Hotseat autosame won't load.

The4X

Chieftain
Joined
Jun 15, 2014
Messages
13
Hello everyone!
We're playing hotseat latest C2C version on a smartmap and for some reason, autosave files don't load, while normal save files load no problem. Any tips on how to fix it? It's very annoying to save every turn and easily forgotten. Earlier versions' autosaves loaded fine for us...
Any help will be much appreciated.
Game was reinstalled clean.
The mod folder is Caveman2Cosmos.
Thanks in advance.
Autosave file attached.
 

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There is no need to keep posting the same info in different threads. One post is sufficient.
 
Hello everyone!
We're playing hotseat latest C2C version on a smartmap and for some reason, autosave files don't load, while normal save files load no problem. Any tips on how to fix it? It's very annoying to save every turn and easily forgotten. Earlier versions' autosaves loaded fine for us...
Any help will be much appreciated.
Game was reinstalled clean.
The mod folder is Caveman2Cosmos.
Thanks in advance.
Autosave file attached.

Try loading save in to lan game save it and load in to hotseat again, i use this trick to get past crashes or when multiplayer save games fail to load, not guaranteed to work tho
 
Try loading save in to lan game save it and load in to hotseat again, i use this trick to get past crashes or when multiplayer save games fail to load, not guaranteed to work tho
To get this right:
1) I loadmy autosave through lan game
2) And then I load it in Hotseat
?
Do I have to save after loading it through LAN or not?
Thanks for input anyways...
 
Ok, I had thought this would be impossible to solve but I was wrong. I looked deeply into it and figured out the problem. Might create some other not so happy effects for debugging other things but I think Firaxis knew what it was doing and someone who altered something didn't know the implications. Whenever you interact with programming in the EXE you're in grave danger of unexpected results and this is one of those situations. The EXE is the core game engine and it's the portion we're not able to see when modding. The timing of the call to autosave the game had been moved from the end of the doTurn sequence to the beginning, for what is probably not bad reasons and obviously not harmful to most games but for hotseat it was apparently bad.

Next dll will have this fix included.
 
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