HOF V3 game -Kursk

Good, that we started finally. Nobody explained to me Japan's Oil system
Japan needs to ship oil from Palembang on the island of Sumatra to the home islands. A
house rule is needed to stop the human player from shipping the oil to other closer VP
location such as Singapore or Borneo.

However, Palembang now belongs to Min Allias, does it mean, that Japan have to capture it? Will oil units just money or Oil itself?

Other questions not urgent, but: What action of Atomic bomb? Is it the same as tactical nuke or different?

T-34 Works produces veterans when with barracks and not without? Will it produce T-34-85 when Technology will achieved?

What difference of Stealth attack from normal?
 
lurker's comment:

Japan will capture Palembang from the Minor Allies on the first turn (or maybe the second turn).
AFAIK oil units are cashed in for money since Civ handles access to resources in a binary fashion.

I don't know about the Atomic Bomb; I didn't see it used in the last game. T-34 Works will function like the SoZ in the epic game. I'm not sure if it still produces units once T-34-85s are available or if it goes obsolete. If it still produces units, you'll have to upgrade them to the latest available.

Good luck everyone!
 
T-34 Works produces veterans when with barracks and not without? Will it produce T-34-85 when Technology will achieved?

Yes, T-34 Tank Works will always produce regular T-34 tank corps, with barracks in city, they get veteran status, you need industrialization tech (you start with it), and no, it will not produce T-34 /85 when tech achieved, you can´t upgraded them also, the wonder will never go obsolute though, so a stream flow every other turn of T-34 tank corp is garanteed (that is, if you don´t lose the city :rolleyes:).

Note: Newer tank designs don´t make older ones obsolete. You will always be able to build regular T-34 tank corps and T-34/85 corps on a city, thus they are not upgradable. The only upgradable units are: Flak, Biplane, Destroyer, Submarine and some old US navy ships.
 
November 1941, German GPS to Ivan, Russia

Just to remember all players to avoid replaying futher turns:

Pre-turn restrictions, which only apply on the November 1941 turn:
Of course, Nature is not affect by these:
Restrictions:

Japanese transports and invasion fleets can move their full movement.
Japanese land units which start the turn in a port may
board ships: they may not disembark.

Ships which start the turn at sea may move up to 4 tiles.
They cannot attack or bombard

No submarines or other ships may move.

No artillery bombardment.

No air mission of any type can be flown.

Guerilla and partisan units may move but cannot
attack or destroy improvements.

Other land units CAN fortify or go into sentry mode
but cannot move.

Production CAN be changed, queues CAN be set up.
 
Falks and fighters can be set to "air control"?
Can I disband some units?
Merge Workers?
 
I will be spending weekend in cabin without comp so will be out from civ for maximum of 72 hours. Sorry for delay if it gets to me in that time.
 
Question about airdrop: what Tech one needs for that?
What mean "friendly airfield"? Is it own airfield?
 
Question about airdrop: what Tech one needs for that?
What mean "friendly airfield"? Is it own airfield?

There are 2 types of units that can airdrop:
Parachute divisions - need Tac Aviation 1 - which you have at start
French resistance - which you can never get as Russia.

Yes friendly airfields are your airfields.
 
I also have a little remark: why are the allied advanced submarines imune to sea tile movement cost and the axis advanced submarines aren´t?

That's a bug, costs should be the same for both subs. Let's just say
the Allies can't research advanced subs until they get all the other techs, that will keep
the impact to a minimum.
 
Parachute divisions - need Tac Aviation 1 - which you have at start
But why ar start Russian/Japan Parachute divisions can't do airdrop but can do airlift?
 
But why ar start Russian/Japan Parachute divisions can't do airdrop but can do airlift?

I don't understand what you are asking . There is no unique Russian/Japan
parachute divisions, they are all the same for Russia, USA, Germany, Britian
etc.. They have the airdrop flag checked so they can do airdrops according
to standard civ rules. Or is your question about the "house rules"?
 
I don't understand what you are asking . There is no unique Russian/Japan
parachute divisions, they are all the same for Russia, USA, Germany, Britian
etc.. They have the airdrop flag checked so they can do airdrops according
to standard civ rules. Or is your question about the "house rules"?
Please, check it again.
There is no airdrop symbol and ability for Russian and Japan Parachute troops.
Whereas it is for German and UK troops.
 

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