think it's fair to ask the Japanese to build a Coal Plant-replacement UB (with its attendant health problems) alongside whatever other plant they might normally prefer. I would change this to a Factory- (or Industrial Park-) replacement UB and simply carry the +10% production bonus over. Shale Plants were designed to supplement or compensate for the lack of more traditional power sources, so the move makes sense.
Overall, I haven't yet been won over by the new resource mechanics. You may have doubled the total number of resources but you've halved the benefits of each individual resource; and since the average size of an empire will stay the same, players will have access to less health and happiness over the course of the game. This may not be a bad thing: I need to finish my game before I make any judgements. Still, I do worry that the AI will not prioritize the buildings appropriate to its local resources and be stuck with smaller city sizes in the long run.