You cannot rule out randomness in games STW because fights i. e. are the true source of randomness. 6 Horse-Archers can conquer a complete empire, 6 Horse-Archers can be mostly dead after the first city or not even take that one.
What S&T players do is ruling out the randomness by playing without Huts & Events but also by reloading at any time where the RNG funks them. That's not what I consider as true CIVing. Gaming, maybe, but CIV is an RNG-game and that cannot be changed. What the people in the HoF want is to produce those unbeateable #1 games that had everything, chains of luck in huts, chains of luck in combats, and all that while the player was playing awesome.
"Our greatest wish in life is to leave a legacy" , and gambling is associated with luck and bad luck and in CIV, that can never be ruled out. Just think how much a random-AI-choice of a tech can influence the game and of all the other things that influence a game, huts are no different, all they do is making hunting-CIVs, which are most often regarded as weak, better, and sometimes, they can produce funny results like when getting HBR, but even then, the overall sources of other randomnesses are great enough so that that game can be beaten, i. e. siimply by Hatty + War Chariots.
Ruling out huts on classical starts, that's something I understand, because there, they give some definately crazy techs, but if that were done, all classical-games would have to be removed too.