cubbiesin08
I am Batman
I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.
I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.
Sorry, I think the site is down. We have reported it to Thunderfall. I don't know when it will be back up.I'm trying to download HOF mod 3.03.001 but I can't even get to the HOF page - I keep getting a server error. Is this just me, or is the site currently having problems? Thanks.
I think that the problem is with the install. It probably didn't install in the correct folder. Gold Edition has different Install paths and registry keys.
You can do one of two things:
- Find where it installed the HOF Mod (probably "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods") and move it to the correct location (probably "C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Mods")
- Uninstall the HOF Mod through the control panel. And reinstall it in the correct location by overriding the default install location. You can browse for the correct location on the 3rd or 4th install/setup screen:
![]()
Probably Gold Edition again. I haven't heard definately, but I know that there are slight differences from the standalone version.Thanks for the info. I successfully installed the mod and can play the mod. I just have one more problem that I can't seem to solve. I have downloaded GOTM22 for Civ4 and it keeps telling me:
"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed"
I have tried reinstalling to start from scratch but that didn't seem to work. Any ideas?![]()
Probably Gold Edition again. I haven't heard definately, but I know that there are slight differences from the standalone version.
That message is a Civ4 built-in security feature for multiplayer that ensures all players have the same version when Locked Modified Assets option is checked. It is not the HOF Mod this time. Firaxis blew it with Gold Edition.![]()
Well, you could ask the GOTM guys if they could produce Gold Edition versions of the save files going forward.That is a major bummer. Is this something that could be fixed with a future patch either from firaxis or the hof mod team or do I need to go buy the older version of civ4 in order to play the game of the month?
Edit: I just called the software tech support at firaxis and they basically told me I'm on my own since they don't support any third party modifications. Guess I'm going to have to find a place that sells the non-gold version and be out another $40.
Well, you could ask the GOTM guys if they could produce Gold Edition versions of the save files going forward.
That's something like what we are planning to do for the HOF Warning messages for Gold Edition. We can store the crcs for multiple versions and make sure one of them is what you are using before we display any warning. Remember we are just checking to see if you have a clean version before you start. That can be done in Python.Could you write the HOF mod so that it recognizes that you're running the Gold edition, and then when you read the savefile it modifies the checksums to match what's expected for that edition?
I understand if this is more work than you want to go to.
You are really talking about dynamically checking the machine assets against multiple versions' assets contained in the save file to see if one matches.
I think I see what you are saying. Probably no need to change the save. By that time, the values are in memory, just changing them there would probably be enough. Even if the check *is* a black box in the EXE. I will pass it on.No, I'm suggesting something simpler. I understand that the HOF mod replaces the code that actually reads the savefile. So, in that section of code, if you detect that the player is running the Gold edition, then replace the checksums in the savefile, as it's being read, with the correct values for the Gold edition.
I think I see what you are saying. Probably no need to change the save. By that time, the values are in memory, just changing them there would probably be enough.
I'm not familiar enough with the way the HoF Mod DLL works to be able to comment on DaviddesJ's suggestion, but, if it's feasible, it would certainly be preferable to creating NINE! separate save files for every GoTM and then dealing with the hassle from players inevitably downloading the wrong one ...
Somehow, I knew you would say that.I'm not familiar enough with the way the HoF Mod DLL works to be able to comment on DaviddesJ's suggestion, but, if it's feasible, it would certainly be preferable to creating NINE! separate save files for every GoTM and then dealing with the hassle from players inevitably downloading the wrong one ...
How did you get nine? I thought it was just the regular edition and the gold edition.
He already counted steam. 3 versions x 3 levels (adventurer, contender, challenger)Steam............
He already counted steam. 3 versions x 3 levels (adventurer, contender, challenger)
How did you get nine? I thought it was just the regular edition and the gold edition.