Permanganate
Chieftain
- Joined
- Aug 24, 2007
- Messages
- 66
I came across something odd while modding in some future civics. A civic based on genetic engineering (more GPs, food, and science, lots of unhealth, lots of extra health and happiness from Hospitals) *almost* works right, but ingame, everything says the health and happiness are coming from Forges. Am I missing something?
<CivicInfo>
<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
<Type>CIVIC_GENETIC_ENGINEERING</Type>
<Description>TXT_KEY_CIVIC_GENETIC_ENGINEERING</Description>
<Civilopedia>TXT_KEY_CIVIC_GENETIC_ENGINEERING_PEDIA</Civilopedia>
<Strategy>TXT_KEY_CIVIC_GENETIC_ENGINEERING_STRATEGY</Strategy>
<Button>,Art/Interface/Buttons/TechTree/Genetics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,4</Button>
<TechPrereq>TECH_GENETICS</TechPrereq>
<iAnarchyLength>3</iAnarchyLength>
<Upkeep>UPKEEP_HIGH</Upkeep>
<iAIWeight>0</iAIWeight>
<iGreatPeopleRateModifier>250</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
<iExtraHealth>-10</iExtraHealth>
<iFreeExperience>0</iFreeExperience>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iBaseFreeUnits>0</iBaseFreeUnits>
<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
<iGoldPerUnit>0</iGoldPerUnit>
<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
<iMaxConscript>0</iMaxConscript>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<iExpInBorderModifier>0</iExpInBorderModifier>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<iLargestCityHappiness>0</iLargestCityHappiness>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iFreeSpecialist>0</iFreeSpecialist>
<iTradeRoutes>0</iTradeRoutes>
<bNoForeignTrade>0</bNoForeignTrade>
<bNoCorporations>0</bNoCorporations>
<bNoForeignCorporations>0</bNoForeignCorporations>
<iCivicPercentAnger>0</iCivicPercentAnger>
<bStateReligion>0</bStateReligion>
<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
<YieldModifiers>
<iYield>20</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</YieldModifiers>
<CapitalYieldModifiers/>
<TradeYieldModifiers/>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>20</iCommerce>
<iCommerce>0</iCommerce>
</CommerceModifiers>
<CapitalCommerceModifiers/>
<SpecialistExtraCommerces/>
<Hurrys/>
<SpecialBuildingNotRequireds/>
<SpecialistValids/>
<BuildingHappinessChanges>
<BuildingHappinessChange>
<BuildingType>BUILDING_HOSPITAL</BuildingType>
<iHappinessChange>5</iHappinessChange>
</BuildingHappinessChange>
</BuildingHappinessChanges>
<BuildingHealthChanges>
<BuildingHealthChange>
<BuildingType>BUILDING_HOSPITAL</BuildingType>
<iHealthChange>20</iHealthChange>
</BuildingHealthChange>
</BuildingHealthChanges>
<FeatureHappinessChanges/>
<ImprovementYieldChanges/>
<WeLoveTheKing/>
</CivicInfo>
Spoiler :
<CivicInfo>
<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
<Type>CIVIC_GENETIC_ENGINEERING</Type>
<Description>TXT_KEY_CIVIC_GENETIC_ENGINEERING</Description>
<Civilopedia>TXT_KEY_CIVIC_GENETIC_ENGINEERING_PEDIA</Civilopedia>
<Strategy>TXT_KEY_CIVIC_GENETIC_ENGINEERING_STRATEGY</Strategy>
<Button>,Art/Interface/Buttons/TechTree/Genetics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,4</Button>
<TechPrereq>TECH_GENETICS</TechPrereq>
<iAnarchyLength>3</iAnarchyLength>
<Upkeep>UPKEEP_HIGH</Upkeep>
<iAIWeight>0</iAIWeight>
<iGreatPeopleRateModifier>250</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
<iExtraHealth>-10</iExtraHealth>
<iFreeExperience>0</iFreeExperience>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iBaseFreeUnits>0</iBaseFreeUnits>
<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
<iGoldPerUnit>0</iGoldPerUnit>
<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
<iMaxConscript>0</iMaxConscript>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<iExpInBorderModifier>0</iExpInBorderModifier>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<iLargestCityHappiness>0</iLargestCityHappiness>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iFreeSpecialist>0</iFreeSpecialist>
<iTradeRoutes>0</iTradeRoutes>
<bNoForeignTrade>0</bNoForeignTrade>
<bNoCorporations>0</bNoCorporations>
<bNoForeignCorporations>0</bNoForeignCorporations>
<iCivicPercentAnger>0</iCivicPercentAnger>
<bStateReligion>0</bStateReligion>
<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
<YieldModifiers>
<iYield>20</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</YieldModifiers>
<CapitalYieldModifiers/>
<TradeYieldModifiers/>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>20</iCommerce>
<iCommerce>0</iCommerce>
</CommerceModifiers>
<CapitalCommerceModifiers/>
<SpecialistExtraCommerces/>
<Hurrys/>
<SpecialBuildingNotRequireds/>
<SpecialistValids/>
<BuildingHappinessChanges>
<BuildingHappinessChange>
<BuildingType>BUILDING_HOSPITAL</BuildingType>
<iHappinessChange>5</iHappinessChange>
</BuildingHappinessChange>
</BuildingHappinessChanges>
<BuildingHealthChanges>
<BuildingHealthChange>
<BuildingType>BUILDING_HOSPITAL</BuildingType>
<iHealthChange>20</iHealthChange>
</BuildingHealthChange>
</BuildingHealthChanges>
<FeatureHappinessChanges/>
<ImprovementYieldChanges/>
<WeLoveTheKing/>
</CivicInfo>