How about a Deity SG for a newbie or 2?

No GOTM spoilers please : I have barely started the game !
 
OK I got it guys !

Off topic :
I came 17th in GOTM14 with one of the highest loss !
WOW guys Unbelievable : I never even imagined such a loss could rank so high !:eek: :confused: :D ;)

I run a total gambit in that game and it's amazing it worked out so well for me...I won't do it again though.

Anyway back to work as I don't want another loss at Deity, even a good one ;)
 
Sit down to read that one :

Pre-turn :
Istanbul switched to Temple. Aydin MM to avoid riot. We have a Marketplace finishing in 1 turn so I don't revolt now
1. 330BC : Bursa completes Library, a sttler finishes a Fortress ?????????? near Antalya, major weed guys what a total waste of time, we gotta watch out more.
SWITCH TO REPUBLIC, and drawing.....5 turns of Anarchy : could have been worse, and the minimum ever is 4 turns so, not too bad.
2. 310bc : Losing -11g per turn, we got 350+ treasure, cool. Can not trade anything in Anarchy though. Damn Germans build on Salonika island. Just future flip victims guys...
3. 290bc : managing workers of course, only thing I can do in Anarchy. Just 3 turns to go.
4. 270bc : idem
5. 250bc : The Chinese are moving Horsemen out of Dortmund to the north of Adana. The Japanese ask for tribute, WM + 34g : looking at their position they are no real threat until Navigation+Magnetism so I take a huge gamble and say "Up Yours" : they declare war on us !
I want to get China and Zulu against them so the AIs start warring and we can get some progress.
6. 230bc : Bingo Republic ! We make a whopping +57gpt will use that money to get my strategy in place :
- Establish Embassy with the Chinese for 65g. They build Rider at 11/turn, pop of 9, they ahve Hanging Gardens and a temple only as infrastructure. 2 dyes, 3 ivory , 3 gems, 1 horse, 1 iron. 4 spearman garrison.
- Embassy in Zimbabwe (65g) : Building Barracks, prod of 11, pop of 8, garrison of 4 Impis, good infrastructure : temple, Library, Cathedral, Colosseum, the Oracle, only 5 furs, 1 horse, 2 irons (one right next to Zimbabwe).
Do the following trades :
Military alliance vs Japan with the Zulus for 94g + 10gpt + WM.
Military alliance vs Japan PLUS Feudalism with the Chinese for 100g + 41gpt + WM.
Everyone Polite except Romans annoyed.
Ruined our economy butthis will get the AIs busy warring at each other so we can make up some ground. Got Feudalism at last civ price and a big gpt deal will keep the Chinese at bay.Remmeber they were moving massively towards Adana.
Also one of the main reason was to combine an Alllaince with a Tech deal as I know for sure the Chinese will brreak that ALliance well before the 20 turns as AIs often do that. If they break the alliance, we get the tech for much less.
Let's just hope the Japs are not going to convince Rome to enter an allaince with them.
7. 210bc : Uskudar builds Marketplace, set to Temple. Island Salonika gets unhappy we can't keep our Scientist there, will find another place.
No sign of the Japanese...Scientist set in Bolu.
8. 190bc : Izmit produces another Marketplace and we jump to 22gpt (from 6gpt 2 turns ago). Nice. Switch to Pikeman. I remember Speaker's good advice and do a round of WM trade, get us 5 g.
9. 170bc : Istanbul builds Temple, set to Cathedral. Buy Library for 48g in Mugla to counter flips (still had 12 turns to go! good deal). We get a Palace extension !the first one ! Yes !
10.150bc : Germany and China sign an Alliance against Japan : yeeha ! the plan is working still no sign of Japs anywhere. I love to think about the stupid AIs cnow oncentrating all their economy on war.
Temple produced in Aydin, set to Courthouse as this is a productive city and we are losing too much to corruption, please leave it like that.
Marketplace completes in Kafa, set to Acqueduct. Library produced in Mugla, set to Temple : we need the culture over there. Romans now coming in our territory to wipe out some German villages.
That would help us a lot, let them do it.
I would not declare vs Germans though, we are still wery weak and that would disturb the New World Order I created, by now having all AIs warring.

Use gold to buy Libraries in corrupt cities, make sure you are on "Always renegotiate deals" so right at the end of of our deal with China & Zulu we can cancel it and make peace with Japan. Let's not push the gamble too far...
Need to mine grassland around Edrine to let the fishing villages grow, we need to irrigate Uskudar as it is not growing. Also Irrigate to Adana and MM Ankara.
Very important : As soon as you get money back from those trades being cancelled get an Embassy with Rome as they are the big danger.
Germany is getting totally destroyed and we are applying cultural pressure on Roman cities which the AI hates and they might turn their war machine against us.
Also we should use our Feudalism and build many more Pikemen, it's total war out there and we need more defence.

OK guys I really hope I did not f*** up our beautiful Deity game here, it was a calculated risk and up to now it has paid off.
Shoot me if you disagree.
:rocket: :slay: :rocket2: :ripper:

http://www.civfanatics.net/uploads3/CF1-Skyfish,_150_BC.SAV
 
It looks like good work skyfish. We need the AI to war. With all these aggresive civs they should fight until we get sapahi and then we'll get them while they're weak.
 
Are we going to wait on q33555 or should we skip this time around? It doesn't matter to me, what do you guys want? He comes back on the weekend. Tomorrow and Friday are my days off.
 
Ok I'll take us another 10 turns. I think I am ready to start kicking some ass at civ. I've been a bit blah the last couple days.
 
Yes Speaker, you are right about the embassy in Rome.

Problem was : I did not have enough money at all to do it...I had to make a choice as to which embassies and I chose Zulu because they were very close to Japan and alone on that continent, they need to be kept busy. Rome is already in major war with Germany and it is very uncertain that they would have agreed to an alliance vs Japan....
The choice of China was strictly to get Feudalism cheaper.

Thanks for the support guys, let's hope we can keep Rome at bay and that China is indeed going to break the Alliance soon, we need the money in order to not stay too mcuh behind in Techs.
We'll never get Leo though...
 
A
Preturn - Sinop is MM to produce barracks in 2 from 3 and grow to 7 in 4. Bolu's scientist is fired and Salonika hires one. Aydin fired entertainer. I gained a total of 4 gpt. Now treasury is 30 gp and 31gpt

150BC (01) - Antayla builds Library. I decide to change Iznik to a courthouse instead of a mp. There are 7 corrupt gpt and 4 corrupt spt. We should make out better with the courthouse than the mp. And it comes 5 turns sooner.
130BC (02) - Bought TM from Romans for WM and 12gp. Romans are sure taking it to the Germans. Perhaps those cities will flip back. Or we could jump in at the last minute and poach some land.
IT: The Zulu are now building Leo's.
110BC(03) - Izma and Bursa both building pikes. One sent to Bolu our most remote of cities. We still can't afford to make any good trade. Things seem to be a little slower but we know we're behind Eng/Theo/Chiv and Invention. 2nd pike sent to guard our southern cities.
90BC (04) - Uskudar builds Temple. Is it too early to think prebuild for something like Smiths or another Wonder. I have a palace prebuild incase... Everyone has Theo's now. We can wait for Chiv till the end of the Middle ages. I decide to purchase Theos for 32gpt and 65 gp to the Zulu. The Chinese have Education
70BC (05) - Edrine builds MP. We have 6gpt now. By the time our 40gpt comes in we can maybe trade for Education. Edrine is building a worker and then temple which should allow it to be 9 and happy.
50BC (06) - Built courthouse and our gpt jumped 7... maybe a deal ended
30BC (07) - Everyone but Japan has Education now. Who knows if they have gunpowder.
10BC (08) - Adana produced Library. Denizli builds library courthouse ordered up. Our thrown room is expanded. Looks like our front running chinese have astronomy. They are building CO
10AD (09) - Istanbul builds Cathedral. Sistine is a prebuild for library.
30AD (10) - Weed on Ankara. Civil D/O, but it only loses one shield.

Checking our position:

We have 41 gpt going to China for 7 more turns. China is well into their GA which is why they are researching so quickly. Engineering due in 12 which gives us access to buying Invention. Rome is kicking the crap out of Germany. Our score is 990 germany is 2nd to last at 1185. We could build a courthouse then a FP at Sinop giving us a 2nd core.

Possible FP?

CF-1-30AD.jpg


Previous german empire.
CF-1-30AD02.jpg






http://www.civfanatics.net/uploads3/cf1-voodoocat04-30ad.sav
 
Muskets and larger cities will ease the pressure from rome. We should have that before they completely wipe out Germany if they do. I think China vs Rome would be great.
 
I do believe the Romans are going to turn vs us at one point.
Please establish an Embassy with them ASAP and try to make high gpt deals with them for techs..or maybe even enter an alliance with them vs Germany.
Indeed Sinop is a good place for FP. We should start building it after temple as it could also be used as a prebuild.
 
PT- Open the turn to find Istanbul producing the Sistine Chapel, Uskudar producing a palace, while many of our core cities are protected by single units, most of them warriors! We are allied against Japan, but we have no way to attack them. I am under the impression that to avoid a negative stain, when in an alliance, you must make an attack on the enemy's territory. We have no chance of doing this. I change Izmit to Pikeman, and I will use Izmit at 10spt to produce a number of military units. Istanbul switched to Barracks. This city, at 20spt can produce a pikeman every 2 turns. I plan on making good use of that. After some thought, I decide to switch Uskudar to a courthouse, which will finish in 2 turns. I don't want to waste 20 shields by building a barracks, and the time to finish the courthouse should be enough to allow the mine to finish being built which with the waste removed, will help in producing units more efficiently. Other than that, it all looks ok. We are behind by three techs at least, and are paying out 83gpt, so I will have my work cut out for me in catching up. I hit enter.

50AD (1) Rome builds Sun Tzu, cascading the rest to Leonardo, Sistine, and Copernicus. Izmit builds a pike and sends it to Ankara. I establish an embassy with Rome for a mere 59 gold. Rome is protected by 4 regular pikemen, produces 14gpt and is running at 80% science. Caesar is now cautious toward us. I trade around WM as usual.

70AD (2) Istanbul produces Barracks and starts on Pikeman. Edrine finishes temple and starts on barracks. I have decided to really beef up our military this round. Uskudar builds courthouse and starts on barracks. Weed on my part as Aydin falls into disorder. I will not let anything like this happen again. A lot of terrain improvements on this turn. MM Izmit and Istanbul so they can both grow and produce units at the same rate. I have been passing the wheat tile back and forth. I am building a rode to Rome so we can trade luxuries and as soon as China completes a road to Dortmund, we will trade them incense. Luxury trading is very useful in keeping up in tech on Deity.

90AD (3) Terrain improvements and such.

IT-Rome sneak attacks us with a single Longbowman on Mugla, which is killed, reducing our spearman to 2 hp. Our people celebrate by giving our "palace" a nice lawn and walkway.

110AD (4) I do the only thing I can to keep us alive. I pay China 14gpt and 137 gold to ally with us against Rome. This will kill our income and probably cause us to fall farther behind in tech, but that is better than being killed right? Mao is now gracious toward us, in any event. I don't bother with the Zulu because they are so far away and will not provide us with any help, and we just can't afford it. Pikeman rerouted to the Roman front. Bursa switched from aqueduct to Medieval Infantry, wasting 0 shields. We need the military and the city is not growing fast enough to need the aqueduct urgently. Mugla switched from temple to barracks.

130AD (5) Bursa completes medieval infantry and starts another one. Izmit produces Pikeman and starts a Medieval Infantry. Antalya finishes marketplace and starts barracks. I trade Mao Incense, 27 gold, 10gpt, and our WM for Chivalry. If we are to fight against Rome, we need some real troops and Knights are the way to go. We will be ending 2 deals in 2 turns, getting back 51gpt, and I'll get us most of the way caught up in tech then.

IT- Roman spear pillages near Mugla.

150AD (6) Istanbul produces Medieval Infantry, starts Knight. Uskudar and Edrine finish their barracks and start on Pikemen and Aydin finishes courthouse and starts barracks. I run our scientist for now out of Urfa because no cities are in disorder, with the exception of Salonika, who cannot support a scientist. One pikeman reaches Mugla and a Medieval Infantry and another pike are ready to help defend it.

170AD (7) Medieval Infantry trounces Roman spear, not taking a single hit. Alliance against the Japanese cancelled and Mao remains Gracious and Shaka remains polite. Would someone tell me what the deal with alliances is? Japan wants 20 gold for peace, so obviously I decline. We did fight the war over tribute to begin with. I round up a few warriors and send them toward cities with barracks. We will use our income for the next couple turns to upgrade a few to Medieval Infantry. I want to take Lugdunum in this war and have a monopoly on the incense trade.

190AD (8) Kafa produces aqueduct and starts library. this will be a good city, but seriously lacks development. Bingol finishes harbor and starts temple. This can be changed by the next player if he so desires. Our palace gets some steps. Our Medieval Infantry attacks across a river and kills a Roman longbowman, taking off 2 hp, but promoting to elite. He is covered in the field by a pikeman. One warrior pays 60 gold and trades in his axe for a mace. Japan still wants money for peace and I tell Tokugawa where to stick it.

IT- Chinese troops stream into Rome. Germany is down to 4 cities. We should consider taking the two near Konya.

210AD (9) Edrine builds pike, starts another pike. Uskudar builds pike, starts another pike. Ismit builds Medieval Infantry, starts another Medieval Infantry. Another warrior trades in his axe for a mace.

230AD (10) Istanbul completes Knigget and starts another. Antalya completes barracks and starts a pikeman. As my last act, I trade Mao 31gpt and 102 gold for Education. He has Music Theory, Banking, and Astronomy, as well as Engineering (which we will complete in 3 turns), and Invention, and maybe even Gunpowder. Shaka does not have Music Theory, and Otto doesn't has only Engineering, although we should not trade with him since he will almost certainly be dead in 20 turns. Japan has only Engineering and Invention.

I urge q33555 to continue with the military buildup, and to get banking as soon as possible from China and build banks in our core. I have left a (small) army of 3 medieval infantry near Lugdunum, and there is a Knight and Medieval Infantry near Izmit who I intended to go to Lugdunum as well. Our elite Medieval Infantry is in Aydin, which will complete its barracks this turn. I am hoping that the barracks will complete before he would heal, so he will be totally fresh. I would recommend using him to take out any Roman troops entering the area around Mugla, however, since their initial attack, I haven't seen any troops. I don't know why the AI does that, but it seems to happen a lot. If they don't have the troops to have a war, why do they attack in the first place? Maybe our alliance with China, as well as the ongoing war with Germany has them taxed out. We should try hard to Get Lugdunum and probably Brudisium from this war, and maybe even Byzantium. Those three cities would definitely help take the cultural pressure off of us. Lastly, try to build a bunch of Knights because a)they are great units and b)we will have Military Tradition and Sipahi before you know it, and they upgrade for 20 gold, if my memory serves me correctly. Good Luck! Oh, and we should probably make peace with Japan soon. Maybe the turn when our allies make peace?

Save - 230AD
 
I think Rome's war machine is still in the North taking out the remaining of Germany so we might have a nasty surprise in afew turns when they get down to beat our sorry a*s, beware Q !
I know it owuld be great to get the cities Speaker mentions but it would also be great to get a peace deal for some techs...
 
I will be fine if we just don't get wiped. I don't think we will but Rome has a lot of spare units from a GA. Lets hope that China decides to actually fight. They have Chivalry so their GA will help us indeed.
 
Oh by the way Speaker : no you do not need to actually *fight* your opponents if you have an alliance with other AIs, no rep hit or whatever... Phony wars are great.
Still quite disappointed that the Chinese did not break our alliance in order to get Feudalism for cheap...but still the gamble did not turn out to be too catastrophic
 
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