Check the amount of enemy workers. I remember a similar stupid lag being caused by having too many automated workers, EACH ONE thinking "too hard" what to do per turn.
That was about MY workers, but the same problem obviously applies to enemy workers as well - I mean, they ARE "automated".
Stupid PATHING, lol.
I agree that the worker AI is currently quite time-consuming.
I’ll look into this slowdown issue once I’ve finished my update on City production.
I’ve recently added a number of checks and improvements to AI behavior to make merging and attacking more effective, but I knew this would come with some processing cost. Optimization will be the next step—so I ask for a bit of patience in the meantime.
@ingvarr777, if you could also share a save file, that would help me compare and confirm whether we’re facing the same issue or different ones.

