Originally posted by OneInTen
Multiplayer is absolutely required these days? The Sims was released without any multiplayer what so ever, and even after 3 expansion packs still doesn't have multiplayer, yet it consistently got 90%+ reviews (and won a game of the year title or two).
So I don't think your assertion that multiplayer is absolutely required in a modern game has any basis in reality at all.
As for Civ 2 being released in 1996, well, looking back to 1996 most games I played back then had multiplayer (Doom, Quake, Warcraft, Duke Nukem 3D to name a few). So once again saying 1996 was a different era when multiplayer was uncommon is misleading also.
First of all, and I hope this is the last time I have to explain this to you. "Reviews" are bullsh_t. They were bought, paid for and over exagerated. Any real gamer knows this. And for one simple reason, the review
NEVER shows bad reviews. It's one-sided for a reason... and one reason only, to promote game sales and brand names. If you can't figure that concept out by now, this is a lost cause with you. I know this because I've read through these halariously rediculous review sites laughing to myself, because I've spent countless hours playing the game, and definately do not agree with the reviews. Example...
"It's clear that Firaxis has put forth a strong effort to make
Civilization III much more detailed than any other game in the Civilization series--and that says a lot."
- Gamespot 2001
Let's look at the bold ... Civilization III has more than it's prior versions, if this is true then why are so many valuble features missing? Great scenario design tool, excellent events control to create realistic historical scenarios, a zoom in/out map editor to see what you're doing when creating maps. Proper starting locations for all Civs, complete control over all graphics; terrain, units, improvements, wonders, cities etc. Not to mention the simply ability to move sound files around and create FX for your scenarios. Civ2 also had a better "corruption" system with more flexability to deal with your empire. And regardless of how long it took Microprose to bring Civ2 to completion the fact remains they didn't plan on charging us for all of that, and most of it was eventually given to us free of charge. Oh don't worry I know what you'll say to all of this. "Oh well Firaxis doesn't have to include those features, those are optional" well not only are they in public domand right now, but without all those features there is no such thing as a "greatly expanded scenario design tool". In other words "false advertising". But we can argue the plea that these things did not have to ship with the original copy of the game, but like I said they promised those features with Civ3's release - 5 years ago when the suggestions starting rolling and now they wanna charge us for them! Gimme a break. (CASH COW)
Oh and lets not forget the obvious here. Firaxis was taking ideas and suggestions from thousands of fans all over the world between 1996 - 2001. That's "thousands" of ideas literally. And it was the hard core fans and devotees that fueled most of the concepts. So not only did they have 5 years to stew over it, but they had a great un-paid team of designers world-wide. And still only half of the concepts were actually used, and they left out the more valuble features, like hotseat/multiplayer/scenario editor. And it is argued that "Oh those were un-realistic concepts, and not possible to code, or would ruin the game!" Not bloody likely, I have a few programmers in my family and nothing is impossible in code, only complicated. But since they started the coding and design in 1999, they still had the prior 4-5 years of feedback plus the following 2 years from 99' forward to actually design the game. And I said it once, and I'll say it again, I know the power of "one" programmer if 35 proffesional programmers can't design one game in 2 years fairly worthy of public demand, then something is really wrong there.
PS. No, multiplayer is not manditory. But MP should have been included with the complete game package accompanied by a great editor with the ability to alter just about anything to suit individual playing styles. But no, all we got was a bare-bone generic civ-clone to suit one general category of people, the blood thirsty un-emaginative kids with nintendo thumbs who are willing to buy any cheap product with a fancy box cover. Well you can count me out, game over man, game over! And this expansion better turn heads otherwise I'll join the mobs.
Nuf sed
Charles.