HOF Mod Support/Suggestions

Status
Not open for further replies.
I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.
 
I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.

It appears the HOF site is temporarily down at the moment. We are doing our best to repair it as fast as possible.
 
I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.
Sorry, I think the site is down. We have reported it to Thunderfall. I don't know when it will be back up.
 
I think that the problem is with the install. It probably didn't install in the correct folder. Gold Edition has different Install paths and registry keys.

You can do one of two things:
  • Find where it installed the HOF Mod (probably "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods") and move it to the correct location (probably "C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Mods")
  • Uninstall the HOF Mod through the control panel. And reinstall it in the correct location by overriding the default install location. You can browse for the correct location on the 3rd or 4th install/setup screen:
Install_Browse.png

Thanks for the info. I successfully installed the mod and can play the mod. I just have one more problem that I can't seem to solve. I have downloaded GOTM22 for Civ4 and it keeps telling me:

"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed"

I have tried reinstalling to start from scratch but that didn't seem to work. Any ideas? :confused:
 
Thanks for the info. I successfully installed the mod and can play the mod. I just have one more problem that I can't seem to solve. I have downloaded GOTM22 for Civ4 and it keeps telling me:

"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed"

I have tried reinstalling to start from scratch but that didn't seem to work. Any ideas? :confused:
Probably Gold Edition again. I haven't heard definately, but I know that there are slight differences from the standalone version.

That message is a Civ4 built-in security feature for multiplayer that ensures all players have the same version when Locked Modified Assets option is checked. It is not the HOF Mod this time. Firaxis blew it with Gold Edition. :(
 
Probably Gold Edition again. I haven't heard definately, but I know that there are slight differences from the standalone version.

That message is a Civ4 built-in security feature for multiplayer that ensures all players have the same version when Locked Modified Assets option is checked. It is not the HOF Mod this time. Firaxis blew it with Gold Edition. :(

:( That is a major bummer. Is this something that could be fixed with a future patch either from firaxis or the hof mod team or do I need to go buy the older version of civ4 in order to play the game of the month?

Edit: I just called the software tech support at firaxis and they basically told me I'm on my own since they don't support any third party modifications. Guess I'm going to have to find a place that sells the non-gold version and be out another $40.
 
:( That is a major bummer. Is this something that could be fixed with a future patch either from firaxis or the hof mod team or do I need to go buy the older version of civ4 in order to play the game of the month?

Edit: I just called the software tech support at firaxis and they basically told me I'm on my own since they don't support any third party modifications. Guess I'm going to have to find a place that sells the non-gold version and be out another $40.
Well, you could ask the GOTM guys if they could produce Gold Edition versions of the save files going forward.
 
Well, you could ask the GOTM guys if they could produce Gold Edition versions of the save files going forward.

Could you write the HOF mod so that it recognizes that you're running the Gold edition, and then when you read the savefile it modifies the checksums to match what's expected for that edition?

I understand if this is more work than you want to go to.
 
Could you write the HOF mod so that it recognizes that you're running the Gold edition, and then when you read the savefile it modifies the checksums to match what's expected for that edition?

I understand if this is more work than you want to go to.
That's something like what we are planning to do for the HOF Warning messages for Gold Edition. We can store the crcs for multiple versions and make sure one of them is what you are using before we display any warning. Remember we are just checking to see if you have a clean version before you start. That can be done in Python.

The challenge with xTOM is that Civ4 is trying to match the assets on the player's machine with those included in the save file. You are really talking about dynamically checking the machine assets against multiple versions' assets contained in the save file to see if one matches. I don't know if the SDK includes access to the part of the code that validates a save against a machine. I would have to check with the C++ guys.

Of course, that makes creating a save file for xTOM pretty interesting. Like how are they going to getting all those versions into one save file. It might just be easier for them to just create seperate savefile for each version. I suppose they could have the download dynamically modify the save file based on a version pick.
 
You are really talking about dynamically checking the machine assets against multiple versions' assets contained in the save file to see if one matches.

No, I'm suggesting something simpler. I understand that the HOF mod replaces the code that actually reads the savefile. So, in that section of code, if you detect that the player is running the Gold edition, then replace the checksums in the savefile, as it's being read, with the correct values for the Gold edition.
 
No, I'm suggesting something simpler. I understand that the HOF mod replaces the code that actually reads the savefile. So, in that section of code, if you detect that the player is running the Gold edition, then replace the checksums in the savefile, as it's being read, with the correct values for the Gold edition.
I think I see what you are saying. Probably no need to change the save. By that time, the values are in memory, just changing them there would probably be enough. Even if the check *is* a black box in the EXE. I will pass it on. :goodjob:

Of course, Gyathaar is on vacation and Dianthus is leaving soon. It might be awhile... ;)
 
I'm not familiar enough with the way the HoF Mod DLL works to be able to comment on DaviddesJ's suggestion, but, if it's feasible, it would certainly be preferable to creating NINE! separate save files for every GoTM and then dealing with the hassle from players inevitably downloading the wrong one ...
 
I'm not familiar enough with the way the HoF Mod DLL works to be able to comment on DaviddesJ's suggestion, but, if it's feasible, it would certainly be preferable to creating NINE! separate save files for every GoTM and then dealing with the hassle from players inevitably downloading the wrong one ...

How did you get nine? I thought it was just the regular edition and the gold edition.
 
I'm not familiar enough with the way the HoF Mod DLL works to be able to comment on DaviddesJ's suggestion, but, if it's feasible, it would certainly be preferable to creating NINE! separate save files for every GoTM and then dealing with the hassle from players inevitably downloading the wrong one ...
Somehow, I knew you would say that. :mischief:

I think it is feasible. The only gotcha I can think of would be if the protected assets check includes something we don't know about and can't figure out how to override. Kind of unlikely, even if it is a black box.

We just have to make sure that if their machine doesn't match any version they still get locked out.
 
He already counted steam. 3 versions x 3 levels (adventurer, contender, challenger)

Reread David's question:

How did you get nine? I thought it was just the regular edition and the gold edition.

Regular edition, gold edition, and steam makes nine. David was asking what the third one was.
 
Forgot about levels. Unless we revitalize it somehow, it might make sense to just drop the challenger version. It's not really serving the purpose that it did in Civ3.

Wrong thread for that, though. Anyway, as I say, we can hope to solve the problem inside the HOF mod.
 
Status
Not open for further replies.
Back
Top Bottom